| Commit message (Expand) | Author | Age | Files | Lines |
* | mesa: Remove unnecessary header. | Vinson Lee | 2010-07-28 | 1 | -1/+0 |
* | Merge branch 'shader-file-reorg' | Brian Paul | 2010-06-23 | 1 | -0/+132 |
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| * | mesa: move arbprogram.[ch] to main/ | Brian Paul | 2010-06-10 | 1 | -0/+128 |
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* | Moved to src/mesa/shader | Michal Krol | 2004-03-29 | 1 | -128/+0 |
* | Added GLAPIENTRY decorations for all first level OpenGL API function entry | Kendall Bennett | 2003-10-21 | 1 | -21/+21 |
* | move GL_MESA_program_debug code into program.c | Brian Paul | 2003-09-05 | 1 | -8/+0 |
* | Moved some shared vertex/fragment program code into new program.c file. | Brian Paul | 2003-08-31 | 1 | -5/+0 |
* | Restore more code lost during last big merge. | Brian Paul | 2003-07-22 | 1 | -0/+5 |
* | Initial implementation of GL_MESA_program_debug - a vertex/fragment program | Brian Paul | 2003-07-21 | 1 | -1/+8 |
* | glBindProgramARB dispatches to glBindProgramNV (remove _mesa_BindProgramARB). | Brian Paul | 2003-05-28 | 1 | -112/+0 |
* | Use ctx->Const.MaxTextureImageUnits and MaxTextureCoordUnits in more places. | Brian Paul | 2003-05-01 | 1 | -6/+0 |
* | alias ARB/NV program functions where possible | Brian Paul | 2003-04-21 | 1 | -11/+0 |
* | Some groundwork for GL_ARB_vertex/fragment_program. | Brian Paul | 2003-04-11 | 1 | -0/+258 |