| Commit message (Collapse) | Author | Age | Files | Lines |
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Replace the distinct struct gl_client_array members in gl_array_object by
an array of gl_client_arrays indexed by VERT_ATTRIB_*.
Renumber the vertex attributes slightly to keep the old semantics of the
distinct array members. Make use of the upper 32 bits in VERT_BIT_*.
Update all occurances of the distinct struct members with the array
equivalents.
Signed-off-by: Mathias Froehlich <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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According opengl spec 4.2.pdf table 6.12 (Vertex Array Object State) at
page 515, the element buffer object is listed in vertex array object.
So, move the ElementArrayBufferObj inside gl_array_object to make
element buffer object per-vao.
This would fix most of(3 left) intel oglc vao test fail
NOTE: this is a candidate for the 7.11 branch.
Signed-off-by: Yuanhan Liu <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This simplifies a few callers. And it adds a bit of robustness.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Yuanhan Liu <[email protected]>
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Make sure we do not run into the classic ABA problem on buffer object bind,
reusing this name and may be never rebind since we get an new name
that was just deleted and never rebound in between.
The explicit rebinding to the debault object in the current context
prevents the above in the current context, but another context
sharing the same objects might suffer from this problem.
Minor var renaming and comments edited by Brian.
Signed-off-by: Mathias Fröhlich <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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INLINE is still seen in some files (some generated files, etc) but this
is a good start.
Acked-by: Kenneth Graunke <[email protected]>
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Accroding the man page, GL_INVALID_VALUE would generated if access has any
bits set other than those valid defined bits.
Signed-off-by: Yuanhan Liu <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Replace all calls to dd_function_table::MapBuffer with appropriate
calls to dd_function_table::MapBufferRange, then remove all the cruft.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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No driver used that parameter, and most drivers ended up with a bunch
of unused-parameter warnings because it was there.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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No driver used that parameter, and most drivers ended up with a bunch
of unused-parameter warnings because it was there.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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No driver used that parameter, and most drivers ended up with a bunch
of unused-parameter warnings because it was there.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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No driver used that parameter, and most drivers ended up with a bunch
of unused-parameter warnings because it was there.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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No driver used that parameter, and most drivers ended up with a bunch
of unused-parameter warnings because it was there.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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No driver used that parameter, and most drivers ended up with a bunch
of unused-parameter warnings because it was there.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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No GLSL or driver support yet.
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Need to flush rendering (or at least indicate that the rug might be getting
pulled out from underneath us) when a shader, buffer object or query object
is about to be deleted.
Also, this helps to tell the VBO module to unmap its current vertex buffer.
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The mutex's fields were all zeros. That's OK on Linux, but not Windows.
NOTE: This is a candidate for the 7.10 branch.
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Directly include mtypes.h if a file uses a gl_context struct. This
allows future removal of headers that are not strictly necessary but
indirectly include mtypes.h for a file.
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This fixes a regression (failed assertion) from commit
c552f273f559968dfd770367e25329baccbcd0c4 which was hit if glDeleteBuffers()
was called on a buffer that was never bound.
NOTE: this is a candidate for the 7.9 branch.
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Use a dummy buffer object as we do for frame/renderbuffer objects.
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=31514
Note: this is a candidate for the 7.9 branch.
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Fixes http://bugs.freedesktop.org/show_bug.cgi?id=31439
NOTE: this is a candidate for the 7.9 branch
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As per discussions at XDS.
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Most of these are just typecasting to long to match the arg type. I
don't really care too much about getting a GLsizei or whatever
appropriate type in. However, there were a number of real bugs, like
missing arguments or passing floats to integer format specifiers. My
favorite: printflike("%s, argument") is missing an argument.
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Found by Vinson with static analysis.
NOTE: This is a candidate for the 7.8 branch.
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Fixes piglit object_purgeable-api-pbo, object_purgeable-api-vbo
and object_purgeable-api-texture failures with swrast.
NOTE: This is a candidate for the 7.8 branch.
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Add features tested in the code but missing from mfeatures.h.
This also fixes some tests of features. They should be tested with
"#if", not "#ifdef".
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And clean up the error checking code.
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Fixes fdo bug 26128.
The spec mandates that VOLATILE is returned from
ObjectPurgeable(VOLATILE) irrespective of the actual status of the
object upon completion of marking it purgeable.
Conform to the spec, even though it seems wrong.
Signed-off-by: Chris Wilson <[email protected]>
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Signed-off-by: Chris Wilson <[email protected]>
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This may break the SUNOS4 build, but it's no longer relevant.
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This object can be shared with another context, so we cannot just
delete it when the owning context is being destroyed.
Ensuring that buffer objects are properly refcounted guarantees
NullBufferObj is destroyed when all references to it are removed.
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This is a new function in GL 3.2. No dispatch for this function yet.
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