Commit message (Collapse) | Author | Age | Files | Lines | |
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* | mesa: _mesa_ClearColorIuiEXT() and _mesa_ClearColorIiEXT() | Brian Paul | 2010-10-23 | 1 | -0/+7 |
| | | | | For GL_EXT_texture_integer. | ||||
* | mesa: Reduce clear.h header file inclusion. | Vinson Lee | 2010-07-29 | 1 | -1/+1 |
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* | mesa: implement GL3 glClearBuffer() functions | Brian Paul | 2009-12-30 | 1 | -0/+13 |
| | | | | | | | | | | | | These functions clear color/depth/stencil buffers with a value that's passed to the function, rather than the context clear values. For now these functions are implemented in terms of the existing ctx->Driver.Clear() hook. In the future when we have non-normalized integer and unsigned integer color buffer formats we'll need new driver hook(s) to pass int and uint clear values to the driver. Note: these functions are not hooked into the dispatch table at this time. | ||||
* | mesa: refactor: move glClear, glClearColor into new clear.c file. | Brian Paul | 2008-09-21 | 1 | -0/+44 |