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main
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config.h
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Author
Age
Files
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...
*
Re-org and clean-up of vertx/fragment program limits (instructions,
Brian Paul
2005-11-01
1
-1
/
+1
*
Remove ACCUM_BITS.
Brian Paul
2005-09-21
1
-4
/
+0
*
Remove last remnants of pre-renderbuffer code.
Brian Paul
2005-09-03
1
-4
/
+0
*
strip out vestigial #ifdef HAVE_CONFIG_H stanzas, they're confusing the
Adam Jackson
2005-07-16
1
-5
/
+0
*
Remove NEW_RENDERBUFFER stuff.
Brian Paul
2005-07-01
1
-3
/
+2
*
set OLD_RENDERBUFFER=0, need to clean up a few more things before totally rem...
Brian Paul
2005-06-04
1
-1
/
+1
*
Major check-in of changes for GL_EXT_framebuffer_object extension.
Brian Paul
2005-05-04
1
-4
/
+9
*
Up the value of MAX_NV_VERTEX_PROGRAM_PARAMS to a power of two.
Keith Whitwell
2005-04-22
1
-2
/
+2
*
remove carriage returns
Brian Paul
2005-04-15
1
-14
/
+14
*
add FEATURE_ARB_shading_language_100;
Michal Krol
2005-04-14
1
-5
/
+15
*
Use FEATURE_shading_language to control whether the shading language
Brian Paul
2005-04-01
1
-0
/
+4
*
additional work on GL_EXT_framebuffer_object
Brian Paul
2005-02-07
1
-0
/
+6
*
Some initial work on GL_EXT_framebuffer_object.
Brian Paul
2005-02-05
1
-1
/
+1
*
Implement software ATI_fragment_shader
Dave Airlie
2004-12-19
1
-0
/
+1
*
add FEATURE flags for ARB_shader_objects, ARB_vertex_shader and
Michal Krol
2004-10-27
1
-0
/
+3
*
added support for GL_ARB_draw_buffers
Brian Paul
2004-10-02
1
-0
/
+15
*
Update the doxygen configuration file.
Jose Fonseca
2004-09-09
1
-2
/
+0
*
minor doxygen updates
Brian Paul
2004-05-14
1
-0
/
+3
*
increase MAX_TEXTURE_LOD_BIAS to 11.0
Brian Paul
2004-03-26
1
-2
/
+2
*
Implemented support for software-based AUX color buffers.
Brian Paul
2004-03-21
1
-2
/
+2
*
Implementation of GL_EXT_pixel_buffer_object extension.
Brian Paul
2004-03-13
1
-0
/
+1
*
Added TRIANGLE_WALK_DOUBLE to optionally walk triangle edges with GLdoubles
Brian Paul
2004-02-17
1
-9
/
+24
*
bump MAX_WIDTH/HEIGHT to 4K pixels
Brian Paul
2004-01-14
1
-4
/
+4
*
added support for generic vertex attributes (ARB_vp) and their error checking
Karl Rasche
2003-11-25
1
-0
/
+1
*
fix up FEATURE_* defines
Brian Paul
2003-09-17
1
-21
/
+14
*
Some work on ARB_vertex_buffer_object.
Brian Paul
2003-09-15
1
-0
/
+1
*
Initial implementation of GL_MESA_program_debug - a vertex/fragment program
Brian Paul
2003-07-21
1
-0
/
+1
*
Fix up FEATURE_* defines in config.h
Brian Paul
2003-07-18
1
-9
/
+5
*
Merge Jose's documentation and core Mesa changes from embedded branch
Keith Whitwell
2003-07-17
1
-53
/
+82
*
Implemented GL_ARB_occlusion_query (not 100% finalized).
Brian Paul
2003-06-13
1
-0
/
+1
*
added comment about MAX_WIDTH and textures
Brian Paul
2003-05-08
1
-1
/
+1
*
minor re-org of program matrix, program local parameter limits
Brian Paul
2003-04-18
1
-4
/
+7
*
checkpoint: more infrastructure for GL_ARB_vertex/fragment_program.
Brian Paul
2003-04-17
1
-0
/
+8
*
Some groundwork for GL_ARB_vertex/fragment_program.
Brian Paul
2003-04-11
1
-0
/
+5
*
Rework gl[Copy]Tex[Sub]Image() error checking so that all level, width, height
Brian Paul
2003-04-04
1
-3
/
+1
*
Basic infrastructure for GL_ARB_vertex_buffer_object.
Brian Paul
2003-03-29
1
-1
/
+2
*
set MAX_NV_FRAGMENT_PROGRAM_OUTPUTS to 3
Brian Paul
2003-02-25
1
-2
/
+2
*
First batch of code for GL_NV_fragment_program.
Brian Paul
2003-01-14
1
-3
/
+28
*
surround vertex program code with #if FEATURE_NV_vertex_program/#endif
Brian Paul
2002-10-16
1
-1
/
+8
*
restore ACCUM_BITS to 16
Brian Paul
2002-10-05
1
-2
/
+2
*
Implemented GL_NV_texture_rectangle extension.
Brian Paul
2002-06-15
1
-3
/
+6
*
Added ctx parameter to _mesa_debug()
Brian Paul
2002-06-15
1
-2
/
+2
*
replaced experimental MESA_sprite_point with NV_point_sprite
Brian Paul
2002-05-27
1
-2
/
+2
*
Replace old matrix stacks with new code based on struct matrix_stack.
Brian Paul
2001-12-18
1
-1
/
+5
*
updated comment about CHAN_BITS
Brian Paul
2001-11-28
1
-3
/
+3
*
added missing GL_MAX_TEXTURE_LOD_BIAS_EXT query
Brian Paul
2001-11-06
1
-1
/
+4
*
Various 16-bit GLchan fixes and Win32 fixes (Gerk Huisma)
Brian Paul
2001-07-16
1
-1
/
+3
*
assorted changes for supporting GLfloat color channels (not done)
Brian Paul
2001-07-13
1
-2
/
+2
*
Allow different max texture sizes for 1/2D, 3D and cube maps.
Brian Paul
2001-06-13
1
-2
/
+8
*
New IFLOOR, ICEIL macros from Josh Vanderhoof. Fixes problems with
Brian Paul
2001-05-14
1
-32
/
+2
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