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* mesa: Add ARB_direct_state_access checks in FBO functionsFredrik Höglund2015-05-141-0/+32
| | | | | Signed-off-by: Fredrik Höglund <[email protected]> Reviewed-by: Adam Jackson <[email protected]>
* main: Fake entry point for glClearNamedFramebufferfi.Laura Ekstrand2015-05-141-0/+18
| | | | | | | | | | Mesa's ClearBuffer framework is very complicated and thoroughly married to the object binding model. Moreover, the OpenGL spec for ClearBuffer is also very complicated. At some point, we should implement buffer clearing for arbitrary framebuffer objects, but for now, we will just wrap ClearBuffer. Reviewed-by: Fredrik Höglund <[email protected]> Signed-off-by: Fredrik Höglund <[email protected]>
* main: Fake entry point for glClearNamedFramebufferfv.Laura Ekstrand2015-05-141-0/+18
| | | | | | | | | | Mesa's ClearBuffer framework is very complicated and thoroughly married to the object binding model. Moreover, the OpenGL spec for ClearBuffer is also very complicated. At some point, we should implement buffer clearing for arbitrary framebuffer objects, but for now, we will just wrap ClearBuffer. Reviewed-by: Fredrik Höglund <[email protected]> Signed-off-by: Fredrik Höglund <[email protected]>
* main: Fake entry point for glClearNamedFramebufferuiv.Laura Ekstrand2015-05-141-0/+18
| | | | | | | | | | Mesa's ClearBuffer framework is very complicated and thoroughly married to the object binding model. Moreover, the OpenGL spec for ClearBuffer is also very complicated. At some point, we should implement buffer clearing for arbitrary framebuffer objects, but for now, we will just wrap ClearBuffer. Reviewed-by: Fredrik Höglund <[email protected]> Signed-off-by: Fredrik Höglund <[email protected]>
* main: Fake entry point for glClearNamedFramebufferiv.Laura Ekstrand2015-05-141-0/+20
| | | | | | | | | | Mesa's ClearBuffer framework is very complicated and thoroughly married to the object binding model. Moreover, the OpenGL spec for ClearBuffer is also very complicated. At some point, we should implement buffer clearing for arbitrary framebuffer objects, but for now, we will just wrap ClearBuffer. Reviewed-by: Fredrik Höglund <[email protected]> Signed-off-by: Fredrik Höglund <[email protected]>
* mesa: Use assert() instead of ASSERT wrapper.Matt Turner2015-02-231-1/+1
| | | | Acked-by: Eric Anholt <[email protected]>
* mesa: Fix some signed-unsigned comparison warningsJan Vesely2015-01-211-1/+1
| | | | | | | | v2: s/unsigned int/unsigned/ in prog_optimize.c Signed-off-by: Jan Vesely <[email protected]> Reviewed-by: David Heidelberg <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* mesa: remove obsolete comment on _mesa_ClearColor()Brian Paul2014-12-121-4/+0
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* mesa: whitespace, line wrap fixes in clear.cBrian Paul2014-12-121-8/+11
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* mesa: trim down some #includesBrian Paul2014-09-101-1/+0
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* mesa: Remove glClear optimization based on drawable sizeKristian Høgsberg2014-06-181-5/+0
| | | | | | | | | | | | | | | A drawable size of 0x0 means that we don't have buffers for a drawable yet, not that we have a zero-sized buffer. Core mesa shouldn't be optimizing out drawing based on buffer size, since the draw call could be what triggers the driver to go and get buffers. As discussed in the referenced bug report, the optimization was added as part of a scatter-shot attempt to fix a different problem. There's no other example in mesa core of using the buffer size in this way. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74005 Cc: "10.1 10.2" <[email protected]> Signed-off-by: Kristian Høgsberg <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Skip clearing color buffers when color writes are disabled.Kenneth Graunke2014-03-241-1/+26
| | | | | | | | | | | | | | | | | | WebGL Aquarium in Chrome 24 actually hits this. v2: Move to core Mesa (wisely suggested by Ian); only consider components which actually exist. v3: Use _mesa_format_has_color_component to determine whether components actually exist, fixing alpha format handling. v4: Add a comment, as requested by Brian. No actual code changes. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Tested-by: Dylan Baker <[email protected]>
* mesa: use signed temporary variable to store _ColorDrawBufferIndexesEmil Velikov2014-01-151-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | _ColorDrawBufferIndexes is defined as GLint* and using a GLuint* will result in the first part of the conditional to be evaluated to true always. Unintentionally introduced by the following commit, this will result in a driver segfault if one is using an old version of the piglit test bin/clearbuffer-mixed-format -auto -fbo commit 03d848ea1003abefd8fe51a5b4a780527cd852af Author: Marek Olšák <[email protected]> Date: Wed Dec 4 00:27:20 2013 +0100 mesa: fix interpretation of glClearBuffer(drawbuffer) This corresponding piglit tests supported this incorrect behavior instead of pointing at it. Cc: Marek Olšák <[email protected]> Cc: 10.0 9.2 9.1 <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* mesa: handle GL_NONE draw buffers correctly in glClearMarek Olšák2014-01-131-1/+5
| | | | Reviewed-by: Brian Paul <[email protected]>
* mesa: fix interpretation of glClearBuffer(drawbuffer)Marek Olšák2013-12-121-6/+25
| | | | | | | | This corresponding piglit tests supported this incorrect behavior instead of pointing at it. Reviewed-by: Ian Romanick <[email protected]> Cc: 10.0 9.2 9.1 <[email protected]>
* mesa: remove outdated version lines in commentsRico Schüller2013-06-051-1/+0
| | | | Signed-off-by: Brian Paul <[email protected]>
* mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke2013-04-231-3/+4
| | | | | | | | | | | | | | The previous commit introduced extra words, breaking the formatting. This text transformation was done automatically via the following shell command: $ git grep 'THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY' | sed 's/:.*$//' | xargs -I {} sh -c 'vim -e -s {} < vimscript where 'vimscript' is a file containing: /THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY/;/\*\// !fmt -w 78 -p ' * ' :wq Reviewed-by: Brian Paul <[email protected]>
* mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke2013-04-231-1/+1
| | | | | | | | | | | | | | | This brings the license text in line with the MIT License as published on the Open Source Initiative website: http://opensource.org/licenses/mit-license.php Generated automatically be the following shell command: $ git grep 'THE AUTHORS BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \ sed -i 's/THE AUTHORS/THE AUTHORS OR COPYRIGHT HOLDERS/' {} This introduces some wrapping issues, to be fixed in the next commit. Reviewed-by: Brian Paul <[email protected]>
* mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.Kenneth Graunke2013-04-231-1/+1
| | | | | | | | | | | | | | | | Generated automatically be the following shell command: $ git grep 'BRIAN PAUL BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \ sed -i 's/BRIAN PAUL/THE AUTHORS/' {} The intention here is to protect all authors, not just Brian Paul. I believe that was already the sensible interpretation, but spelling it out is probably better. More practically, it also prevents people from accidentally copy & pasting the license into a new file which says Brian is not liable when he isn't even one of the authors. Reviewed-by: Brian Paul <[email protected]>
* mesa: don't flush vertices and don't flag _NEW_COLOR in ClearColor, ClearIndexMarek Olšák2013-04-241-37/+12
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Drop manual checks for outside begin/end.Eric Anholt2013-01-211-10/+5
| | | | | | | | | | | We now have a separate dispatch table for begin/end that prevent these functions from being entered during that time. The ASSERT_OUTSIDE_BEGIN_END_WITH_RETVALs are left because I don't want to change any return values or introduce new error-only stubs at this point. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: remove #if _HAVE_FULL_GL checksBrian Paul2012-10-161-2/+0
| | | | | | This is basically more of the "remove FEATURE_x" clean-up. Reviewed-by: Ian Romanick <[email protected]>
* mesa/es: Validate glClear mask in Mesa code rather than the ES wrapperIan Romanick2012-08-291-0/+9
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* mesa: remove COPY_4V_CAST() macroBrian Paul2012-08-291-1/+1
| | | | Only used in one place, and not really needed.
* mesa: remove ctx->Driver.ClearColor() hookBrian Paul2012-03-121-30/+0
| | | | | | | The driver Clear() function should just grab the clear color out of the context. Reviewed-by: Dave Airlie <[email protected]>
* mesa: remove ctx->Driver.ClearDepth(), ClearStencil() driver hooksBrian Paul2012-03-121-16/+0
| | | | | | | Not used by any drivers. Drivers can easily access the values from the Mesa context at glClear() time. Reviewed-by: Dave Airlie <[email protected]>
* mesa/clear: fix crashes with illegal clear tests.Dave Airlie2012-01-111-4/+11
| | | | | | | | | Mesa shouldn't call into the drivers if there are no renderbuffers bound to the attachments for the buffers to be cleared. Fixes a number of the clearbuffer-* tests on softpipe. Signed-off-by: Dave Airlie <[email protected]>
* mesa: Move RasterDiscard to toplevel of gl_context.Paul Berry2011-12-211-7/+7
| | | | | | | | | | | | | | | | | | | | Previously we were storing the RasterDiscard flag (for GL_RASTERIZER_DISCARD) in gl_context::TransformFeedback. This was confusing, because we use the _NEW_TRANSFORM flag (not _NEW_TRANSFORM_FEEDBACK) to track state updates to it, and because rasterizer discard has effects even when transform feedback is not in use. This patch makes RasterDiscard a toplevel element in gl_context rather than a subfield of gl_context::TransformFeedback. Note: We can't put RasterDiscard inside gl_context::Transform, since all items inside gl_context::Transform need to be pieces of state that are saved and restored using PushAttrib and PopAttrib. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: Fix error generation for glClearBuffer{i ui}v with GL_DEPTH or GL_STENCILIan Romanick2011-11-071-0/+84
| | | | | | | | | | | | | | | | | | | | The spec says "Only ClearBufferiv should be used to clear stencil buffers." and "Only ClearBufferfv should be used to clear depth buffers." However, on the following page it also says: "The result of ClearBuffer is undefined if no conversion between the type of the specified value and the type of the buffer being cleared is defined (for example, if ClearBufferiv is called for a fixed- or floating-point buffer, or if ClearBufferfv is called for a signed or unsigned integer buffer). *This is not an error.*" Emphasis mine. Fixes problems with piglit's clearbuffer-invalid-drawbuffer test. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Respect GL_RASTERIZER_DISCARD for various meta-type operations.Eric Anholt2011-10-011-5/+11
| | | | | | | | | | | | | | | | From the EXT_transform_feedback spec: Primitives can be optionally discarded before rasterization by calling Enable and Disable with RASTERIZER_DISCARD_EXT. When enabled, primitives are discared right before the rasterization stage, but after the optional transform feedback stage. When disabled, primitives are passed through to the rasterization stage to be processed normally. RASTERIZER_DISCARD_EXT applies to the DrawPixels, CopyPixels, Bitmap, Clear and Accum commands as well. And the GL 3.2 spec says it applies to ClearBuffer* as well. Reviewed-by: Brian Paul <[email protected]>
* mesa: introduce a clear color union to be used for int/unsigned buffersDave Airlie2011-09-141-49/+33
| | | | | | | | | | This introduces a new gl_color_union union and moves the current ClearColorUnclamped to use it, it removes current ClearColor completely and renames CCU to CC, then all drivers are modified to expected unclamped floats instead. also fixes st to use translated color in one place it wasn't. Signed-off-by: Dave Airlie <[email protected]>
* mesa: implement clamping controls (ARB_color_buffer_float)Marek Olšák2011-03-291-6/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Squashed commit of the following: Author: Marek Olšák <[email protected]> mesa: fix getteximage so that it doesn't clamp values mesa: update the compute_version function mesa: add display list support for ARB_color_buffer_float mesa: fix glGet query with GL_ALPHA_TEST_REF and ARB_color_buffer_float commit b2f6ddf907935b2594d2831ddab38cf57a1729ce Author: Luca Barbieri <[email protected]> Date: Tue Aug 31 16:50:57 2010 +0200 mesa: document known possible deviations from ARB_color_buffer_float commit 5458935be800c1b19d1c9d1569dc4fa30a97e8b8 Author: Luca Barbieri <[email protected]> Date: Tue Aug 24 21:54:56 2010 +0200 mesa: expose GL_ARB_color_buffer_float commit aef5c3c6be6edd076e955e37c80905bc447f8a82 Author: Luca Barbieri <[email protected]> Date: Thu Aug 26 18:12:34 2010 +0200 mesa, mesa/st: handle read color clamping properly (I'll squash the st/mesa part to a separate commit. -Marek) We set IMAGE_CLAMP_BIT in the caller based on _ClampReadColor, where the operation mandates it. TODO: did I get the set of operations mandating it right? commit 3a9cb5e59b676b6148c50907ce6eef5441677e36 Author: Luca Barbieri <[email protected]> Date: Thu Aug 26 18:09:41 2010 +0200 mesa: respect color clamping in texenv programs (v2) Changes in v2: - Fix attributes other than vertex color sometimes getting clamped commit de26f9e47e886e176aab6e5a2c3d4481efb64362 Author: Luca Barbieri <[email protected]> Date: Thu Aug 26 18:05:53 2010 +0200 mesa: restore color clamps on glPopAttrib commit a55ac3c300c189616627c05d924c40a8b55bfafa Author: Luca Barbieri <[email protected]> Date: Thu Aug 26 18:04:26 2010 +0200 mesa: clamp color queries if and only if fragment clamping is enabled commit 9940a3e31c2fb76cc3d28b15ea78dde369825107 Author: Luca Barbieri <[email protected]> Date: Wed Aug 25 00:00:16 2010 +0200 mesa: introduce derived _ClampXxxColor state resolving FIXED_ONLY To do this, we make ClampColor call FLUSH_VERTICES with the appropriate _NEW flag. We introduce _NEW_FRAG_CLAMP since fragment clamping has wide-ranging effects, despite being in the Color attrib group. This may be easily changed by s/_NEW_FRAG_CLAMP/_NEW_COLOR/g commit 6244c446e3beed5473b4e811d10787e4019f59d6 Author: Luca Barbieri <[email protected]> Date: Thu Aug 26 17:58:24 2010 +0200 mesa: add unclamped color parameters
* mesa: Include mtypes.h in files that use gl_context struct.Vinson Lee2011-01-051-0/+1
| | | | | | Directly include mtypes.h if a file uses a gl_context struct. This allows future removal of headers that are not strictly necessary but indirectly include mtypes.h for a file.
* mesa: fix error msg typoBrian Paul2010-11-211-1/+1
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* mesa: _mesa_ClearColorIuiEXT() and _mesa_ClearColorIiEXT()Brian Paul2010-10-231-0/+62
| | | | For GL_EXT_texture_integer.
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-2/+2
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* mesa: Include macros.h in files that use symbols from macros.h.Vinson Lee2010-07-301-0/+1
| | | | Don't rely on inclusion of other files that already include macros.h.
* mesa: Remove checks of Visual.rgbModeIan Romanick2010-03-031-26/+1
| | | | | | This must always be true now, so there is no reason to check it. Ever. Signed-off-by: Ian Romanick <[email protected]>
* mesa: Fix compiler warningsKarl Schultz2010-02-131-9/+9
| | | | | Add explicit casts, fix constant types, fix variable types. Fixes about 340 warnings in MSFT Visual Studio.
* mesa: implement GL3 glClearBuffer() functionsBrian Paul2009-12-301-0/+344
| | | | | | | | | | | | These functions clear color/depth/stencil buffers with a value that's passed to the function, rather than the context clear values. For now these functions are implemented in terms of the existing ctx->Driver.Clear() hook. In the future when we have non-normalized integer and unsigned integer color buffer formats we'll need new driver hook(s) to pass int and uint clear values to the driver. Note: these functions are not hooked into the dispatch table at this time.
* mesa: refactor: move glClear, glClearColor into new clear.c file.Brian Paul2008-09-211-0/+184