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path: root/src/mesa/main/attrib.c
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* mesa: replace MALLOC w/ CALLOC to fix memory error in glPushClientAttrib()Brian Paul2008-09-051-1/+1
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* mesa: improved gl_buffer_object reference countingBrian Paul2008-09-041-36/+51
| | | | | Use new _mesa_reference_buffer_object() function wherever possible. Fixes buffer object/display list crash reported in ParaView.
* mesa: Implement mutex/locking around texture object reference counting.Brian Paul2008-07-041-0/+1
| | | | | | | | Use new _mesa_reference_texobj() function for referencing/unreferencing textures. Add new assertions/tests to try to detect invalid usage of deleted textures. cherry-picked from master (9e01b915f1243a3f551cb795b7124bd1e52ca15f)
* mesa: refactor: move glTexParameter-related functions into new texparam.c fileBrian Paul2008-06-111-0/+1
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* mesa: refactor: move glTexEnv-related functions into new texenv.c fileBrian Paul2008-06-111-0/+1
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* mesa: refactor: move glTexGen-related functions into new texgen.c fileBrian Paul2008-06-111-0/+1
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* mesa: refactor: move multisample-related functions into new multisample.c fileBrian Paul2008-06-091-0/+1
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* mesa: refactor: move _mesa_resizebuffers(), _mesa_ResizeBuffersMESA() to ↵Brian Paul2008-06-091-0/+1
| | | | framebuffer.c
* mesa: refactor: move scissor functions into new scissor.c fileBrian Paul2008-06-091-0/+1
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* mesa: remove EXT/NV suffixes from _mesa_PointParameter functionsBrian Paul2008-06-051-12/+12
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* fix mesa's handling of fbo's / window fb (again)Roland Scheidegger2007-07-191-0/+4
| | | | | | | | Make sure the relevant fields in window fbs get updated at appropriate time (those are NOT the same as fbos!!!), and fix up related code accordingly. This is a bit ugly, but there's a reason the issues section in EXT_fbo is a couple hundred pages long... Hopefully correct now.
* restore GL_TEXTURE_LOD_BIAS in _mesa_PopAttrib(), bug 11049Brian2007-05-231-0/+1
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* incr/decr 1D/2DArray texture refcounts like other targetsBrian2007-05-231-1/+5
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* need to copy new 1D/2D array texture objects in _mesa_PushAttrib()Brian2007-05-191-0/+4
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* Initial implementation of MESA_texture_arrayIan Romanick2007-05-161-0/+12
| | | | | Shadow sampling from texture arrays is still not implemented. Everything else should be there, though.
* don't set GL_TEXTURE_MAX_LEVEL for GL_TEXTURE_RECTANGLE_ARB as that ↵Brian2007-04-171-1/+2
| | | | generates an error
* Colortable re-org.Brian2007-03-161-9/+10
| | | | | The pixel transfer path has three color table lookups. Use an array [3] to store that info, rather than separate variables.
* Fix glPush/PopClientAttrib() for VBO state (bug 9445).Brian2007-01-051-2/+15
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* fix glPopAttrib/color material bug #9091Brian Paul2006-11-201-4/+4
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* Merge texmem-0-3-branch.Keith Whitwell2006-11-011-0/+5
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* fix bug when pushing ReadBuffer state for GL_PIXEL_MODE_BITBrian Paul2006-08-041-0/+2
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* include arrayobj.hBrian Paul2006-06-121-0/+1
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* Add support for GL_APPLE_vertex_array_object. Several test programsIan Romanick2006-06-121-13/+39
| | | | | | | and demos are also added. Adding basic support to drivers should be as easy as just enabling the extension, though thorough test would also be required.
* Fix yet another issue with popping GL_DRAW_BUFFER state with respect toBrian Paul2006-04-221-12/+29
| | | | single vs. multiple outputs and what kind of FBO is currently bound.
* When popping GL_DRAW_BUFFER state, need to re-do error checking sinceBrian Paul2006-04-141-4/+15
| | | | | | validity depends on whether a window-system FBO or user-created FBO is currently bound. glPopAttrib() may generate GL_INVALID_OPERATION because of this.
* Use standard ARB names instead of vendor-specific NV names for the ↵Roland Scheidegger2006-03-031-4/+4
| | | | ARB/NV_vertex_program enums in common state handling code, and update comments accordingly. Change some slightly confusing code which gave the impression GL_VERTEX_PROGRAM_ARB and GL_VERTEX_PROGRAM_NV enums were different.
* Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can beBrian Paul2005-12-141-3/+0
| | | | done with fragment programs nowadays.
* Added _mesa_light() helper function so we can avoid transforming thenBrian Paul2005-11-121-18/+14
| | | | | un-transforming light positions and spot directions when popping light state off the attribute stack.
* s/MAX_LIGHTS/ctx->Const.MaxLights/ and spruce up some commentsBrian Paul2005-11-101-4/+4
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* fix popping of GL_SPOT_DIRECTION (bug 5005)Brian Paul2005-11-101-1/+1
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* fix popping of GL_EYE_PLANE state (bug 4996)Brian Paul2005-11-091-10/+20
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* Replace ctx->Driver.StencilOp/Func/Mask() functions withBrian Paul2005-09-131-7/+10
| | | | ctx->Driver.Stencil*Separate() functions.
* OpenGL 2.0's two-sided stencil feature wasn't implemented correctly.Brian Paul2005-09-131-14/+19
| | | | | See comment near top of stencil.c for info about OpenGL 2.0 vs. GL_EXT_stencil_two_side.
* remove dead code, update commentsBrian Paul2005-08-311-5/+0
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* removed GL_HP_occlusion_test extensionBrian Paul2005-08-251-4/+1
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* Add a set of predicate functions for testing matrices instead of directlyBrian Paul2005-06-301-3/+3
| | | | | | testing the flags field. Move definition of all the MAT_FLAGs into the m_matrix.c file since they're now private.
* properly pop the GL_TEXTURE_GEN_ enable stateBrian Paul2005-05-271-0/+8
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* Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul2005-05-041-0/+7
| | | | | | | Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested.
* handle ENABLE_BIT for EXT_stencil_two_sideDaniel Borca2004-11-221-1/+4
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* use parentheses to avoid warningDaniel Borca2004-11-151-1/+1
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* pop(stencil) for EXT_stencil_two_sideDaniel Borca2004-11-121-7/+16
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* added support for GL_ARB_draw_buffersBrian Paul2004-10-021-6/+5
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* Handle GL_MAX_VERTEX_ATTRIBS_ARB in glGet*().Brian Paul2004-09-131-3/+1
| | | | Define 2.0 point-sprite related tokens in glheader.h (temporary).
* changes towards GL_ARB_point_sprite (two-zero)Daniel Borca2004-09-131-0/+4
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* Implementation of GL_EXT_pixel_buffer_object extension.Brian Paul2004-03-131-0/+19
| | | | | Note: extension may not be finalized yet - subject to change! Note: implementation not fully suitable for h/w implementation yet.
* Do more bookkeeping of vertex buffer object reference counts.Brian Paul2004-02-111-3/+31
| | | | Incr/decr counts when doing glPush/PopClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT).
* Refactor "class" texture environments to be implemented in terms ofIan Romanick2004-02-061-31/+31
| | | | ARB_texture_env_combine state.
* Added support for EXT_blend_equation_separate / ATI_blend_equation_separate.Ian Romanick2004-01-271-1/+10
| | | | | The internal driver interface was also changed to use BlendEquationSeparate instead of BlendEquation.
* Added GLAPIENTRY decorations for all first level OpenGL API function entryKendall Bennett2003-10-211-4/+4
| | | | | points so that the calling conventions will work correctly with the assembler stubs with the Open Watcom compiler.
* Trivial changes to add support for GL_ARB_point_sprite, which is aIan Romanick2003-08-231-2/+3
| | | | subset of GL_NV_point_sprite (which was already supported).