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path: root/src/mesa/main/bufferobj.c
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* mesa: Avoid ABA problem on buffer object bind.Mathias Fröhlich2011-10-241-1/+12
* mesa: s/INLINE/inline/Brian Paul2011-10-011-2/+2
* mesa: fix error handling for glMapBufferRangeYuanhan Liu2011-09-191-0/+11
* mesa: handle zero-size buffers in MapBuffer and ranges in MapBufferRange (v3)Marek Olšák2011-09-021-1/+23
* mesa: Eliminate dd_function_table::MapBufferIan Romanick2011-08-231-37/+6
* mesa: Remove target parameter from dd_function_table::FlushMappedBufferRangeIan Romanick2011-08-231-3/+2
* mesa: Remove target parameter from dd_function_table::MapBufferRangeIan Romanick2011-08-231-4/+2
* mesa: Remove target parameter from dd_function_table::GetBufferSubDataIan Romanick2011-08-231-4/+3
* mesa: Remove target parameter from dd_function_table::BufferSubDataIan Romanick2011-08-231-3/+3
* mesa: Remove target parameter from dd_function_table::MapBufferIan Romanick2011-08-231-7/+4
* mesa: Remove target parameter from dd_function_table::UnmapBufferIan Romanick2011-08-231-8/+6
* main: use inline function wrapper for _mesa_reference_buffer_object()Brian Paul2011-07-141-6/+5
* mesa: simplify error check in _mesa_MapBufferRange()Brian Paul2011-05-181-8/+7
* mesa: core support for GL_ARB_texture_buffer_objectBrian Paul2011-04-051-0/+5
* mesa: rename functions to follow Mesa conventionsBrian Paul2011-03-191-35/+29
* mesa: 80-column wrappingBrian Paul2011-03-191-2/+4
* mesa: call FLUSH_VERTICES() before deleting shaders, buffers, query objectsBrian Paul2011-03-111-0/+1
* mesa: initialize DummyBufferObject's mutexBrian Paul2011-03-071-0/+1
* mesa: move PBO-related functions into a new fileBrian Paul2011-02-281-242/+0
* mesa: add/update VERBOSE_API loggingBrian Paul2011-02-081-0/+13
* mesa: Directly include mfeatures.h in files that perform feature tests.Vinson Lee2011-01-071-0/+1
* mesa: Include mtypes.h in files that use gl_context struct.Vinson Lee2011-01-051-0/+1
* mesa: fix glDeleteBuffers() regressionBrian Paul2010-11-111-2/+2
* mesa: make glIsBuffer() return false for never bound buffersBrian Paul2010-11-111-14/+18
* mesa: no-op glBufferSubData() on size==0Brian Paul2010-11-091-0/+3
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-35/+35
* mesa: Force GL_ARB_copy_buffer to always be enabledIan Romanick2010-09-271-8/+2
* mesa: fix some printf warnings with castsBrian Paul2010-09-021-4/+4
* mesa: Fix many printf-like warnings.Eric Anholt2010-09-011-9/+9
* mesa: return retval in _mesa_RenderObjectUnpurgeable()Brian Paul2010-07-161-1/+1
* mesa: fix _mesa_Texture/Render/BufferObjectUnpurgeable() return valuesBrian Paul2010-07-141-3/+3
* mesa: add new query/buffer targets for transform feedbackBrian Paul2010-03-301-0/+7
* mesa: Add missing features.Chia-I Wu2010-03-301-1/+1
* mesa: remove return, do as the comment saysBrian Paul2010-03-221-1/+0
* mesa: added new GL3 buffer object queriesBrian Paul2010-03-201-15/+53
* Always return VOLATILE for ObjectPurgeable(VOLATILE)Chris Wilson2010-03-051-4/+16
* mesa: whitespace fixes, 80-column wrapping, etc.Brian Paul2010-03-051-84/+102
* APPLE_object_purgeable: coreChris Wilson2010-03-051-0/+356
* Replace the _mesa_*printf() wrappers with the plain libc versionsKristian Høgsberg2010-02-191-4/+4
* Replace _mesa_malloc, _mesa_calloc and _mesa_free with plain libc versionsKristian Høgsberg2010-02-191-2/+2
* mesa: replace _mesa_bzero() with memset()Brian Paul2010-02-191-1/+1
* Remove _mesa_memcpy in favor of plain memcpy.Kenneth Graunke2010-02-191-4/+4
* mesa: Enable true refcounting for NullBufferObj.Michal Krol2010-02-091-0/+11
* mesa: Protect buffer objects reference counting with a mutex.Michal Krol2010-02-091-4/+6
* mesa: added _mesa_GetBufferParameteri64v()Brian Paul2010-01-021-0/+42
* mesa: code refactoring to eliminate a switch stmt in bind_buffer_object()Brian Paul2009-10-271-66/+45
* mesa: fix more buffer object error messagesBrian Paul2009-09-221-3/+3
* mesa: combined PBO validate/map helpersBrian Paul2009-09-031-0/+82
* mesa: consolidate PBO map/unmap helpersBrian Paul2009-09-031-67/+32
* mesa: change ctx->Driver.BufferData() to return GLboolean for success/failureBrian Paul2009-09-031-8/+18