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* mesa: implement GL3 glClearBuffer() functionsBrian Paul2009-12-301-0/+344
| | | | | | | | | | | | These functions clear color/depth/stencil buffers with a value that's passed to the function, rather than the context clear values. For now these functions are implemented in terms of the existing ctx->Driver.Clear() hook. In the future when we have non-normalized integer and unsigned integer color buffer formats we'll need new driver hook(s) to pass int and uint clear values to the driver. Note: these functions are not hooked into the dispatch table at this time.
* mesa: refactor: move glClear, glClearColor into new clear.c file.Brian Paul2008-09-211-0/+184