| Commit message (Expand) | Author | Age | Files | Lines |
* | st/mesa: implement GL_ATI_fragment_shader | Miklós Máté | 2016-03-27 | 1 | -0/+1 |
* | mesa: trim down includes of compiler.h | Brian Paul | 2015-03-02 | 1 | -2/+1 |
* | mesa: remove #include "mfeatures.h" from numerous source files | Brian Paul | 2013-04-17 | 1 | -1/+0 |
* | dispatch: Delete unused init_dispatch functions. | Paul Berry | 2012-11-06 | 1 | -3/+0 |
* | mesa: remove FEATURE_ATI_fragment_shader define. | Oliver McFadden | 2012-09-15 | 1 | -22/+0 |
* | mesa/ati_fragshader: no need for opcodes to be global. | Dave Airlie | 2012-09-15 | 1 | -2/+0 |
* | mesa: s/INLINE/inline/ | Brian Paul | 2011-10-01 | 1 | -3/+3 |
* | mesa: Clean up header file inclusion in atifragshader.h. | Vinson Lee | 2010-11-07 | 1 | -1/+6 |
* | Drop GLcontext typedef and use struct gl_context instead | Kristian Høgsberg | 2010-10-13 | 1 | -4/+4 |
* | mesa: move atifragshader.[ch] to main/ | Brian Paul | 2010-06-10 | 1 | -0/+149 |