index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
mesa
/
main
/
api_validate.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
mesa: allow xfb to be active in GLES when geometry shader is enabled.
Ilia Mirkin
2016-05-23
1
-2
/
+4
*
mesa: don't use genned but unnamed xfb objects.
Dave Airlie
2016-05-10
1
-0
/
+9
*
mesa/compute: Fix indirect dispatch buffer size check on 32-bit systems
Jordan Justen
2016-05-09
1
-1
/
+1
*
mesa/compute: drop pointless casts.
Dave Airlie
2016-05-05
1
-3
/
+3
*
mesa: Fix indirect draw buffer size check on 32-bit systems.
Kenneth Graunke
2016-04-28
1
-1
/
+1
*
mesa: add support for ARB_indirect_parameters draw functions
Ilia Mirkin
2016-01-07
1
-0
/
+115
*
mesa: remove ARB_geometry_shader4
Marta Lofstedt
2015-11-26
1
-1
/
+1
*
mesa: error out in indirect draw when vertex bindings mismatch
Tapani Pälli
2015-11-26
1
-0
/
+14
*
mesa: Add spec citations for DispatchCompute*
Jordan Justen
2015-11-02
1
-5
/
+29
*
mesa: Update DispatchComputeIndirect errors for indirect parameter
Jordan Justen
2015-11-02
1
-6
/
+5
*
mesa/sso: Add compute shader support
Jordan Justen
2015-11-01
1
-1
/
+1
*
mesa: Draw indirect is not allowed if the default VAO is bound.
Marta Lofstedt
2015-10-27
1
-0
/
+12
*
mesa: Draw indirect is not allowed when xfb is active and unpaused
Marta Lofstedt
2015-10-27
1
-0
/
+9
*
mesa: Draw Indirect return wrong error code on unalinged
Marta Lofstedt
2015-10-27
1
-4
/
+6
*
mesa/cs: Implement glDispatchComputeIndirect
Jordan Justen
2015-09-24
1
-0
/
+64
*
mesa/cs: Add _mesa_validate_DispatchCompute
Jordan Justen
2015-09-24
1
-0
/
+44
*
mesa: don't allow drawing with tess ctrl shader and without tess eval shader
Marek Olšák
2015-07-23
1
-0
/
+19
*
mesa: take tessellation into account when validating GS input primitive mode
Marek Olšák
2015-07-23
1
-2
/
+20
*
mesa: allow drawing of patch primitives
Chris Forbes
2015-07-23
1
-0
/
+45
*
mesa: Rename _mesa_lookup_enum_by_nr() to _mesa_enum_to_string().
Kenneth Graunke
2015-07-20
1
-1
/
+1
*
mesa: Micro-optimize _mesa_is_valid_prim_mode
Ian Romanick
2015-01-14
1
-18
/
+12
*
mesa: Check for vertex program the same way in desktop GL and ES
Ian Romanick
2015-01-14
1
-11
/
+3
*
mesa: Drop index buffer bounds check
Ian Romanick
2015-01-14
1
-48
/
+7
*
mesa: Only check for a current vertex shader in core profile
Ian Romanick
2015-01-14
1
-1
/
+13
*
mesa: Use current Mesa coding style in check_valid_to_render
Ian Romanick
2014-12-02
1
-25
/
+24
*
mesa: Use unreachable instead of assert in check_valid_to_render
Ian Romanick
2014-12-02
1
-1
/
+1
*
mesa: Silence unused parameter warnings in _mesa_validate_Draw functions
Ian Romanick
2014-12-02
1
-7
/
+5
*
mesa: Refactor common validation code to validate_DrawElements_common
Ian Romanick
2014-12-02
1
-125
/
+43
*
mesa: Generate GL_INVALID_OPERATION when drawing w/o a VAO in core profile
Ian Romanick
2014-12-02
1
-1
/
+9
*
mesa: Remove _mesa_max_buffer_index
Ian Romanick
2014-11-10
1
-46
/
+0
*
mesa: Fix order of errors for glDrawTransformFeedbackStream
Chris Forbes
2014-10-29
1
-5
/
+5
*
mesa: relax draw api validation on ES2
Tapani Pälli
2014-10-02
1
-3
/
+2
*
mesa: Delete VAO _MaxElement code and index buffer bounds checking.
Kenneth Graunke
2014-09-19
1
-66
/
+0
*
mesa: In core profile, refuse to draw unless a VAO is bound.
Kenneth Graunke
2014-03-25
1
-1
/
+4
*
mesa/sso: rename Shader to the pointer _Shader
Gregory Hainaut
2014-03-25
1
-5
/
+5
*
mesa: allow buffers to be mapped multiple times
Marek Olšák
2014-02-25
1
-2
/
+3
*
mesa: allow buffers mapped with the persistent flag to be used by the GPU
Marek Olšák
2014-02-25
1
-1
/
+1
*
mesa: Rename ElementArrayBufferObj to IndexBufferObj.
Kenneth Graunke
2014-02-03
1
-10
/
+10
*
mesa: Rename ArrayObj to VAO and DefaultArrayObj to DefaultVAO.
Kenneth Graunke
2014-02-03
1
-18
/
+18
*
mesa: Replace ctx->Shader.Current{Vertex,Fragment,Geometry}Program with an ar...
Paul Berry
2014-01-21
1
-5
/
+5
*
mesa: Add validation helpers for new indirect draws
Chris Forbes
2013-11-25
1
-0
/
+192
*
mesa: Add ARB_vertex_attrib_binding
Fredrik Höglund
2013-11-07
1
-3
/
+3
*
mesa: Rename gl_array_object::VertexAttrib to _VertexAttrib
Fredrik Höglund
2013-11-07
1
-3
/
+3
*
mesa: fix transform feedback when a geometry shader is active.
Bryan Cain
2013-10-15
1
-18
/
+35
*
mesa/main: Check for 0 size draws after validation.
Fabian Bieler
2013-08-27
1
-21
/
+30
*
mesa: Validate the drawing primitive against the geometry shader input primit...
Fabian Bieler
2013-08-01
1
-0
/
+68
*
main: Allow for the possibility of GL 3.2 without ARB_geometry_shader4.
Paul Berry
2013-08-01
1
-1
/
+1
*
mesa: remove outdated version lines in comments
Rico Schüller
2013-06-05
1
-1
/
+0
*
mesa: refactor _mesa_valid_prim_mode()
Brian Paul
2013-05-02
1
-13
/
+20
*
mesa: Restore 78-column wrapping of license text in C-style comments.
Kenneth Graunke
2013-04-23
1
-3
/
+4
[next]