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path: root/src/mesa/main/attrib.c
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* mesa: fix indentation in attrib.cBrian Paul2011-11-301-1/+1
* mesa: Use VERT_ATTRIB_* indexed array in gl_array_object.Mathias Fröhlich2011-11-291-13/+0
* mesa: move ElementArrayBufferObj to gl_array_objectYuanhan Liu2011-11-291-4/+3
* mesa: add support for GL_OES_EGL_image_externalChia-I Wu2011-11-031-0/+2
* mesa: Fix multithreaded buffer object refcounting.Mathias Fröhlich2011-10-231-72/+151
* mesa: number of combiner terms to pop depends on GL_NV_texture_env_combine4Brian Paul2011-10-011-1/+2
* mesa: use !! to simplify some _mesa_set_enable() calls in attrib.cBrian Paul2011-10-011-43/+25
* mesa: use loop in pop_texture_group() to restore 4 combiner termsBrian Paul2011-10-011-24/+13
* mesa: Remove EXT_texture_lod_bias extension enable flagIan Romanick2011-09-291-4/+2
* mesa: Remove EXT_texture_env_combine extension enable flagIan Romanick2011-09-291-35/+32
* mesa: remove support for GL_APPLE_client_storage extensionBrian Paul2011-09-221-1/+0
* mesa: Update clipping code to use ctx->Const.MaxClipPlanes.Paul Berry2011-09-201-2/+2
* mesa: introduce a clear color union to be used for int/unsigned buffersDave Airlie2011-09-141-4/+4
* mesa: move sampler state into new gl_sampler_object typeBrian Paul2011-04-101-11/+14
* mesa: fix popping of texture state for GL_TEXTURE_BUFFERBrian Paul2011-04-061-0/+2
* mesa: implement clamping controls (ARB_color_buffer_float)Marek Olšák2011-03-291-9/+12
* mesa: remove GL_SGI_texture_color_table supportBrian Paul2011-02-281-11/+0
* mesa: begin implementation of GL_ARB_draw_buffers_blendBrian Paul2011-01-151-14/+33
* mesa: Directly include mfeatures.h in files that perform feature tests.Vinson Lee2011-01-071-0/+1
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-5/+5
* mesa: Remove EXT_convolution.Eric Anholt2010-09-231-12/+0
* mesa: Remove SGI_color_table.Eric Anholt2010-09-231-13/+0
* mesa: Remove EXT_histogram.Eric Anholt2010-09-231-4/+0
* mesa: Include macros.h in attrib.c for COPY_4FV symbol.Vinson Lee2010-07-301-0/+1
* mesa: remove unused headerBrian Paul2010-05-111-1/+0
* mesa: Move src/mesa/glapi/dispatch.h to mesa.Chia-I Wu2010-02-251-1/+1
* Replace _mesa_malloc, _mesa_calloc and _mesa_free with plain libc versionsKristian Høgsberg2010-02-191-2/+2
* mesa: replace old MEMCPY macro with memcpyBrian Paul2010-02-191-30/+30
* Remove _mesa_memcpy in favor of plain memcpy.Kenneth Graunke2010-02-191-1/+1
* Merge branch 'mesa_7_7_branch'Brian Paul2010-01-221-1/+0
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| * mesa: Remove unnecessary header from attrib.c.Vinson Lee2010-01-181-1/+0
* | mesa: make texture BorderColor a union of float/int/uintBrian Paul2010-01-041-1/+1
* | Merge branch 'mesa_7_7_branch'Brian Paul2010-01-041-15/+32
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| * mesa: Prevent possible array out-of-bounds access by _mesa_light.Vinson Lee2010-01-041-15/+32
* | mesa: fix-up blend enable/disable code in _mesa_PopAttrib()Brian Paul2009-12-291-7/+17
* | mesa: finish-up indexed color mask code in _mesa_PopAttrib()Brian Paul2009-12-291-1/+1
* | mesa: implement per-buffer color maskingBrian Paul2009-12-291-4/+16
* | mesa: per-buffer blend enabled flagsBrian Paul2009-12-291-2/+14
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* mesa/main: Make FEATURE_attrib_stack follow feature conventions.Chia-I Wu2009-09-301-0/+17
* mesa: Add support for ARB_depth_clamp.Eric Anholt2009-09-081-0/+7
* mesa: simplify glPushAttrib() list building codeBrian Paul2009-08-081-106/+40
* Merge branch 'mesa_7_5_branch'Brian Paul2009-07-171-7/+1
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| * mesa: fix texture border color code for glPopAttrib()Brian Paul2009-07-141-7/+1
| * mesa: fix some potential state-restore issues in pop_texture_group()Brian Paul2009-06-221-45/+45
* | mesa: use Elements() for loop limitBrian Paul2009-05-221-2/+2
* | mesa: simplify adjust_buffer_object_ref_counts()Brian Paul2009-05-221-12/+14
* | mesa: fix some potential state-restore issues in pop_texture_group()Brian Paul2009-05-211-45/+45
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* mesa: fix bad mask bit in clip plane restore code for glPopAttrib()Lars Henning Wendt2009-04-161-1/+1
* mesa: rename some gl_light fields to be clearerBrian Paul2009-04-031-1/+1
* mesa: move glViewport and glDepthRange functions into new viewport.c fileBrian Paul2009-03-071-0/+1