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path: root/src/mesa/main/arrayobj.c
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* mesa: remove unused vertex attrib WEIGHTMarek Olšák2017-11-251-3/+0
* mesa: port the LastLookedUpVAO optimisation to _mesa_lookup_vao()Samuel Pitoiset2017-08-251-4/+16
* mesa: add KHR_no_error support to glVertexArrayElementBuffer()Samuel Pitoiset2017-07-311-0/+8
* mesa: add vertex_array_element_buffer() helperSamuel Pitoiset2017-07-311-21/+38
* mesa: add KHR_no_error to glDeleteVertexArrays()Samuel Pitoiset2017-07-311-0/+8
* mesa: add delete_vertex_arrays() helperSamuel Pitoiset2017-07-311-9/+17
* mesa: add KHR_no_error to glBindVertexArray()Samuel Pitoiset2017-07-311-0/+8
* mesa: add bind_vertex_array() helperSamuel Pitoiset2017-07-311-6/+12
* mesa: add KHR_no_error support to gl{Create,Gen}VertexArrays()Samuel Pitoiset2017-07-311-0/+16
* mesa: add gen_vertex_arrays_err() helperSamuel Pitoiset2017-07-311-9/+16
* mesa: inline save_array_object()Samuel Pitoiset2017-07-201-14/+1
* mesa: inline remove_array_object()Samuel Pitoiset2017-07-201-15/+1
* mesa: tidy up _mesa_DeleteVertexArrays()Samuel Pitoiset2017-07-201-13/+12
* mesa: simplify _mesa_IsVertexArray()Samuel Pitoiset2017-06-201-6/+1
* mesa: Remove GL_APPLE_vertex_array_object stubsIan Romanick2017-05-231-16/+0
* mesa: add APPLE_vertex_array_object stubsTimothy Arceri2017-05-221-0/+16
* mesa: tidy up left over APPLE_vertex_array_object semanticsTimothy Arceri2017-04-261-10/+1
* mesa: inline bind_vertex_array() helperTimothy Arceri2017-04-261-17/+6
* mesa: drop APPLE_vertex_array_object supportTimothy Arceri2017-04-261-53/+10
* mesa: don't lock hashtables that are not shared across contextsTimothy Arceri2017-04-221-4/+4
* mesa: Remove deleteFlag pattern from container objects.Matt Turner2017-04-221-3/+1
* mesa: Remove unnecessary locking from container objects.Matt Turner2017-04-221-6/+0
* mesa: remove fallback RefCount == 0 patternTimothy Arceri2017-04-221-10/+4
* mesa: rename gl_client_array -> gl_vertex_arrayBrian Paul2016-10-281-2/+2
* mesa: code clean-up in _mesa_update_vao_client_arrays()Brian Paul2016-10-281-8/+5
* mesa: rename gl_vertex_array_object::VertexBinding to BufferBindingBrian Paul2016-10-281-6/+6
* mesa: rename gl_vertex_attrib_array gl_array_attributesBrian Paul2016-10-131-4/+4
* mesa: rename gl_vertex_attrib_array::VertexBindingBrian Paul2016-10-131-4/+4
* mesa: rename some vars in arrayobj.cBrian Paul2016-10-131-24/+31
* mesa: Move _mesa_all_buffers_are_unmapped to arrayobj.c.Mathias Fröhlich2016-08-151-0/+28
* mesa: Implement _mesa_all_varyings_in_vbos.Mathias Fröhlich2016-07-311-0/+35
* mesa: Make use of u_bit_scan{,64}.Mathias Fröhlich2016-06-141-3/+3
* mesa: remove old comments in arrayobj.cBrian Paul2015-11-111-5/+0
* mesa: remove Driver.BindArrayObjectMarek Olšák2015-10-031-4/+0
* mesa: remove Driver.DeleteArrayObjectMarek Olšák2015-10-031-4/+2
* mesa: remove Driver.NewArrayObjectMarek Olšák2015-10-031-3/+2
* mesa: Remove debugging code from _mesa_reference_*.Matt Turner2015-09-251-8/+0
* Revert "mesa: Add ARB_direct_state_access checks in VAO functions"Ian Romanick2015-05-281-22/+0
* mesa: Add ARB_direct_state_access checks in VAO functionsFredrik Höglund2015-05-141-0/+22
* mesa: Implement GetVertexArrayivFredrik Höglund2015-05-081-0/+34
* mesa: Implement VertexArrayElementBufferFredrik Höglund2015-05-081-0/+41
* mesa: Keep track of the last looked-up VAOFredrik Höglund2015-05-081-13/+24
* mesa: Add _mesa_lookup_vao_errFredrik Höglund2015-05-081-0/+47
* mesa: Implement CreateVertexArraysFredrik Höglund2015-05-081-8/+28
* mesa/vbo: add support for 64-bit vertex attributes. (v1)Dave Airlie2015-05-081-0/+1
* mesa/main: replace Elements() with ARRAY_SIZE()Brian Paul2015-03-021-3/+3
* mesa: Use assert() instead of ASSERT wrapper.Matt Turner2015-02-231-5/+5
* mesa: Use VertexArray, not _VertexArray, in array size expressions.Kenneth Graunke2014-09-241-1/+1
* mesa: Delete VAO _MaxElement code and index buffer bounds checking.Kenneth Graunke2014-09-191-46/+0
* mesa: fix crash in st/mesa after deleting a VAOMarek Olšák2014-07-111-0/+15