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* mesa: s/INLINE/inline/Brian Paul2011-10-011-1/+1
| | | | | | | INLINE is still seen in some files (some generated files, etc) but this is a good start. Acked-by: Kenneth Graunke <[email protected]>
* Remove _mesa_memcmp in favor of plain memcmp.Kenneth Graunke2010-02-191-1/+1
| | | | This may break the SUNOS4 build, but it's no longer relevant.
* Remove _mesa_memset in favor of plain memset.Kenneth Graunke2010-02-191-2/+2
| | | | This may break the SUNOS4 build, but it's no longer relevant.
* Remove _mesa_memcpy in favor of plain memcpy.Kenneth Graunke2010-02-191-1/+1
| | | | This may break the SUNOS4 build, but it's no longer relevant.
* mesa: Add a BITSET_FFS function.Francisco Jerez2010-02-021-1/+24
| | | | | | | It will be useful for the nouveau DRI driver and IMHO there's no reason to keep it private. Signed-off-by: Brian Paul <[email protected]>
* More GLSL code:Michal Krol2006-04-111-72/+122
| | | | | | | | | | | | - use macros to access and modify render inputs bit-field; - un-alias generic vertex attributes for ARB vertex calls; - use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS (ARB code) in place of VERT_ATTRIB_MAX; - define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex attributes for ARB_vertex_shader; - fix generic attribute index range check in arbprogparse.c; - interface GLSL varyings between vertex and fragment shader; - use 64-bit optimised bitset (bitset.h) for render inputs;
* Bit set.Michal Krol2006-04-041-0/+72