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* mesa: trim down includes of compiler.hBrian Paul2015-03-021-2/+1
| | | | | | | In some cases, glheader.h is the right #include. Also remove some instances of struct _glapi_table declarations. Acked-by: Matt Turner <[email protected]>
* mesa: remove #include "mfeatures.h" from numerous source filesBrian Paul2013-04-171-1/+0
| | | | | | None of the remaining FEATURE_x symbols in mfeatures.h are used anymore. Reviewed-by: Jordan Justen <[email protected]>
* dispatch: Delete unused init_dispatch functions.Paul Berry2012-11-061-3/+0
| | | | | | | | | | The new code-generated version of _mesa_create_exec_table() populates the entire dispatch table (except for dynamic functions) by itself; it no longer calls separate functions to initialize parts of the dispatch table. This patch removes those no-longer-needed functions. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa: remove FEATURE_ATI_fragment_shader define.Oliver McFadden2012-09-151-22/+0
| | | | | Signed-off-by: Oliver McFadden <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa/ati_fragshader: no need for opcodes to be global.Dave Airlie2012-09-151-2/+0
| | | | | | | I can't see these in use anywhere outside this file. Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* mesa: s/INLINE/inline/Brian Paul2011-10-011-3/+3
| | | | | | | INLINE is still seen in some files (some generated files, etc) but this is a good start. Acked-by: Kenneth Graunke <[email protected]>
* mesa: Clean up header file inclusion in atifragshader.h.Vinson Lee2010-11-071-1/+6
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* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-4/+4
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* mesa: move atifragshader.[ch] to main/Brian Paul2010-06-101-0/+149