| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Plamena Manolova <[email protected]>
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The changes I had originally planned for the MESA_shader_framebuffer_fetch
extension have been merged into the EXT spec, there's no point in keeping
MESA_shader_framebuffer_fetch extension enables.
Reviewed-by: Plamena Manolova <[email protected]>
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This GL entry point was renamed to glFramebufferFetchBarrier() in the
EXT extension on request from Khronos members. Update the Mesa
codebase to match the latest spec.
Reviewed-by: Plamena Manolova <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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The extension spec is not currently published, so it's a bit premature
to require it for BlendBarrier usage.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Note that _mesa_BlendBarrierMESA is not currently hooked up in the
glapi XML, so we can just rename it. We'll hook it up for the
KHR_blend_equation_advanced extension shortly.
We may as well use the ES 3.2 core name with no suffixes.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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Both MESA_shader_framebuffer_fetch_non_coherent and the non-coherent
variant of KHR_blend_equation_advanced will use this driver hook to
request coherency between framebuffer reads and writes. This
intentionally doesn't hook up glBlendBarrierMESA to the dispatch layer
since the extension isn't exposed to applications yet, see [1]
for more details.
[1] https://lists.freedesktop.org/archives/mesa-dev/2016-July/124028.html
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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In preparation for collecting all pipeline barrier GL entry points
into a single source file.
Reviewed-by: Kenneth Graunke <[email protected]>
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