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* main: Fake entry point for glClearNamedFramebufferfi.Laura Ekstrand2015-05-141-0/+4
| | | | | | | | | | Mesa's ClearBuffer framework is very complicated and thoroughly married to the object binding model. Moreover, the OpenGL spec for ClearBuffer is also very complicated. At some point, we should implement buffer clearing for arbitrary framebuffer objects, but for now, we will just wrap ClearBuffer. Reviewed-by: Fredrik Höglund <[email protected]> Signed-off-by: Fredrik Höglund <[email protected]>
* main: Fake entry point for glClearNamedFramebufferfv.Laura Ekstrand2015-05-141-0/+4
| | | | | | | | | | Mesa's ClearBuffer framework is very complicated and thoroughly married to the object binding model. Moreover, the OpenGL spec for ClearBuffer is also very complicated. At some point, we should implement buffer clearing for arbitrary framebuffer objects, but for now, we will just wrap ClearBuffer. Reviewed-by: Fredrik Höglund <[email protected]> Signed-off-by: Fredrik Höglund <[email protected]>
* main: Fake entry point for glClearNamedFramebufferuiv.Laura Ekstrand2015-05-141-0/+4
| | | | | | | | | | Mesa's ClearBuffer framework is very complicated and thoroughly married to the object binding model. Moreover, the OpenGL spec for ClearBuffer is also very complicated. At some point, we should implement buffer clearing for arbitrary framebuffer objects, but for now, we will just wrap ClearBuffer. Reviewed-by: Fredrik Höglund <[email protected]> Signed-off-by: Fredrik Höglund <[email protected]>
* main: Fake entry point for glClearNamedFramebufferiv.Laura Ekstrand2015-05-141-0/+4
| | | | | | | | | | Mesa's ClearBuffer framework is very complicated and thoroughly married to the object binding model. Moreover, the OpenGL spec for ClearBuffer is also very complicated. At some point, we should implement buffer clearing for arbitrary framebuffer objects, but for now, we will just wrap ClearBuffer. Reviewed-by: Fredrik Höglund <[email protected]> Signed-off-by: Fredrik Höglund <[email protected]>
* mesa: remove outdated version lines in commentsRico Schüller2013-06-051-1/+0
| | | | Signed-off-by: Brian Paul <[email protected]>
* mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke2013-04-231-3/+4
| | | | | | | | | | | | | | The previous commit introduced extra words, breaking the formatting. This text transformation was done automatically via the following shell command: $ git grep 'THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY' | sed 's/:.*$//' | xargs -I {} sh -c 'vim -e -s {} < vimscript where 'vimscript' is a file containing: /THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY/;/\*\// !fmt -w 78 -p ' * ' :wq Reviewed-by: Brian Paul <[email protected]>
* mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke2013-04-231-1/+1
| | | | | | | | | | | | | | | This brings the license text in line with the MIT License as published on the Open Source Initiative website: http://opensource.org/licenses/mit-license.php Generated automatically be the following shell command: $ git grep 'THE AUTHORS BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \ sed -i 's/THE AUTHORS/THE AUTHORS OR COPYRIGHT HOLDERS/' {} This introduces some wrapping issues, to be fixed in the next commit. Reviewed-by: Brian Paul <[email protected]>
* mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.Kenneth Graunke2013-04-231-1/+1
| | | | | | | | | | | | | | | | Generated automatically be the following shell command: $ git grep 'BRIAN PAUL BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \ sed -i 's/BRIAN PAUL/THE AUTHORS/' {} The intention here is to protect all authors, not just Brian Paul. I believe that was already the sensible interpretation, but spelling it out is probably better. More practically, it also prevents people from accidentally copy & pasting the license into a new file which says Brian is not liable when he isn't even one of the authors. Reviewed-by: Brian Paul <[email protected]>
* mesa: _mesa_ClearColorIuiEXT() and _mesa_ClearColorIiEXT()Brian Paul2010-10-231-0/+7
| | | | For GL_EXT_texture_integer.
* mesa: Reduce clear.h header file inclusion.Vinson Lee2010-07-291-1/+1
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* mesa: implement GL3 glClearBuffer() functionsBrian Paul2009-12-301-0/+13
| | | | | | | | | | | | These functions clear color/depth/stencil buffers with a value that's passed to the function, rather than the context clear values. For now these functions are implemented in terms of the existing ctx->Driver.Clear() hook. In the future when we have non-normalized integer and unsigned integer color buffer formats we'll need new driver hook(s) to pass int and uint clear values to the driver. Note: these functions are not hooked into the dispatch table at this time.
* mesa: refactor: move glClear, glClearColor into new clear.c file.Brian Paul2008-09-211-0/+44