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* mesa: refactor: move glTexParameter-related functions into new texparam.c fileBrian Paul2008-09-211-0/+1
* mesa: refactor: move glTexEnv-related functions into new texenv.c fileBrian Paul2008-09-211-0/+1
* mesa: refactor: move glTexGen-related functions into new texgen.c fileBrian Paul2008-09-211-0/+1
* mesa: refactor: move multisample-related functions into new multisample.c fileBrian Paul2008-09-211-0/+1
* mesa: refactor: move _mesa_resizebuffers(), _mesa_ResizeBuffersMESA() to fram...Brian Paul2008-09-211-0/+1
* mesa: refactor: move scissor functions into new scissor.c fileBrian Paul2008-09-211-0/+1
* mesa: remove EXT/NV suffixes from _mesa_PointParameter functionsBrian Paul2008-09-211-12/+12
* mesa: replace MALLOC w/ CALLOC to fix memory error in glPushClientAttrib()Brian Paul2008-09-051-1/+1
* mesa: improved gl_buffer_object reference countingBrian Paul2008-09-041-36/+51
* include varray.h to silence warningBrian2008-03-211-1/+1
* mesa: avoid to unlock an unlocked array in _mesa_PopClientAttribXiang, Haihao2008-03-171-1/+1
* Allow first != 0 in mesa CVA handling, and add more error checking.Eric Anholt2008-02-041-2/+4
* Only set R_MODE with NV_point_spriteAlan Hourihane2007-10-281-1/+2
* replace separate 1D/2D/etc fields with an array indexed by texture targetBrian2007-08-161-82/+46
* Bring over the texobj refcounting changes from mesa_7_0_branchBrian2007-08-161-77/+159
* Implement mutex/locking around texture object reference counting.Brian2007-08-131-0/+1
* fix mesa's handling of fbo's / window fb (again)Roland Scheidegger2007-07-191-0/+4
* restore GL_TEXTURE_LOD_BIAS in _mesa_PopAttrib(), bug 11049Brian2007-05-231-0/+1
* incr/decr 1D/2DArray texture refcounts like other targetsBrian2007-05-231-1/+5
* need to copy new 1D/2D array texture objects in _mesa_PushAttrib()Brian2007-05-191-0/+4
* Initial implementation of MESA_texture_arrayIan Romanick2007-05-161-0/+12
* don't set GL_TEXTURE_MAX_LEVEL for GL_TEXTURE_RECTANGLE_ARB as that generates...Brian2007-04-171-1/+2
* Colortable re-org.Brian2007-03-161-9/+10
* Fix glPush/PopClientAttrib() for VBO state (bug 9445).Brian2007-01-051-2/+15
* fix glPopAttrib/color material bug #9091Brian Paul2006-11-201-4/+4
* Merge texmem-0-3-branch.Keith Whitwell2006-11-011-0/+5
* fix bug when pushing ReadBuffer state for GL_PIXEL_MODE_BITBrian Paul2006-08-041-0/+2
* include arrayobj.hBrian Paul2006-06-121-0/+1
* Add support for GL_APPLE_vertex_array_object. Several test programsIan Romanick2006-06-121-13/+39
* Fix yet another issue with popping GL_DRAW_BUFFER state with respect toBrian Paul2006-04-221-12/+29
* When popping GL_DRAW_BUFFER state, need to re-do error checking sinceBrian Paul2006-04-141-4/+15
* Use standard ARB names instead of vendor-specific NV names for the ARB/NV_ver...Roland Scheidegger2006-03-031-4/+4
* Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can beBrian Paul2005-12-141-3/+0
* Added _mesa_light() helper function so we can avoid transforming thenBrian Paul2005-11-121-18/+14
* s/MAX_LIGHTS/ctx->Const.MaxLights/ and spruce up some commentsBrian Paul2005-11-101-4/+4
* fix popping of GL_SPOT_DIRECTION (bug 5005)Brian Paul2005-11-101-1/+1
* fix popping of GL_EYE_PLANE state (bug 4996)Brian Paul2005-11-091-10/+20
* Replace ctx->Driver.StencilOp/Func/Mask() functions withBrian Paul2005-09-131-7/+10
* OpenGL 2.0's two-sided stencil feature wasn't implemented correctly.Brian Paul2005-09-131-14/+19
* remove dead code, update commentsBrian Paul2005-08-311-5/+0
* removed GL_HP_occlusion_test extensionBrian Paul2005-08-251-4/+1
* Add a set of predicate functions for testing matrices instead of directlyBrian Paul2005-06-301-3/+3
* properly pop the GL_TEXTURE_GEN_ enable stateBrian Paul2005-05-271-0/+8
* Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul2005-05-041-0/+7
* handle ENABLE_BIT for EXT_stencil_two_sideDaniel Borca2004-11-221-1/+4
* use parentheses to avoid warningDaniel Borca2004-11-151-1/+1
* pop(stencil) for EXT_stencil_two_sideDaniel Borca2004-11-121-7/+16
* added support for GL_ARB_draw_buffersBrian Paul2004-10-021-6/+5
* Handle GL_MAX_VERTEX_ATTRIBS_ARB in glGet*().Brian Paul2004-09-131-3/+1
* changes towards GL_ARB_point_sprite (two-zero)Daniel Borca2004-09-131-0/+4