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* mesa: improve array initialization code, and set the new array->Format field.Brian Paul2009-01-231-75/+33
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* mesa: increase max texture image units and GLSL samplers to 16Brian Paul2008-12-311-3/+3
| | | | | | | | | | | | | | | | The max texture coord units is still 8. All the fixed-function paths are still limited to 8 too. But GLSL shaders can use more samplers now. Note that some texcoord-related data structures are declared to be 16 elements in size rather than 8. This just simplifies the code in a few places; the extra elements aren't accessible to the user. These changes haven't been extensively tested yet, but sanity checking has been done. It should be possible to increase the max image units/samplers to 32 without doing anything special. Beyond that we'll need longer bitfields in a few places.
* mesa: point size arraysBrian Paul2008-09-211-0/+9
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* mesa: replace MALLOC w/ CALLOC to fix valgrind warningBrian Paul2008-09-051-1/+1
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* mesa: improved gl_buffer_object reference countingBrian Paul2008-09-041-11/+20
| | | | | Use new _mesa_reference_buffer_object() function wherever possible. Fixes buffer object/display list crash reported in ParaView.
* Be more consistant with paths in #includes. Eventually, eliminate a bunch ↵Brian2007-07-041-1/+1
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* better handling of current attributes. Trivial dlist and varray tests workKeith Whitwell2006-10-301-9/+0
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* minor clean-upsBrian Paul2006-06-151-9/+4
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* s/buffer/arrays/Brian Paul2006-06-121-7/+5
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* Add support for GL_APPLE_vertex_array_object. Several test programsIan Romanick2006-06-121-0/+426
and demos are also added. Adding basic support to drivers should be as easy as just enabling the extension, though thorough test would also be required.