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* mesa/es: Validate glGetBufferParameteriv pname in Mesa code rather than the ↵Ian Romanick2012-08-241-3/+6
| | | | | | | | | ES wrapper v2: Add proper core-profile and GLES3 filtering. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/es: Validate glMapBuffer access in Mesa code rather than the ES wrapperIan Romanick2012-08-241-0/+9
| | | | | | | | | | | v2: Add proper core-profile and GLES3 filtering. v3: *Really* add proper core-profile and GLES3 filtering based on review feedback from Eric Anholt. It looks like previously there was some rebase / merge fail. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/es: Validate glBufferData usage in Mesa code rather than the ES wrapperIan Romanick2012-08-241-5/+18
| | | | | | | | | v2: Add proper core-profile and GLES3 filtering based on review feedback from Eric Anholt. It looks like previously there was some rebase / merge fail. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/es: Validate buffer object targets in Mesa code rather than the ES wrapperIan Romanick2012-08-241-1/+8
| | | | | | | v2: Add proper core-profile and GLES3 filtering. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Add skeleton implementations of glInvalidateBuffer{Sub,}DataIan Romanick2012-08-141-0/+97
| | | | | | | | | | | | | | | These are part of GL_ARB_invalidate_subdata (but not OpenGL ES 3.0). v2: Use _mesa_bufferobj_mapped instead of testing gl_buffer_object::Pointer as suggested by Brian. Also use _mesa_is_desktop_gl as suggested by Ken. v3: Add a comment by the map subrange / discard range overlap test and fix an off-by-one error noticed by Ken. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa/es: Pass context to _mesa_init_bufferobj_dispatchIan Romanick2012-08-141-3/+6
| | | | | | | | | | | With this change _mesa_init_bufferobj_dispatch won't set function pointers that don't exist in OpenGL ES. v2: Use _mesa_is_desktop_gl and _mesa_is_gles3 as suggested by Ken. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Unbind uniform buffer bindings on glDeleteBuffers().Eric Anholt2012-08-071-0/+7
| | | | | | Fixes piglit GL_ARB_uniform_buffer_object/deletebuffers. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Make glBindBufferBase/glBindBufferRange() work on just-genned names.Eric Anholt2012-08-071-12/+25
| | | | | | | | | | | | | | | | | | | | | In between glGenBuffers() and glBindBuffer(), the buffer object points to this dummy buffer with a name of 0, and a glBindBufferBase() would point to that. It seems pretty clear, given that glBindBufferBase() only cares about the current size of the buffer at render time, that it should bind up the buffer that you passed in instead of pointing it at this useless dummy buffer. However, what should glBindBufferRange() do? As of this patch, it will promote the genned buffer to a proper buffer like it had been glBindBuffer()ed, and then detect that the size is greater than the buffer's current size of 0 and throw INVALID_VALUE. It seems like the most reasonable answer here. Note that this also changes the behavior of these two on non-glGenBuffers() bo names. We haven't yet set up the error throwing for glBindBuffers() on gl 3.1+, and my assumption is that these two functions should inherit their behavior on un-genned names from glBindBuffers(). Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: fix default_access_mode() result for ES2Brian Paul2012-08-021-1/+1
| | | | | | | The GL_OES_mapbuffer extension is supported by OpenGL ES 1 and ES 2 so return GL_MAP_WRITE_BIT for both ES versions, not just ES 1. Reviewed-by: Ian Romanick <[email protected]>
* mesa: default_access_mode() returns a GLbitfield, not GLenumBrian Paul2012-08-021-1/+1
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* mesa: rename MaxTransformFeedbackSeparateAttribs to MaxTransformFeedbackBuffersMarek Olšák2012-06-281-1/+1
| | | | | | | | | | | | This is a cleanup for ARB_transform_feedback3, where GL_MAX_TRANSFORM_FEEDBACK_BUFFERS is introduced for interleaved attribs and has the same meaning as GL_MAX_.._SEPARATE_ATTRIBS for separate attribs. Also, the maximum number of TFB buffers is reduced from 32 to 4, which makes this patch useful even without the extension. I don't know of any hardware which can do more than 4. Reviewed-by: Brian Paul <[email protected]>
* mesa: fix comments on UBO buffer binding functionsBrian Paul2012-06-221-4/+7
| | | | The old comments were for transform feedback.
* mesa: Add a comment explaining my thoughts on glBindBufferBase().Eric Anholt2012-06-211-0/+26
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Add support for glBindBufferBase/Range on GL_UNIFORM_BUFFER.Eric Anholt2012-06-211-0/+85
| | | | | | | | | | | | Fixes piglits: GL_ARB_uniform_buffer_object/bindbuffer-general-point. GL_ARB_uniform_buffer_object/negative-bindbuffer-buffer GL_ARB_uniform_buffer_object/negative-bindbuffer-index GL_ARB_uniform_buffer_object/negative-bindbuffer-target GL_ARB_uniform_buffer_object/negative-bindbufferrange-range Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Move glBindBufferBase and glBindBufferRange() to bufferobj.Eric Anholt2012-06-211-0/+74
| | | | | | | | | | | The rest of the TFB implementation remains in transformfeedback.c, and this will be shared with UBOs. v2: Move the size/offset checks shared with UBOs to common code as well. (Kenneth's review) Reviewed-by: Brian Paul <[email protected]> (v1) Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Move buffer object dispatch setup to bufferobj.c.Eric Anholt2012-06-211-0/+17
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Add indexed binding points for uniform buffer objects.Eric Anholt2012-06-211-0/+29
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Add support for the GL_UNIFORM_BUFFER general binding point.Eric Anholt2012-06-211-0/+9
| | | | | | | Fixes piglit ARB_uniform_buffer_object/buffer-targets. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Unbind GL_TEXTURE_BUFFER on DeleteBuffers.Kenneth Graunke2012-06-111-0/+4
| | | | | | | | Fixes oglconform's tbo/basic.buffer.delete test. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Check for a negative "size" parameter in glCopyBufferSubData().Kenneth Graunke2012-06-111-0/+6
| | | | | | | | | | | | | | From the GL_ARB_copy_buffer spec: "An INVALID_VALUE error is generated if any of readoffset, writeoffset, or size are negative [...]" Fixes oglconform's copybuffer/negative.CNNegativeValues test. NOTE: This is a candidate for stable release branches. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Fix "glCopyBuffserSubData" typos in error messages and comments.Kenneth Graunke2012-06-081-10/+10
| | | | Signed-off-by: Kenneth Graunke <[email protected]>
* mesa: Unbind ARB_transform_feedback2 binding points on Delete too.Kenneth Graunke2012-06-051-1/+7
| | | | | | | | | | | | DeleteBuffer needs to unbind from these binding points as well, based on the same rationale as the previous patch. +51 oglconforms (together with the last patch). NOTE: This is a candidate for stable release branches. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Unbind ARB_copy_buffer and transform feedback buffers on delete.Kenneth Graunke2012-06-051-0/+13
| | | | | | | | | | | | | | | | | According to the GL 3.1 spec, section 2.9 ("Buffer Objects"): "If a buffer object is deleted while it is bound, all bindings to that object in the current context (i.e. in the thread that called DeleteBuffers) are reset to zero." The code already checked for a number of cases, but neglected these newer binding points. +21 oglconforms. NOTE: This is a candidate for stable release branches. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: new _mesa_total_buffer_object_memory() debug functionBrian Paul2012-04-111-0/+30
| | | | | This function can be called in gdb to find out how much memory is used by buffer objects.
* mesa: let GL3 buf obj queries not depend on opengl major versionYuanhan Liu2012-03-011-6/+6
| | | | | | | | | | | | | | | | | While the ARB_map_buffer_range extension spec says nothing about these queries -- they were added in GL 3.0 --, it seems like this could be an error in the extension spec. This is one of the extensions, like ARB_framebuffer_object, that "back ports" OpenGL 3.0 functionality to previous versions. These extensions are supposed to provide identical functionality to OpenGL 3.0. The other cases of mismatches have been determined to be bugs in the extension specs. And tools like apitrace rely on such queries to function properly. Signed-off-by: Yuanhan Liu <[email protected]> Signed-off-by: José Fonseca <[email protected]> Acked-by: Brian Paul <[email protected]> Acked-by: Ian Romanick <[email protected]>
* mesa: Fix the error message function names for glFlushMappedBufferRange().Eric Anholt2012-02-031-7/+7
| | | | Reviewed-by: Brian Paul <[email protected]>
* mesa: Fix bad-enum/no-buffer error handling for buffer object functions.Eric Anholt2012-02-031-87/+39
| | | | | | | | | | | | | | | For all the extension entrypoints using the get_buffer() helper, they wanted the same error handling. In some cases, the error was doing the same error return whether target was a bad enum, or a user buffer wasn't bound. (Actually, GL_ARB_map_buffer_range doesn't specify the error for a zero buffer being bound for MapBufferRange, though it does for FlushMappedBufferRange. This appears to be an oversight). Fixes piglit GL_ARB_copy_buffer/negative-bound-zero. Reviewed-by: Brian Paul <[email protected]>
* mesa: Avoid void * arithmetic.José Fonseca2012-01-271-1/+1
| | | | Should fix MSVC build.
* mesa: Fix handling of glCopyBufferSubData() for src == dst.Eric Anholt2012-01-271-6/+19
| | | | | | | | Fixes piglit ARB_copy_buffer-overlap, on swrast, which previously assertion failed. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Set default access flags based on the run-time APIIan Romanick2012-01-191-13/+31
| | | | | | | | | | | | | | | | | | | The default access flags for OpenGL ES (via GL_OES_map_buffer) and desktop OpenGL are different. The code previously tried to handle this, but the decision was made at compile time. Since the same driver binary can be used for both OpenGL ES and desktop OpenGL, the decision must be made at run-time. This should fix bug #44433. It appears that the test case does various map and unmap operations and inspects the state of the buffer object around each. When it sees that GL_BUFFER_ACCESS does not match its expectations, it fails. NOTE: This is a candidate for release branches. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44433
* mesa: add/update comments in _mesa_copy_buffer_subdata()Brian Paul2012-01-071-1/+4
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* mesa: only map src/dest regions in _mesa_copy_buffer_subdata()Brian Paul2012-01-051-6/+7
| | | | | | | We were wastefully mapping the whole source/dest buffers before. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Yuanhan Liu <[email protected]>
* mesa: print more info in buffer_object_subdata_range_good() error messageBrian Paul2012-01-051-1/+4
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* mesa: Use VERT_ATTRIB_* indexed array in gl_array_object.Mathias Fröhlich2011-11-291-11/+0
| | | | | | | | | | | | Replace the distinct struct gl_client_array members in gl_array_object by an array of gl_client_arrays indexed by VERT_ATTRIB_*. Renumber the vertex attributes slightly to keep the old semantics of the distinct array members. Make use of the upper 32 bits in VERT_BIT_*. Update all occurances of the distinct struct members with the array equivalents. Signed-off-by: Mathias Froehlich <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: move ElementArrayBufferObj to gl_array_objectYuanhan Liu2011-11-291-6/+3
| | | | | | | | | | | | | | | According opengl spec 4.2.pdf table 6.12 (Vertex Array Object State) at page 515, the element buffer object is listed in vertex array object. So, move the ElementArrayBufferObj inside gl_array_object to make element buffer object per-vao. This would fix most of(3 left) intel oglc vao test fail NOTE: this is a candidate for the 7.11 branch. Signed-off-by: Yuanhan Liu <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: check for null ptr in _mesa_is_bufferobj()Brian Paul2011-11-281-3/+3
| | | | | | | This simplifies a few callers. And it adds a bit of robustness. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Yuanhan Liu <[email protected]>
* mesa: Avoid ABA problem on buffer object bind.Mathias Fröhlich2011-10-241-1/+12
| | | | | | | | | | | | | | Make sure we do not run into the classic ABA problem on buffer object bind, reusing this name and may be never rebind since we get an new name that was just deleted and never rebound in between. The explicit rebinding to the debault object in the current context prevents the above in the current context, but another context sharing the same objects might suffer from this problem. Minor var renaming and comments edited by Brian. Signed-off-by: Mathias Fröhlich <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* mesa: s/INLINE/inline/Brian Paul2011-10-011-2/+2
| | | | | | | INLINE is still seen in some files (some generated files, etc) but this is a good start. Acked-by: Kenneth Graunke <[email protected]>
* mesa: fix error handling for glMapBufferRangeYuanhan Liu2011-09-191-0/+11
| | | | | | | | Accroding the man page, GL_INVALID_VALUE would generated if access has any bits set other than those valid defined bits. Signed-off-by: Yuanhan Liu <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* mesa: handle zero-size buffers in MapBuffer and ranges in MapBufferRange (v3)Marek Olšák2011-09-021-1/+23
| | | | Reviewed-by: Brian Paul <[email protected]>
* mesa: Eliminate dd_function_table::MapBufferIan Romanick2011-08-231-37/+6
| | | | | | | | | | Replace all calls to dd_function_table::MapBuffer with appropriate calls to dd_function_table::MapBufferRange, then remove all the cruft. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Acked-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Remove target parameter from dd_function_table::FlushMappedBufferRangeIan Romanick2011-08-231-3/+2
| | | | | | | | | | No driver used that parameter, and most drivers ended up with a bunch of unused-parameter warnings because it was there. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Acked-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Remove target parameter from dd_function_table::MapBufferRangeIan Romanick2011-08-231-4/+2
| | | | | | | | | | No driver used that parameter, and most drivers ended up with a bunch of unused-parameter warnings because it was there. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Acked-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Remove target parameter from dd_function_table::GetBufferSubDataIan Romanick2011-08-231-4/+3
| | | | | | | | | | No driver used that parameter, and most drivers ended up with a bunch of unused-parameter warnings because it was there. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Acked-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Remove target parameter from dd_function_table::BufferSubDataIan Romanick2011-08-231-3/+3
| | | | | | | | | | No driver used that parameter, and most drivers ended up with a bunch of unused-parameter warnings because it was there. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Acked-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Remove target parameter from dd_function_table::MapBufferIan Romanick2011-08-231-7/+4
| | | | | | | | | | No driver used that parameter, and most drivers ended up with a bunch of unused-parameter warnings because it was there. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Acked-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Remove target parameter from dd_function_table::UnmapBufferIan Romanick2011-08-231-8/+6
| | | | | | | | | | No driver used that parameter, and most drivers ended up with a bunch of unused-parameter warnings because it was there. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* main: use inline function wrapper for _mesa_reference_buffer_object()Brian Paul2011-07-141-6/+5
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* mesa: simplify error check in _mesa_MapBufferRange()Brian Paul2011-05-181-8/+7
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* mesa: core support for GL_ARB_texture_buffer_objectBrian Paul2011-04-051-0/+5
| | | | No GLSL or driver support yet.