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* mesa: fix error msg typoBrian Paul2010-11-211-1/+1
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* mesa: _mesa_ClearColorIuiEXT() and _mesa_ClearColorIiEXT()Brian Paul2010-10-231-0/+62
| | | | For GL_EXT_texture_integer.
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-2/+2
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* mesa: Include macros.h in files that use symbols from macros.h.Vinson Lee2010-07-301-0/+1
| | | | Don't rely on inclusion of other files that already include macros.h.
* mesa: Remove checks of Visual.rgbModeIan Romanick2010-03-031-26/+1
| | | | | | This must always be true now, so there is no reason to check it. Ever. Signed-off-by: Ian Romanick <[email protected]>
* mesa: Fix compiler warningsKarl Schultz2010-02-131-9/+9
| | | | | Add explicit casts, fix constant types, fix variable types. Fixes about 340 warnings in MSFT Visual Studio.
* mesa: implement GL3 glClearBuffer() functionsBrian Paul2009-12-301-0/+344
| | | | | | | | | | | | These functions clear color/depth/stencil buffers with a value that's passed to the function, rather than the context clear values. For now these functions are implemented in terms of the existing ctx->Driver.Clear() hook. In the future when we have non-normalized integer and unsigned integer color buffer formats we'll need new driver hook(s) to pass int and uint clear values to the driver. Note: these functions are not hooked into the dispatch table at this time.
* mesa: refactor: move glClear, glClearColor into new clear.c file.Brian Paul2008-09-211-0/+184