Commit message (Collapse) | Author | Age | Files | Lines | |
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* | mesa: remove FEATURE_ATI_fragment_shader define. | Oliver McFadden | 2012-09-15 | 1 | -22/+0 |
| | | | | | Signed-off-by: Oliver McFadden <[email protected]> Reviewed-by: Brian Paul <[email protected]> | ||||
* | mesa/ati_fragshader: no need for opcodes to be global. | Dave Airlie | 2012-09-15 | 1 | -2/+0 |
| | | | | | | | I can't see these in use anywhere outside this file. Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Dave Airlie <[email protected]> | ||||
* | mesa: s/INLINE/inline/ | Brian Paul | 2011-10-01 | 1 | -3/+3 |
| | | | | | | | INLINE is still seen in some files (some generated files, etc) but this is a good start. Acked-by: Kenneth Graunke <[email protected]> | ||||
* | mesa: Clean up header file inclusion in atifragshader.h. | Vinson Lee | 2010-11-07 | 1 | -1/+6 |
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* | Drop GLcontext typedef and use struct gl_context instead | Kristian Høgsberg | 2010-10-13 | 1 | -4/+4 |
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* | mesa: move atifragshader.[ch] to main/ | Brian Paul | 2010-06-10 | 1 | -0/+149 |