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path: root/src/mesa/main/config.h
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* Merge Jose's documentation and core Mesa changes from embedded branchKeith Whitwell2003-07-171-53/+82
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* Implemented GL_ARB_occlusion_query (not 100% finalized).Brian Paul2003-06-131-0/+1
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* added comment about MAX_WIDTH and texturesBrian Paul2003-05-081-1/+1
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* minor re-org of program matrix, program local parameter limitsBrian Paul2003-04-181-4/+7
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* checkpoint: more infrastructure for GL_ARB_vertex/fragment_program.Brian Paul2003-04-171-0/+8
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* Some groundwork for GL_ARB_vertex/fragment_program.Brian Paul2003-04-111-0/+5
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* Rework gl[Copy]Tex[Sub]Image() error checking so that all level, width, heightBrian Paul2003-04-041-3/+1
| | | | | and depth checks are done via ctx->Driver.TestProxyTexImage(). This allows more flexiblity, like supporting larger, non-cubic 3D textures.
* Basic infrastructure for GL_ARB_vertex_buffer_object.Brian Paul2003-03-291-1/+2
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* set MAX_NV_FRAGMENT_PROGRAM_OUTPUTS to 3Brian Paul2003-02-251-2/+2
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* First batch of code for GL_NV_fragment_program.Brian Paul2003-01-141-3/+28
| | | | | Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
* surround vertex program code with #if FEATURE_NV_vertex_program/#endifBrian Paul2002-10-161-1/+8
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* restore ACCUM_BITS to 16Brian Paul2002-10-051-2/+2
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* Implemented GL_NV_texture_rectangle extension.Brian Paul2002-06-151-3/+6
| | | | | | | | | Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits.
* Added ctx parameter to _mesa_debug()Brian Paul2002-06-151-2/+2
| | | | | | Added _mesa_printf() Updated SetDrawBuffer() function in all drivers (ala 4.0.3) Import 4.0.3/DRI changes.
* replaced experimental MESA_sprite_point with NV_point_spriteBrian Paul2002-05-271-2/+2
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* Replace old matrix stacks with new code based on struct matrix_stack.Brian Paul2001-12-181-1/+5
| | | | | | Moved vertex program hash table into shared context state. Implemented reference counting for vertex programs. Replaced tnl "ProjectedClip" with "Ndc" (normalized device coordinates).
* updated comment about CHAN_BITSBrian Paul2001-11-281-3/+3
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* added missing GL_MAX_TEXTURE_LOD_BIAS_EXT queryBrian Paul2001-11-061-1/+4
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* Various 16-bit GLchan fixes and Win32 fixes (Gerk Huisma)Brian Paul2001-07-161-1/+3
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* assorted changes for supporting GLfloat color channels (not done)Brian Paul2001-07-131-2/+2
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* Allow different max texture sizes for 1/2D, 3D and cube maps.Brian Paul2001-06-131-2/+8
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* New IFLOOR, ICEIL macros from Josh Vanderhoof. Fixes problems withBrian Paul2001-05-141-32/+2
| | | | IFLOOR(1.99999)==2, for example. Moved some macros from config.h to glheader.h
* changed MAX_HEIGHT to 2048Brian Paul2001-05-141-2/+2
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* Added Makefile support for building libOSMesa16.so which is Mesa compiledBrian Paul2001-04-261-1/+3
| | | | for 16-bit color channels, using the OSMesa driver.
* - Port 3.4 texture utils, texture format work to 3.5 (including newGareth Hughes2001-03-181-1/+4
| | | | | FetchTexel routines). - Initial hooks for GL_EXT_texture_filter_anisotropic.
* Consistent copyright info (version number, date) across all files.Gareth Hughes2001-03-121-6/+6
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* Add render stage for unclipped vb's to fx driver.Keith Whitwell2000-12-281-2/+2
| | | | | | Bump MAX_TEXTURE_UNITS to 8 Fix mem. leak in destroy_lists Fix crash in q3 (cva generally)
* Major rework of tnl moduleKeith Whitwell2000-12-261-23/+1
| | | | | | | New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.
* minor multi-tex changes, changed MAX_TEXTURE_UNITS to 4Brian Paul2000-11-201-2/+2
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* more minor header file re-org (moved CONST, ASSERT, INLINE to config.h)Brian Paul2000-10-291-1/+22
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* More GLchan color channel changes.Brian Paul2000-10-291-26/+7
| | | | | | Some header file re-org: Move matrix, vertex buffer structs to types.h to fix #include mess. Remove typedef, extern declarations from config.h
* New colormac.h file for color-related macros.Brian Paul2000-10-281-3/+9
| | | | Lot's of clean-up in macros.h and mmath.h
* Basic work to support deep color channels:Brian Paul2000-10-281-1/+11
| | | | | Replace GLubyte with GLchan Replace 255 with CHAN_MAX
* clarified meaning of DEFAULT_SOFTWARE_DEPTH_BITS valueBrian Paul2000-10-261-3/+8
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* More fixes for MAX_TEXTURE_UNITS > 2. Seems to work now.Brian Paul2000-10-181-3/+3
| | | | | Misc code clean-ups, minor bug fixes. MAX_TEXTURE_UNITS now defaults to 3.
* First batch of OpenGL SI related changes:Brian Paul2000-09-261-5/+5
| | | | | | | Renamed struct gl_context to struct __GLcontextRec. Include glcore.h, setup GL imports/exports. Replaced gl_ prefix with _mesa_ prefix in context.[ch] functions. GLcontext's Visual field is no longer a pointer.
* increased max convolution filter sizeBrian Paul2000-08-211-3/+3
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* changed MAX_WIDTH to 2048 to handle 2K texturesBrian Paul2000-07-051-3/+3
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* initial work for GL_ARB_texture_compressionBrian Paul2000-05-231-1/+5
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* Err, initial code for GL_EXT_convolution, not histogramBrian Paul2000-05-071-1/+1
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* initial code for GL_EXT_histogram extensionBrian Paul2000-05-071-1/+4
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* more GL_SGI_color_table extension workBrian Paul2000-04-121-3/+3
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* added GL_SGI_color_matrix extensionBrian Paul2000-04-081-1/+4
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* initial histogram and min/max workBrian Paul2000-04-071-1/+4
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* fix for tristrip bug and unfilled quad/polygon bugKeith Whitwell2000-03-161-2/+2
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* runtime selectable depth buffer depthBrian Paul2000-03-031-20/+6
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* added CHAN_MAX, CHAN_MAXFBrian Paul2000-02-211-2/+3
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* added SUB_PIXEL_BITSBrian Paul2000-02-031-2/+5
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* changed VB_MAX, no longer dependant on FX symbolBrian Paul2000-01-241-7/+4
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* added gl_register_config_var() protoBrian Paul2000-01-131-3/+7
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