| Commit message (Collapse) | Author | Age | Files | Lines |
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With MESA_EXTENSION_OVERRIDE=GL_ARB_compute_shader, this fixes piglit:
* arb_compute_shader-minmax
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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Like AMD_performance_monitor, this extension provides an interface for
applications (and OpenGL-based tools) to access GPU performance
counters. Since the exact performance counters available vary between
vendors and hardware generations, the extension provides an API the
application can use to get the names, types, and minimum/maximum
values of all available counters.
Applications create performance queries based on available query
types, and begin/end measurement collection. Multiple queries can be
measuring simultaneously.
v2: Whitespace changes
v3: src/mapi/glapi/gen/gl_API.xml: Also expose the functions to GLES2.
v4: Whitespace changes, static_dispatch="false" for all functions, fix
dispatch_sanity test for GLES2 functions
Signed-off-by: Petri Latvala <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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If a driver enables ARB_gpu_shader5 and sets Const.MaxVertexSteams >= 4,
then piglit's arb_gpu_shader5-minmax test should now pass.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This allows drivers to optionally support more than 16 texture units.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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These limits will be queryable by GL_MAX_VIEWPORTS,
GL_VIEWPORT_SUBPIXEL_BITS, and GL_VIEWPORT_BOUNDS_RANGE. Drivers that
actually implement the extension must set values for these constants
that comply with the minimum-maximums from the spec.
Most of these changes were part of other patches. They were separated out
because it make reordering of later patches easier. Also, MaxViewports wasn't
set by that patch, and I completely overlooked it in review. It's now obvious
that it's set. :)
v2 (idr): Split these changes out from the original patches. Keep
MaxViewportWidth and MaxViewportHeight as GLuint.
Signed-off-by: Courtney Goeltzenleuchter <[email protected]>
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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v2: Increase MAX_IMAGE_UNITS to what i965 wants and add a separate
MAX_IMAGE_UNIFORMS define, clarify a couple of comments.
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
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This patch implements the common support code required for the
ARB_shader_atomic_counters extension. It defines the necessary data
structures for tracking atomic counter buffer objects (from now on
"ABOs") associated with some specific context or shader program, it
implements support for binding buffers to an ABO binding point and
querying the existing atomic counters and buffers declared by GLSL
shaders.
v2: Fix extension checks. Drop unused MAX_ATOMIC_BUFFERS constant.
Acked-by: Paul Berry <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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We've never properly supported more than one address register. There
isn't even a field in prog_src_register or prog_dst_register to indicate
which address register to use if RelAddr!=0.
In the state tracker, clamp MaxAddressRegs against MAX_PROGRAM_ADDRESS_REGS
since many gallium drivers do support more.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=65226
Reviewed-by: Jose Fonseca <[email protected]>
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Some Gallium drivers were crashing, because the array was not large enough.
v2: clamp the per-shader maximum in st/mesa, then sum them all up
NOTE: This is a candidate for the stable branches.
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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The limits should not be different and OpenGL requires both to be at least 32,
which is also the maximum limit on radeon.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Shaders are unified on most hardware (= same limits in all stages).
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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The previous commit introduced extra words, breaking the formatting.
This text transformation was done automatically via the following shell
command:
$ git grep 'THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY' | sed 's/:.*$//' | xargs -I {} sh -c 'vim -e -s {} < vimscript
where 'vimscript' is a file containing:
/THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY/;/\*\// !fmt -w 78 -p ' * '
:wq
Reviewed-by: Brian Paul <[email protected]>
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This brings the license text in line with the MIT License as published
on the Open Source Initiative website:
http://opensource.org/licenses/mit-license.php
Generated automatically be the following shell command:
$ git grep 'THE AUTHORS BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \
sed -i 's/THE AUTHORS/THE AUTHORS OR COPYRIGHT HOLDERS/' {}
This introduces some wrapping issues, to be fixed in the next commit.
Reviewed-by: Brian Paul <[email protected]>
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Generated automatically be the following shell command:
$ git grep 'BRIAN PAUL BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \
sed -i 's/BRIAN PAUL/THE AUTHORS/' {}
The intention here is to protect all authors, not just Brian Paul. I
believe that was already the sensible interpretation, but spelling it
out is probably better.
More practically, it also prevents people from accidentally copy &
pasting the license into a new file which says Brian is not liable when
he isn't even one of the authors.
Reviewed-by: Brian Paul <[email protected]>
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We're starting to get apps utilizing more than 16 varyings and
most current hardware supports 32 anyway.
Tested with r600g.
swrast, softpipe and llvmpipe still advertise 16 varyings.
This fixes a WebGL crash after launching this demo:
https://developer.mozilla.org/en-US/demos/detail/falling-cubes
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54402
NOTE: This is a candidate for the stable branches.
Acked-by: Kenneth Graunke <[email protected]>
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Note that _mesa_GetVertexAttribPointervNV() is actually
glGetVertexAttribPointerv(), which operates on the generic attributes. The
geometry shader initialization looks like arbitrary cruft to me.
Reviewed-by: Brian Paul <[email protected]>
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This is a cleanup for ARB_transform_feedback3, where
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS is introduced for interleaved attribs and
has the same meaning as GL_MAX_.._SEPARATE_ATTRIBS for separate attribs.
Also, the maximum number of TFB buffers is reduced from 32 to 4, which makes
this patch useful even without the extension.
I don't know of any hardware which can do more than 4.
Reviewed-by: Brian Paul <[email protected]>
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Marek v2: don't add the extension to extensions.c yet
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Define new MAX_VIEWPORT_WIDTH/HEIGHT and MAX_RENDERBUFFER_SIZE values
instead.
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There aren't any more stack-allocated arrays dimensioned by MAX_WIDTH
so there shouldn't be any more stack overflows.
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This removes the last remnants of the GLchan datatype and associated
macros out of core Mesa and into swrast.
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This will allow drivers to increase ctx->Const.MaxClipPlanes to 8,
which is required for GLSL-1.30 compliance.
No driver behavior should be affected. However, many data structures
use MAX_CLIP_PLANES as an array size, so these arrays will get
slightly larger.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Some driver support more than 1024.
Reviewed-by: Ian Romanick <[email protected]>
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e.g. st_readpixels is trying to alloca() an huge ammount of memory from
the stack.
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This allows 16K x 16K 2D textures, for example, but we don't want to
allow that for 3D textures. The new gl_constants::MaxTextureMBytes
field is used to prevent allocating too large of texture image.
This allows a 16K x 32 x 32 3D texture, for example, but prevents 16K^3.
Drivers can override this limit. The default is currently 1GB.
Apps should use the proxy texture mechanism to determine the actual
max texture size.
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laying down the foundation for everything and implementing most of the
stuff.
linking, gl_VerticesIn and multidimensional inputs are left.
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Required for GL 3.x
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The swrast pipeline shouldn't have any problem with all the frag and vert
textures being bound at the same time. Note that this may result in
DRI drivers that don't set this limit having an improbable return
(fragment + vertex < combined), but it seems like it shouldn't cause
problems for apps.
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Add a GLbitfield64 type and several macros to operate on 64-bit
fields. The OutputsWritten field of gl_program is changed to use that
type. This results in a fair amount of fallout in drivers that use
programs.
No changes are strictly necessary at this point as all bits used are
below the 32-bit boundary. Fairly soon several bits will be added for
clip distances written by a vertex shader. This will cause several
bits used for varyings to be pushed above the 32-bit boundary. This
will affect any drivers that support GLSL.
At this point, only the i965 driver has been modified to support this
eventuality.
I did this as a "squash" merge. There were several places through the
outputswritten64 branch where things were broken. I foresee this
causing difficulties later for bisecting. The history is still
available in the branch.
Conflicts:
src/mesa/drivers/dri/i965/brw_wm.h
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Several changes are made to program parameter limits. Several of the
non-NATIVE limits are set higher. All of the NATIVE limits are set to
zero in the core Mesa code. Each driver must set the actual value in
its context creation routine. If the NATIVE value remains zero, this
indicates that hardware shaders may not be supported.
Each of the preceeding changes matches the bahavior of Apple's shader
assembler, so it seems safe.
Finally, we limit the value of MaxEnvParams to be no greater than
MaxNativeAttribs. At least one case has been found where an
application does the wrong thing if MaxNativeAttribs < MaxEnvParams.
See also bugzilla #23490.
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Conditionalize MAX_WIDTH / MAX_HEIGHT defines so that users can
set them via CFLAGS.
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Conflicts:
Makefile
src/mesa/main/version.h
src/mesa/shader/slang/slang_preprocess.c
src/mesa/state_tracker/st_cb_bufferobjects.c
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Also, MAX_NV_VERTEX_PROGRAM_PARAMS should be 96, not 128 (or 256).
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Use MAX_VERTEX_GENERIC_ATTRIBS instead. No need for two #defines for
the same quantity.
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Be clearer that this is the number of generic vertex program/shader
attributes, not counting the legacy attributes (pos, normal, color, etc).
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16 is the limit for now because of various 32-bit bitfields.
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add new entrypoints, new texture format, etc
translate in texenvprogram.c for drivers using the mesa-generated tex env
fragment program
also handled in swrast, but not tested (cannot work due to negative texel
results not handled correctly)
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Remove all references to aux buffers 1..3. Keep AUX0 around for now just
in case, but it'll probably go too someday. I don't know of any OpenGL
drivers since the IRIX days that support aux color buffers.
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This trims down and cleans up imports.h and glheader.h quite a bit.
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Old limit was 256. Note that no arrays are declared to this size.
The only place we have to be careful about raising this limit is the
prog_src/dst_register Index bitfields. These have been bumped up too.
Added assertions to check we don't exceed the bitfield in the future too.
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I'm committing this because it fixes a conform failure; the failure occurs
on the TextureProxy test, where the test attempts to create proxy textures
at every level, but fails at the last level (border == 1, width == 1,
height == 1) because it's beyond MAX_TEXTURE_LEVELS.
Eric's original comment was:
idr said that in his review swrast was ready for it, and the 965 driver is
advertising it already though it has been resulting in many crashes due to
arrays using these defines not being big enough.
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