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* mesa: Re-add main/bitset.h to fix classic nouveau build failure.José Fonseca2011-12-281-0/+160
| | | | | | | | bitset.h is still used by classic nouveau -- see `git grep '\<BITSET_'` -- and the state stored is too big to fit in 64bit integers (it requires approximately 87 bits), so there is no obvious alternative here. This effecively reverts commit 196800d79829a420073f762fac90090a7b416d2d.
* mesa: Remove now unused main/bitset.h.Mathias Fröhlich2011-12-281-160/+0
| | | | Signed-off-by: Mathias Froehlich <[email protected]>
* mesa: Extend BITSET64_*_RANGE to work on arbitrary ranges.Mathias Fröhlich2011-12-021-3/+18
| | | | | | | | | | The BITSET64_{TEST,SET,CLEAR}_RANGE macros only work on ranges wither in the lower 32 or in the upper 32 bits of the bitset. This change extends these macros to work on arbitrary ranges possibly crossing the bitset word boundary. Signed-off-by: Mathias Froehlich <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: s/INLINE/inline/Brian Paul2011-10-011-1/+1
| | | | | | | INLINE is still seen in some files (some generated files, etc) but this is a good start. Acked-by: Kenneth Graunke <[email protected]>
* Remove _mesa_memcmp in favor of plain memcmp.Kenneth Graunke2010-02-191-1/+1
| | | | This may break the SUNOS4 build, but it's no longer relevant.
* Remove _mesa_memset in favor of plain memset.Kenneth Graunke2010-02-191-2/+2
| | | | This may break the SUNOS4 build, but it's no longer relevant.
* Remove _mesa_memcpy in favor of plain memcpy.Kenneth Graunke2010-02-191-1/+1
| | | | This may break the SUNOS4 build, but it's no longer relevant.
* mesa: Add a BITSET_FFS function.Francisco Jerez2010-02-021-1/+24
| | | | | | | It will be useful for the nouveau DRI driver and IMHO there's no reason to keep it private. Signed-off-by: Brian Paul <[email protected]>
* More GLSL code:Michal Krol2006-04-111-72/+122
| | | | | | | | | | | | - use macros to access and modify render inputs bit-field; - un-alias generic vertex attributes for ARB vertex calls; - use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS (ARB code) in place of VERT_ATTRIB_MAX; - define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex attributes for ARB_vertex_shader; - fix generic attribute index range check in arbprogparse.c; - interface GLSL varyings between vertex and fragment shader; - use 64-bit optimised bitset (bitset.h) for render inputs;
* Bit set.Michal Krol2006-04-041-0/+72