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path: root/src/mesa/main/arrayobj.c
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* mesa: rename gl_client_array -> gl_vertex_arrayBrian Paul2016-10-281-2/+2
* mesa: code clean-up in _mesa_update_vao_client_arrays()Brian Paul2016-10-281-8/+5
* mesa: rename gl_vertex_array_object::VertexBinding to BufferBindingBrian Paul2016-10-281-6/+6
* mesa: rename gl_vertex_attrib_array gl_array_attributesBrian Paul2016-10-131-4/+4
* mesa: rename gl_vertex_attrib_array::VertexBindingBrian Paul2016-10-131-4/+4
* mesa: rename some vars in arrayobj.cBrian Paul2016-10-131-24/+31
* mesa: Move _mesa_all_buffers_are_unmapped to arrayobj.c.Mathias Fröhlich2016-08-151-0/+28
* mesa: Implement _mesa_all_varyings_in_vbos.Mathias Fröhlich2016-07-311-0/+35
* mesa: Make use of u_bit_scan{,64}.Mathias Fröhlich2016-06-141-3/+3
* mesa: remove old comments in arrayobj.cBrian Paul2015-11-111-5/+0
* mesa: remove Driver.BindArrayObjectMarek Olšák2015-10-031-4/+0
* mesa: remove Driver.DeleteArrayObjectMarek Olšák2015-10-031-4/+2
* mesa: remove Driver.NewArrayObjectMarek Olšák2015-10-031-3/+2
* mesa: Remove debugging code from _mesa_reference_*.Matt Turner2015-09-251-8/+0
* Revert "mesa: Add ARB_direct_state_access checks in VAO functions"Ian Romanick2015-05-281-22/+0
* mesa: Add ARB_direct_state_access checks in VAO functionsFredrik Höglund2015-05-141-0/+22
* mesa: Implement GetVertexArrayivFredrik Höglund2015-05-081-0/+34
* mesa: Implement VertexArrayElementBufferFredrik Höglund2015-05-081-0/+41
* mesa: Keep track of the last looked-up VAOFredrik Höglund2015-05-081-13/+24
* mesa: Add _mesa_lookup_vao_errFredrik Höglund2015-05-081-0/+47
* mesa: Implement CreateVertexArraysFredrik Höglund2015-05-081-8/+28
* mesa/vbo: add support for 64-bit vertex attributes. (v1)Dave Airlie2015-05-081-0/+1
* mesa/main: replace Elements() with ARRAY_SIZE()Brian Paul2015-03-021-3/+3
* mesa: Use assert() instead of ASSERT wrapper.Matt Turner2015-02-231-5/+5
* mesa: Use VertexArray, not _VertexArray, in array size expressions.Kenneth Graunke2014-09-241-1/+1
* mesa: Delete VAO _MaxElement code and index buffer bounds checking.Kenneth Graunke2014-09-191-46/+0
* mesa: fix crash in st/mesa after deleting a VAOMarek Olšák2014-07-111-0/+15
* mesa: switch to c11 mutex functionsBrian Paul2014-03-031-6/+6
* mesa: Drop unnecessary (void) ctx from VAO code.Kenneth Graunke2014-02-031-1/+0
* mesa: Remove "APPLE" from some VAO error messages.Kenneth Graunke2014-02-031-3/+3
* mesa: Update some comments relating to VAOs.Kenneth Graunke2014-02-031-1/+4
* mesa: Rename ElementArrayBufferObj to IndexBufferObj.Kenneth Graunke2014-02-031-2/+2
* mesa: Rename _mesa_lookup_arrayobj to _mesa_lookup_vao.Kenneth Graunke2014-02-031-4/+4
* mesa: Rename _mesa_..._array_obj functions to _mesa_..._vao.Kenneth Graunke2014-02-031-16/+16
* mesa: Rename "struct gl_array_object" to gl_vertex_array_object.Kenneth Graunke2014-02-031-23/+23
* mesa: Rename "arrayObj" local variables to "vao".Kenneth Graunke2014-02-031-22/+22
* mesa: Rename ArrayObj to VAO and DefaultArrayObj to DefaultVAO.Kenneth Graunke2014-02-031-4/+4
* mesa: 80-column wrapping, remove trailing whitespace in arrayobj.cBrian Paul2013-11-121-13/+16
* mesa: Add ARB_vertex_attrib_bindingFredrik Höglund2013-11-071-12/+51
* mesa: Rename gl_array_object::VertexAttrib to _VertexAttribFredrik Höglund2013-11-071-13/+13
* mesa: free object labels when deletingTimothy Arceri2013-09-041-0/+1
* mesa: make _mesa_lookup_arrayobj() non-staticTimothy Arceri2013-09-041-5/+5
* mesa: remove outdated version lines in commentsRico Schüller2013-06-051-1/+0
* mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke2013-04-231-4/+4
* mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke2013-04-231-1/+1
* mesa: Change "BRIAN PAUL OR IBM" to "THE AUTHORS" in license text.Kenneth Graunke2013-04-231-1/+1
* mesa: remove #include "mfeatures.h" from numerous source filesBrian Paul2013-04-171-1/+0
* mesa: Drop manual checks for outside begin/end.Eric Anholt2013-01-211-3/+0
* Make IsVertexArray() return false before BindVertexArray()Matt Turner2012-12-211-3/+5
* mesa: Standardize names of OpenGL functions.Paul Berry2012-11-121-2/+2