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* mesa: stop abstracting buffer object hashtable lockingTimothy Arceri2017-04-071-23/+10
| | | | | | | This doesn't do anything useful so just remove it. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* mesa: use internal function when deleting buffersTimothy Arceri2017-04-061-16/+16
| | | | | | | This avoids validation and looking up the buffer target for a second time. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: rework bind_buffer_object()Timothy Arceri2017-04-061-18/+16
| | | | | | | | This allows internal users to pass buffer objects directly and allows for KHR_no_error support to be more easily added. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: implement sparse buffer commitmentNicolai Hähnle2017-04-051-0/+66
| | | | | Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: implement sparse storage buffer allocationNicolai Hähnle2017-04-051-6/+23
| | | | | | | v2: - spec quote and style (Ian) Reviewed-by: Marek Olšák <[email protected]>
* mesa: Add GL_ARB_sparse_buffer boilerplateNicolai Hähnle2017-04-051-0/+12
| | | | | Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: fix comment indentation in bind_buffers_check_offset_and_size()Brian Paul2016-11-111-10/+10
| | | | Trivial.
* mesa: rename gl_vertex_array_object::VertexBinding to BufferBindingBrian Paul2016-10-281-4/+4
| | | | | | To be a little more understandable. Reviewed-by: Anuj Phogat <[email protected]>
* mesa: Unbind deleted vbo using _mesa_bind_vertex_buffer.Mathias Fröhlich2016-07-311-4/+7
| | | | | | | | | | | | When a vertex buffer object gets deleted, it is unbound at the VAO. To do this use _mesa_bind_vertex_buffer instead of plain unreferencing the buffer object. This keeps the VAOs internal state consistent. In this case it showed up with gl_vertex_array_object::VertexAttribBufferMask getting out of sync. Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/bufferobj: use mapping range in BufferSubData.Dave Airlie2016-06-011-1/+1
| | | | | | | | | | | | | | | | | According to GL4.5 spec: An INVALID_OPERATION error is generated if any part of the speci- fied buffer range is mapped with MapBufferRange or MapBuffer (see sec- tion 6.3), unless it was mapped with MAP_PERSISTENT_BIT set in the Map- BufferRange access flags. So we should use the if range is mapped path. This fixes: GL45-CTS.buffer_storage.map_persistent_buffer_sub_data Reviewed-by: Nicolai Hähnle <[email protected]> Cc: "12.0, 11.2" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* mesa: log buffer ID numbers in decimal, not hexadecimalBrian Paul2016-05-241-2/+2
| | | | | | All the other error messages use decimal. Let's be consistent. Reviewed-by: Anuj Phogat <[email protected]>
* mesa: use enum name in bind_buffer_object() error messageBrian Paul2016-05-241-1/+2
| | | | Reviewed-by: Anuj Phogat <[email protected]>
* mesa: Replace uses of Shared->Mutex with hash-table mutexesMatt Turner2016-05-201-12/+14
| | | | | | | | | | | | | | | We were locking the Shared->Mutex and then using calling functions like _mesa_HashInsert that do additional per-hash-table locking internally. Instead just lock each hash-table's mutex and use functions like _mesa_HashInsertLocked and the new _mesa_HashRemoveLocked. In order to do this, we need to remove the locking from _mesa_HashFindFreeKeyBlock since it will always be called with the per-hash-table lock taken. Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* main: uses casts to silence some _mesa_debug() format warningsBrian Paul2016-05-041-4/+6
| | | | | | | Silences warnings with 32-bit Linux gcc builds and MinGW which doesn't recognize the ‘t’ conversion character. Reviewed-by: Sinclair Yeh <[email protected]>
* mesa: add OES_texture_buffer and EXT_texture_buffer supportIlia Mirkin2016-03-281-2/+2
| | | | | | | | Allow ES 3.1 contexts to access the texture buffer functionality. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: reset offset/size to 0 when removing atomic bindingIlia Mirkin2016-02-121-2/+2
| | | | | | | | | | | | Similar to commit dd9d2963d6 (mesa: AtomicBufferBindings should be initialized to zero.), we should reset these to zero when unbinding. This fixes a number of dEQP failures due to cross-test pollution. The tests properly unbound everything, but when querying the values again, the expectation was that they would be 0. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* mesa: Add QueryBuffer to contextRafal Mielniczuk2016-02-041-0/+14
| | | | | | | | | Add QueryBuffer and initialise it to NullBufferObj on start Signed-off-by: Rafal Mielniczuk <[email protected]> [imirkin: also release QueryBuffer on free] Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: add MESA_NO_MINMAX_CACHE environment variableNicolai Hähnle2016-02-031-0/+22
| | | | | | | | | | When set to a truish value, this globally disables the minmax cache for all buffer objects. No #ifdef DEBUG guards because this option can be interesting for benchmarking. Reviewed-by: Marek Olšák <[email protected]>
* vbo: cache/memoize the result of vbo_get_minmax_indices (v3)Nicolai Hähnle2016-02-031-1/+11
| | | | | | | | | | | | | | | | | | | | | | | | | Some games developers are unaware that an index buffer in a VBO still needs to be read by the CPU if some varying data comes from a user pointer (unless glDrawRangeElements and friends are used). This is particularly bad when they tell us that the index buffer should live in VRAM. This cache helps, e.g. lifting This War Of Mine (a particularly bad offender) from under 10fps to slightly over 20fps on a Carrizo. Note that there is nothing prohibiting a user from rendering from multiple threads simultaneously with the same index buffer, hence the locking. (The internal buffer map taken for the buffer still leads to a race, but at least the locks are a move in the right direction.) v2: disable the cache on USAGE_TEXTURE_BUFFER as well (Chris Forbes) v3: - use bool instead of GLboolean for MinMaxCacheDirty (Ian Romanick) - replace the sticky USAGE_PERSISTENT_WRITE_MAP bit by a direct AccessFlags check Reviewed-by: Chris Forbes <[email protected]> (v2) Reviewed-by: Marek Olšák <[email protected]>
* mesa/main: bail earlier for size == 0 in _mesa_clear_buffer_sub_dataNicolai Hähnle2016-02-031-8/+8
| | | | | | | | | Note that the conversion of the clear data (when data != NULL) can fail due to an out of memory condition, but it does not check any error conditions mandated by the spec. Therefore, it is safe to skip when size == 0. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa/main: add USAGE_PIXEL_PACK_BUFFER flag to buffer UsageHistoryNicolai Hähnle2016-02-031-0/+9
| | | | | | | | We will want to disable minmax index caching for buffers that are used in this way. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: Move sanity check of BindVertexBuffer for OpenGL ES 3.1Marta Lofstedt2016-01-191-1/+1
| | | | | | | | | Sanity check of BindVertexBuffer for OpenGL ES in _mesa_handle_bind_buffer_gen breaks OpenGL ES 2 conformance. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93426 Signed-off-by: Marta Lofstedt <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* mesa: add Driver.InvalidateBufferSubDataNicolai Hähnle2016-01-141-8/+4
| | | | Reviewed-by: Ian Romanick <[email protected]>
* mesa: fix the checks in _mesa_InvalidateBuffer(Sub)DataNicolai Hähnle2016-01-141-3/+15
| | | | | | | | Change the check to be in line with what the quoted spec fragment says. I have sent out a piglit test for this as well. Reviewed-by: Ian Romanick <[email protected]>
* mesa: merge bind_atomic_buffers_{base|range}Nicolai Hähnle2016-01-081-106/+49
| | | | | | Reduced code duplication should make the code more maintainable. Reviewed-by: Ian Romanick <[email protected]>
* mesa: merge bind_shader_storage_buffers_{base|range}Nicolai Hähnle2016-01-081-111/+51
| | | | | | Reduced code duplication should make the code more maintainable. Reviewed-by: Ian Romanick <[email protected]>
* mesa: merge bind_uniform_buffers_{base|range}Nicolai Hähnle2016-01-081-108/+50
| | | | | | Reduced code duplication should make the code more maintainable. Reviewed-by: Ian Romanick <[email protected]>
* mesa: merge bind_xfb_buffers_{base|range}Nicolai Hähnle2016-01-081-113/+59
| | | | | | Reduced code duplication should make the code more maintainable. Reviewed-by: Ian Romanick <[email protected]>
* mesa: add parameter buffer, used for ARB_indirect_parametersIlia Mirkin2016-01-071-0/+15
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa/bufferobj: make _mesa_delete_buffer_object externally accessibleNicolai Hähnle2016-01-071-1/+1
| | | | | | | | | gl_buffer_object has grown more complicated and requires cleanup. Using this function from drivers will be more future-proof. Reviewed-by: Marek Olšák <[email protected]> Cc: "11.0 11.1" <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* Revert "i965/wm: use proper API buffer size for the surfaces."Ilia Mirkin2016-01-051-3/+1
| | | | | | | | | | | This reverts commit 8cf2e892fca20c4776b4a07c39918343cb2d4e0e. It's entirely bogus to attempt to store anything about the binding in the buffer object itself, which might be bound any number of times. Signed-off-by: Ilia Mirkin <[email protected]> Cc: Samuel Iglesias Gonsálvez <[email protected]> Cc: Marta Lofstedt <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
* i965/wm: use proper API buffer size for the surfaces.Samuel Iglesias Gonsálvez2016-01-041-1/+3
| | | | | | | | | | | | | | | Commit 5bb5eeea fixes a bug indicating that the surfaces should have the API buffer size. Hovewer it picked the wrong value. This patch adds a new variable, which takes into account glBindBufferRange() values. This patch fixes the following CTS regressions: ES31-CTS.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-vec-bindrangeOffset ES31-CTS.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-vec-bindrangeSize Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Marta Lofstedt <[email protected]>
* mesa: Fix warning with MESA_VERBOSE=api for BindBufferRangeJordan Justen2016-01-011-1/+1
| | | | | Reported-by: Dieter Nützel <[email protected]> Signed-off-by: Jordan Justen <[email protected]>
* mesa: Add MESA_VERBOSE=api for several indexed BindBuffer variantsJordan Justen2016-01-011-2/+25
| | | | | | | | v2: * Add braces '{}' when the _mesa_debug call spans multiple lines (Ken) Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa: fix ID usage for buffer warningsBrian Paul2015-12-091-6/+12
| | | | | | We need a different ID pointer for each call site. Reviewed-by: Ilia Mirkin <[email protected]>
* mesa: detect inefficient buffer use and report through debug outputBrian Paul2015-12-091-0/+55
| | | | | | | | | | | | | | | When a buffer is created with GL_STATIC_DRAW, its contents should not be changed frequently. But that's exactly what one application I'm debugging does. This patch adds code to try to detect inefficient buffer use in a couple places. The GL_ARB_debug_output mechanism is used to report the issue. NVIDIA's driver detects these sort of things too. Other types of inefficient buffer use could also be detected in the future. Reviewed-by: José Fonseca <[email protected]>
* mesa: Remove debugging code from _mesa_reference_*.Matt Turner2015-09-251-17/+0
| | | | | Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa/cs: Support GL_DISPATCH_INDIRECT_BUFFERJordan Justen2015-09-241-0/+15
| | | | | | | | v2: * Use _mesa_has_compute_shaders (Ilia) Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* mesa: const-qualify buffer_object_subdata_range_good() bufObj parameterBrian Paul2015-09-221-1/+1
| | | | Reviewed-by: Matt Turner <[email protected]>
* mesa/es3.1 : Align OpenGL ES 3.1 glBindVertexBuffer error handling with ↵Marta Lofstedt2015-09-221-1/+1
| | | | | | | | | | | | OpenGL Core According to OpenGL ES 3.1 specification 10.3.1: "An INVALID_OPERATION error is generated if buffer is not zero or a name returned from a previous call to GenBuffers, or if such a name has since been deleted with DeleteBuffers." This error check was previously limited to OpenGL Core. Signed-off-by: Marta Lofstedt <[email protected]>
* mesa: move GL_APPLE_object_purgeable functions to new fileBrian Paul2015-09-161-378/+0
| | | | | | | Move this code out of bufferobj.c since it's not strongly connected to buffer objects. Acked-by: Matt Turner <[email protected]>
* mesa: remove trailing whitespace in bufferobj.cBrian Paul2015-09-161-7/+7
| | | | Trivial.
* mesa: Silence unused parameter warnings in bufferobj.cIan Romanick2015-09-021-0/+2
| | | | | | | | | | | | | | main/bufferobj.c: In function 'count_buffer_size': main/bufferobj.c:520:26: warning: unused parameter 'key' [-Wunused-parameter] count_buffer_size(GLuint key, void *data, void *userData) ^ main/bufferobj.c: In function 'flush_mapped_buffer_range_fallback': main/bufferobj.c:740:56: warning: unused parameter 'index' [-Wunused-parameter] gl_map_buffer_index index) ^ Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* mesa: Remove target parameter from _mesa_handle_bind_buffer_genIan Romanick2015-09-021-4/+3
| | | | | | | | | | main/bufferobj.c: In function '_mesa_handle_bind_buffer_gen': main/bufferobj.c:915:37: warning: unused parameter 'target' [-Wunused-parameter] GLenum target, ^ Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* mesa: AtomicBufferBindings should be initialized to zero.Marta Lofstedt2015-08-171-2/+2
| | | | | | | | | | According to OpenGL specification version 4.5 table 23.46 and OpenGL ES specification version 3.1 table 20.31: ATOMIC_COUNTER_BUFFER_START and ATOMIC_COUNTER_BUFFER_SIZE should have the initial value of zero. Signed-off-by: Marta Lofstedt <[email protected]> Reviewed-by: Erik Faye-Lund <[email protected]>
* mesa: Fix printf format specifier warn of the ptrdiff_tEdward O'Callaghan2015-08-131-1/+1
| | | | | | | See §7.19.6.1, paragraph 7 of the ISO C specification. Signed-off-by: Edward O'Callaghan <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* mesa/es3.1: Allow binding GL_DRAW_INDIRECT_BUFFER with gles 3.1Marta Lofstedt2015-08-031-2/+3
| | | | | Signed-off-by: Marta Lofstedt <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* mesa: Rename _mesa_lookup_enum_by_nr() to _mesa_enum_to_string().Kenneth Graunke2015-07-201-7/+7
| | | | | | | Generated by sed; no manual changes. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Implement _mesa_BindBufferRange for target GL_SHADER_STORAGE_BUFFERIago Toral Quiroga2015-07-141-0/+37
| | | | Reviewed-by: Jordan Justen <[email protected]>
* mesa: Implement _mesa_BindBufferBase for target GL_SHADER_STORAGE_BUFFERIago Toral Quiroga2015-07-141-0/+56
| | | | Reviewed-by: Jordan Justen <[email protected]>