| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
| |
Call ffs() and ffsll() everywhere. Define our own ffs(), ffsll()
functions when the platform doesn't have them.
v2: remove #ifdef _WIN32, __IBMC__, __IBMCPP_ tests inside ffs()
implementation. The #else clause was recursive.
Reviewed-by: Kenneth Graunke <[email protected]>
Tested-by: Alexander von Gluck <[email protected]>
|
|
|
|
|
|
|
|
| |
bitset.h is still used by classic nouveau -- see `git grep '\<BITSET_'`
-- and the state stored is too big to fit in 64bit integers (it requires
approximately 87 bits), so there is no obvious alternative here.
This effecively reverts commit 196800d79829a420073f762fac90090a7b416d2d.
|
|
|
|
| |
Signed-off-by: Mathias Froehlich <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
The BITSET64_{TEST,SET,CLEAR}_RANGE macros only work on ranges
wither in the lower 32 or in the upper 32 bits of the bitset.
This change extends these macros to work on arbitrary ranges
possibly crossing the bitset word boundary.
Signed-off-by: Mathias Froehlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
| |
INLINE is still seen in some files (some generated files, etc) but this
is a good start.
Acked-by: Kenneth Graunke <[email protected]>
|
|
|
|
| |
This may break the SUNOS4 build, but it's no longer relevant.
|
|
|
|
| |
This may break the SUNOS4 build, but it's no longer relevant.
|
|
|
|
| |
This may break the SUNOS4 build, but it's no longer relevant.
|
|
|
|
|
|
|
| |
It will be useful for the nouveau DRI driver and IMHO there's no
reason to keep it private.
Signed-off-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
- use macros to access and modify render inputs bit-field;
- un-alias generic vertex attributes for ARB vertex calls;
- use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS
(ARB code) in place of VERT_ATTRIB_MAX;
- define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex
attributes for ARB_vertex_shader;
- fix generic attribute index range check in arbprogparse.c;
- interface GLSL varyings between vertex and fragment shader;
- use 64-bit optimised bitset (bitset.h) for render inputs;
|
|
|