| Commit message (Collapse) | Author | Age | Files | Lines |
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In blit_framebuffer we're already doing a NULL
pointer check for readFb and drawFb so it makes
sense to do it before we actually use the pointers.
CID: 1412569
Signed-off-by: Plamena Manolova <[email protected]>
Reviewed-by: Rafael Antognolli <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Also add ALWAYS_INLINE to blit_framebuffer().
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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The whole GLES3 block has been moved before the buffer validation
checks.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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>From OpenGL 4.0 spec, section 4.3.2 "Copying Pixels":
"The pixels corresponding to these buffers are copied from the source
rectangle bounded by the locations (srcX0, srcY 0) and (srcX1, srcY 1)
to the destination rectangle bounded by the locations (dstX0, dstY 0)
and (dstX1, dstY 1). The lower bounds of the rectangle are inclusive,
while the upper bounds are exclusive."
So, the rectangles sharing just an edge shouldn't overlap.
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Cc: "12.0" <[email protected]>
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Previously the GL spec required that whenever glBlitFramebuffer is
used with either buffer being multisampled, the internal formats must
match. However the GL 4.4 spec was later changed to remove this
restriction. In the section entitled “Changes in the released
Specification of July 22, 2013” it says:
“Relax BlitFramebuffer in section 18.3.1 so that format conversion can
take place during multisample blits, since drivers already allow this
and some apps depend on it.”
If most drivers already allowed this in earlier versions I think it's
safe to assume that this is a spec bug and it should also be allowed
in all versions.
This patch just removes the restriction on desktop GL. For GLES there
are conformance tests that assert the previous behaviour so it is
probably safer to leave it in.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92706
Reviewed-by: Ian Romanick <[email protected]>
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According to the GLES3 spec, blitting between multisample FBOs with
different internal formats should not be allowed. The
compatible_resolve_formats function implements this check. Previously
it had a shortcut where if the Mesa formats of the two renderbuffers
were the same then it would assume the blit is ok. However some
drivers map different internal formats to the same Mesa format, for
example it might implement both GL_RGB and GL_RGBA textures with
MESA_FORMAT_R8G8B8A_UNORM. The function is used to generate a GL error
according to what the GL spec requires so the blit should not be
allowed in that case. This patch just removes the shortcut so that it
only ever looks at the internal format.
Note that I posted a related patch to disable this check altogether
for desktop GL. However this function is still used on GLES3 because
there are conformance tests that require this behaviour so this patch
is still useful.
Cc: Marek Olšák <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Generated by sed; no manual changes.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This reverts commit 6ad0b7e07a0445e9e0f368e079c4f7b8a6757bb3.
Acked-by: Fredrik Höglund <[email protected]>
Cc: "10.6" <[email protected]>
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Signed-off-by: Fredrik Höglund <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
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Previously, we used _mesa_update_state to update the currently bound
framebuffers prior to performing a blit. Now that _mesa_blit_framebuffer
uses arbitrary framebuffers, _mesa_update_state is not specific enough.
Reviewed-by: Fredrik Höglund <[email protected]>
Signed-off-by: Fredrik Höglund <[email protected]>
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Reviewed-by: Fredrik Höglund <[email protected]>
Signed-off-by: Fredrik Höglund <[email protected]>
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Reviewed-by: Fredrik Höglund <[email protected]>
Signed-off-by: Fredrik Höglund <[email protected]>
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Reviewed-by: Fredrik Höglund <[email protected]>
Signed-off-by: Fredrik Höglund <[email protected]>
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Instead of relying on glapi.h or some other header to provide it.
Acked-by: Matt Turner <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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We've been using a mix of these two macros for a while now. Let's
just use the later everywhere. It seems to be the convention used
by other open-source projects.
Acked-by: Ilia Mirkin <[email protected]>
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Acked-by: Eric Anholt <[email protected]>
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In preparation for glBlitNamedFramebuffer, the DD table function
BlitFramebuffer needs to accept two arbitrary framebuffer objects rather
than assuming ctx->ReadBuffer and ctx->DrawBuffer.
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Just for better organization.
v2: update gl_genexec.py too (not api_exec.c)
Acked-by: Kenneth Graunke <[email protected]>
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