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path: root/src/mesa/main/attrib.c
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* added support for GL_ARB_draw_buffersBrian Paul2004-10-021-6/+5
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* Handle GL_MAX_VERTEX_ATTRIBS_ARB in glGet*().Brian Paul2004-09-131-3/+1
| | | | Define 2.0 point-sprite related tokens in glheader.h (temporary).
* changes towards GL_ARB_point_sprite (two-zero)Daniel Borca2004-09-131-0/+4
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* Implementation of GL_EXT_pixel_buffer_object extension.Brian Paul2004-03-131-0/+19
| | | | | Note: extension may not be finalized yet - subject to change! Note: implementation not fully suitable for h/w implementation yet.
* Do more bookkeeping of vertex buffer object reference counts.Brian Paul2004-02-111-3/+31
| | | | Incr/decr counts when doing glPush/PopClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT).
* Refactor "class" texture environments to be implemented in terms ofIan Romanick2004-02-061-31/+31
| | | | ARB_texture_env_combine state.
* Added support for EXT_blend_equation_separate / ATI_blend_equation_separate.Ian Romanick2004-01-271-1/+10
| | | | | The internal driver interface was also changed to use BlendEquationSeparate instead of BlendEquation.
* Added GLAPIENTRY decorations for all first level OpenGL API function entryKendall Bennett2003-10-211-4/+4
| | | | | points so that the calling conventions will work correctly with the assembler stubs with the Open Watcom compiler.
* Trivial changes to add support for GL_ARB_point_sprite, which is aIan Romanick2003-08-231-2/+3
| | | | subset of GL_NV_point_sprite (which was already supported).
* Store material attributes in an Attrib[] style array. This is aKeith Whitwell2003-08-051-2/+2
| | | | | first step to reviving/rescuing the 'vtx' rework from the old mesa tree.
* Merge Jose's documentation and core Mesa changes from embedded branchKeith Whitwell2003-07-171-0/+8
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* Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.Ian Romanick2003-06-051-1/+0
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* fix bug in popping texture color table stateBrian Paul2003-02-051-2/+2
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* Make GL_SGI_texture_color_table work per-texture unit.Brian Paul2003-01-261-11/+6
| | | | Clean-up and optimize _swrast_texture_table_lookup().
* push/pop color table state (Eric Plante)Brian Paul2003-01-221-3/+28
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* Header file clean-up:Brian Paul2002-10-241-9/+2
| | | | | | | | 1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
* Add casts to quiet compiler warnings.Karl Schultz2002-10-171-3/+3
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* check EXT_point_parameters before calling PointParameterfvEXT()Brian Paul2002-10-111-7/+11
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* Changed a number of context fields from GLchan to GLfloat (such as ClearColor).Brian Paul2002-10-041-8/+7
| | | | | | Also changed parameter types for some driver functions (like ctx->Driver.Clear- Color). Updated all the device drivers. Someday, we want to support 8, 16 and 32-bit channels dynamically at runtime.
* GL_EXT_stencil_two_side extension, not 100% complete yet.Brian Paul2002-09-061-6/+9
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* s/5/NUM_TEXTURE_TARGETS/Brian Paul2002-09-031-2/+2
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* Port glXCopyContext bug from 4.0 branch.Brian Paul2002-06-171-42/+11
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* Implemented GL_NV_texture_rectangle extension.Brian Paul2002-06-151-15/+32
| | | | | | | | | Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits.
* Added ctx parameter to _mesa_debug()Brian Paul2002-06-151-4/+5
| | | | | | Added _mesa_printf() Updated SetDrawBuffer() function in all drivers (ala 4.0.3) Import 4.0.3/DRI changes.
* New _mesa_debug() function to replace fprintf() calls.Brian Paul2002-06-131-6/+5
| | | | | | | | Some source files updated to call _mesa_debug(), but not finished. Added __GLimports as a parameter to _mesa_create/init_context() and updated drivers accordingly. Fleshed-out more of the __GLimports and __GLexports functionality. Removed run-time config file support (config.c)
* fixed point sprite bugBrian Paul2002-06-071-1/+2
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* replaced experimental MESA_sprite_point with NV_point_spriteBrian Paul2002-05-271-1/+15
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* minor optimization in GL_TRANSFORM_BIT poppingBrian Paul2002-04-011-4/+6
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* Replaced ClipEnabled[] array and _AnyClip with ClipPlanesEnabled bitmask.Brian Paul2002-03-291-10/+7
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* popping of user-defined clip planes was brokenBrian Paul2002-03-281-13/+22
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* More suport for t&l driversKeith Whitwell2002-02-131-10/+31
| | | | | Fix GLuint compare bugs Fix RESET_STIPPLE calls
* infrastructure for vertex program attribute evaluatorsBrian Paul2002-01-051-1/+14
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* vertex program check-inBrian Paul2001-12-141-1/+16
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* compiler warningsKarl Schultz2001-09-181-5/+5
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* more warning fixes (Karl Schultz)Brian Paul2001-09-141-6/+9
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* fixed a glPush/PopAttrib bug related to texture binding (reported by Wes Bethel)Brian Paul2001-08-071-12/+16
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* fixed NewState update bugs in _mesa_PopClientAttrib()Brian Paul2001-08-071-4/+4
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* added GL_IBM_rasterpos_clip extensionBrian Paul2001-06-261-2/+6
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* Consolidated source files. Since the re-org a number of source filesBrian Paul2001-06-181-5/+1
| | | | only had one or two functions left in them.
* infrastructure for GL_ARB_multisampleBrian Paul2001-05-291-2/+41
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* minor clean-ups and warning fixesBrian Paul2001-05-031-3/+3
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* Fixed a number of minor GL_ARB_texture_env_combine/dot3 issues.Brian Paul2001-04-171-2/+3
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* Reimplemented glPopAttrib code for GL_TEXTURE_BIT. It now calls theBrian Paul2001-04-111-31/+157
| | | | | various texture API functions to restore state. Before, the device drivers weren't getting notified of important texture state changes.
* - Port 3.4 texture utils, texture format work to 3.5 (including newGareth Hughes2001-03-181-1/+2
| | | | | FetchTexel routines). - Initial hooks for GL_EXT_texture_filter_anisotropic.
* Consistent copyright info (version number, date) across all files.Gareth Hughes2001-03-121-4/+1
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* lots of gl_*() to _mesa_*() namespace clean-upBrian Paul2001-03-031-8/+8
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* Implemented GL_SGIX_shadow and GL_SGIX_shadow_texture.Brian Paul2001-02-201-1/+4
| | | | Added some const keywords in the s/w texturing code.
* GL_SHADE_MODEL wasn't popped correctlyBrian Paul2001-01-291-2/+2
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* redo _mesa_PopAttrib() to call Mesa state functions so derived state is updatedBrian Paul2001-01-241-185/+210
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* Lots of GLchan datatype changes.Brian Paul2001-01-241-6/+2
| | | | | | | | | Added GLvector4us datatype in math/m_vector.[ch] Added _math_trans_4us() in math/m_translate.[ch] Choose GLvector4ub, GLvector4us, GLvector4f at compile time based on CHAN_BITS. Made Driver.ClearColor() and Driver.ClearIndex() optional driver functions. Changed args to Driver.ClearColor(), updated drivers. Reordered files in Makefile.X11