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path:
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src
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mesa
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main
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arrayobj.c
Commit message (
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Author
Age
Files
Lines
*
mesa: shrink VERT_ATTRIB bitfields to 32 bits
Marek Olšák
2017-11-25
1
-7
/
+7
*
mesa: remove unused vertex attrib WEIGHT
Marek Olšák
2017-11-25
1
-3
/
+0
*
mesa: port the LastLookedUpVAO optimisation to _mesa_lookup_vao()
Samuel Pitoiset
2017-08-25
1
-4
/
+16
*
mesa: add KHR_no_error support to glVertexArrayElementBuffer()
Samuel Pitoiset
2017-07-31
1
-0
/
+8
*
mesa: add vertex_array_element_buffer() helper
Samuel Pitoiset
2017-07-31
1
-21
/
+38
*
mesa: add KHR_no_error to glDeleteVertexArrays()
Samuel Pitoiset
2017-07-31
1
-0
/
+8
*
mesa: add delete_vertex_arrays() helper
Samuel Pitoiset
2017-07-31
1
-9
/
+17
*
mesa: add KHR_no_error to glBindVertexArray()
Samuel Pitoiset
2017-07-31
1
-0
/
+8
*
mesa: add bind_vertex_array() helper
Samuel Pitoiset
2017-07-31
1
-6
/
+12
*
mesa: add KHR_no_error support to gl{Create,Gen}VertexArrays()
Samuel Pitoiset
2017-07-31
1
-0
/
+16
*
mesa: add gen_vertex_arrays_err() helper
Samuel Pitoiset
2017-07-31
1
-9
/
+16
*
mesa: inline save_array_object()
Samuel Pitoiset
2017-07-20
1
-14
/
+1
*
mesa: inline remove_array_object()
Samuel Pitoiset
2017-07-20
1
-15
/
+1
*
mesa: tidy up _mesa_DeleteVertexArrays()
Samuel Pitoiset
2017-07-20
1
-13
/
+12
*
mesa: simplify _mesa_IsVertexArray()
Samuel Pitoiset
2017-06-20
1
-6
/
+1
*
mesa: Remove GL_APPLE_vertex_array_object stubs
Ian Romanick
2017-05-23
1
-16
/
+0
*
mesa: add APPLE_vertex_array_object stubs
Timothy Arceri
2017-05-22
1
-0
/
+16
*
mesa: tidy up left over APPLE_vertex_array_object semantics
Timothy Arceri
2017-04-26
1
-10
/
+1
*
mesa: inline bind_vertex_array() helper
Timothy Arceri
2017-04-26
1
-17
/
+6
*
mesa: drop APPLE_vertex_array_object support
Timothy Arceri
2017-04-26
1
-53
/
+10
*
mesa: don't lock hashtables that are not shared across contexts
Timothy Arceri
2017-04-22
1
-4
/
+4
*
mesa: Remove deleteFlag pattern from container objects.
Matt Turner
2017-04-22
1
-3
/
+1
*
mesa: Remove unnecessary locking from container objects.
Matt Turner
2017-04-22
1
-6
/
+0
*
mesa: remove fallback RefCount == 0 pattern
Timothy Arceri
2017-04-22
1
-10
/
+4
*
mesa: rename gl_client_array -> gl_vertex_array
Brian Paul
2016-10-28
1
-2
/
+2
*
mesa: code clean-up in _mesa_update_vao_client_arrays()
Brian Paul
2016-10-28
1
-8
/
+5
*
mesa: rename gl_vertex_array_object::VertexBinding to BufferBinding
Brian Paul
2016-10-28
1
-6
/
+6
*
mesa: rename gl_vertex_attrib_array gl_array_attributes
Brian Paul
2016-10-13
1
-4
/
+4
*
mesa: rename gl_vertex_attrib_array::VertexBinding
Brian Paul
2016-10-13
1
-4
/
+4
*
mesa: rename some vars in arrayobj.c
Brian Paul
2016-10-13
1
-24
/
+31
*
mesa: Move _mesa_all_buffers_are_unmapped to arrayobj.c.
Mathias Fröhlich
2016-08-15
1
-0
/
+28
*
mesa: Implement _mesa_all_varyings_in_vbos.
Mathias Fröhlich
2016-07-31
1
-0
/
+35
*
mesa: Make use of u_bit_scan{,64}.
Mathias Fröhlich
2016-06-14
1
-3
/
+3
*
mesa: remove old comments in arrayobj.c
Brian Paul
2015-11-11
1
-5
/
+0
*
mesa: remove Driver.BindArrayObject
Marek Olšák
2015-10-03
1
-4
/
+0
*
mesa: remove Driver.DeleteArrayObject
Marek Olšák
2015-10-03
1
-4
/
+2
*
mesa: remove Driver.NewArrayObject
Marek Olšák
2015-10-03
1
-3
/
+2
*
mesa: Remove debugging code from _mesa_reference_*.
Matt Turner
2015-09-25
1
-8
/
+0
*
Revert "mesa: Add ARB_direct_state_access checks in VAO functions"
Ian Romanick
2015-05-28
1
-22
/
+0
*
mesa: Add ARB_direct_state_access checks in VAO functions
Fredrik Höglund
2015-05-14
1
-0
/
+22
*
mesa: Implement GetVertexArrayiv
Fredrik Höglund
2015-05-08
1
-0
/
+34
*
mesa: Implement VertexArrayElementBuffer
Fredrik Höglund
2015-05-08
1
-0
/
+41
*
mesa: Keep track of the last looked-up VAO
Fredrik Höglund
2015-05-08
1
-13
/
+24
*
mesa: Add _mesa_lookup_vao_err
Fredrik Höglund
2015-05-08
1
-0
/
+47
*
mesa: Implement CreateVertexArrays
Fredrik Höglund
2015-05-08
1
-8
/
+28
*
mesa/vbo: add support for 64-bit vertex attributes. (v1)
Dave Airlie
2015-05-08
1
-0
/
+1
*
mesa/main: replace Elements() with ARRAY_SIZE()
Brian Paul
2015-03-02
1
-3
/
+3
*
mesa: Use assert() instead of ASSERT wrapper.
Matt Turner
2015-02-23
1
-5
/
+5
*
mesa: Use VertexArray, not _VertexArray, in array size expressions.
Kenneth Graunke
2014-09-24
1
-1
/
+1
*
mesa: Delete VAO _MaxElement code and index buffer bounds checking.
Kenneth Graunke
2014-09-19
1
-46
/
+0
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