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src
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mesa
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main
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api_validate.c
Commit message (
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Author
Age
Files
Lines
*
mesa/main: fix MultiDrawElements[BaseVertex] validation of primcount
Nicolai Hähnle
2017-03-22
1
-2
/
+22
*
mesa: Use _mesa_has_OES_geometry_shader() when validating draws
Tomasz Figa
2017-03-02
1
-1
/
+2
*
mesa: Do a draw time check for TES && !TCS in ES 3.x.
Kenneth Graunke
2017-02-12
1
-0
/
+14
*
mesa: Do (TCS && !TES) draw time validation in ES as well.
Kenneth Graunke
2017-02-12
1
-19
/
+26
*
mesa: use gl_program for CurrentProgram rather than gl_shader_program
Timothy Arceri
2017-01-23
1
-35
/
+22
*
mesa: make _CurrentFragmentProgram a gl_program struct pointer
Timothy Arceri
2017-01-06
1
-4
/
+2
*
mesa/glsl: move BlendSupport bitfield to gl_program
Timothy Arceri
2016-12-30
1
-1
/
+1
*
mesa: move _Used to gl_program
Timothy Arceri
2016-12-30
1
-4
/
+4
*
mesa: pass gl_program to _mesa_append_uniforms_to_file()
Timothy Arceri
2016-12-30
1
-1
/
+1
*
mesa: add support for GL_INTEL_conservative_rasterization
Lionel Landwerlin
2016-12-07
1
-0
/
+42
*
mesa: only verify that enabled arrays have backing buffers
Ilia Mirkin
2016-12-01
1
-1
/
+1
*
mesa: replace gl_framebuffer::_IntegerColor wih _IntegerBuffers
Brian Paul
2016-10-13
1
-1
/
+1
*
mesa/main: add support for ARB_compute_variable_groups_size
Samuel Pitoiset
2016-10-07
1
-0
/
+109
*
mesa: move _mesa_valid_to_render() to api_validate.c
Brian Paul
2016-09-30
1
-1
/
+190
*
mesa: Move buffers-unmapped earlier in check_valid_to_render().
Kenneth Graunke
2016-09-16
1
-6
/
+6
*
mesa: Document reasons for allowing XFB drawing modes in GLES 3.1 w/GL_OES_ge...
Ian Romanick
2016-08-26
1
-2
/
+31
*
mesa: Remove duplicate include.
Mathias Fröhlich
2016-08-15
1
-1
/
+0
*
mesa: Move check for vbo mapping into api_validate.c.
Mathias Fröhlich
2016-08-15
1
-0
/
+7
*
mesa: Skip ES 3.0/3.1 transform feedback primitive counting error.
Kenneth Graunke
2016-08-08
1
-1
/
+17
*
mesa: Share code between _mesa_validate_DrawArrays[_Instanced].
Kenneth Graunke
2016-08-08
1
-64
/
+25
*
glsl/mesa: move duplicate shader fields into new struct gl_shader_info
Timothy Arceri
2016-06-30
1
-6
/
+7
*
glsl/mesa: split gl_shader in two
Timothy Arceri
2016-06-30
1
-2
/
+4
*
glsl/mesa: stop duplicating geom and tcs layout values
Timothy Arceri
2016-06-23
1
-2
/
+4
*
glsl/mesa: stop duplicating tes layout values
Timothy Arceri
2016-06-23
1
-5
/
+6
*
mesa: remove remaining tabs in api_validate.c
Timothy Arceri
2016-06-17
1
-11
/
+11
*
mesa: allow xfb to be active in GLES when geometry shader is enabled.
Ilia Mirkin
2016-05-23
1
-2
/
+4
*
mesa: don't use genned but unnamed xfb objects.
Dave Airlie
2016-05-10
1
-0
/
+9
*
mesa/compute: Fix indirect dispatch buffer size check on 32-bit systems
Jordan Justen
2016-05-09
1
-1
/
+1
*
mesa/compute: drop pointless casts.
Dave Airlie
2016-05-05
1
-3
/
+3
*
mesa: Fix indirect draw buffer size check on 32-bit systems.
Kenneth Graunke
2016-04-28
1
-1
/
+1
*
mesa: add support for ARB_indirect_parameters draw functions
Ilia Mirkin
2016-01-07
1
-0
/
+115
*
mesa: remove ARB_geometry_shader4
Marta Lofstedt
2015-11-26
1
-1
/
+1
*
mesa: error out in indirect draw when vertex bindings mismatch
Tapani Pälli
2015-11-26
1
-0
/
+14
*
mesa: Add spec citations for DispatchCompute*
Jordan Justen
2015-11-02
1
-5
/
+29
*
mesa: Update DispatchComputeIndirect errors for indirect parameter
Jordan Justen
2015-11-02
1
-6
/
+5
*
mesa/sso: Add compute shader support
Jordan Justen
2015-11-01
1
-1
/
+1
*
mesa: Draw indirect is not allowed if the default VAO is bound.
Marta Lofstedt
2015-10-27
1
-0
/
+12
*
mesa: Draw indirect is not allowed when xfb is active and unpaused
Marta Lofstedt
2015-10-27
1
-0
/
+9
*
mesa: Draw Indirect return wrong error code on unalinged
Marta Lofstedt
2015-10-27
1
-4
/
+6
*
mesa/cs: Implement glDispatchComputeIndirect
Jordan Justen
2015-09-24
1
-0
/
+64
*
mesa/cs: Add _mesa_validate_DispatchCompute
Jordan Justen
2015-09-24
1
-0
/
+44
*
mesa: don't allow drawing with tess ctrl shader and without tess eval shader
Marek Olšák
2015-07-23
1
-0
/
+19
*
mesa: take tessellation into account when validating GS input primitive mode
Marek Olšák
2015-07-23
1
-2
/
+20
*
mesa: allow drawing of patch primitives
Chris Forbes
2015-07-23
1
-0
/
+45
*
mesa: Rename _mesa_lookup_enum_by_nr() to _mesa_enum_to_string().
Kenneth Graunke
2015-07-20
1
-1
/
+1
*
mesa: Micro-optimize _mesa_is_valid_prim_mode
Ian Romanick
2015-01-14
1
-18
/
+12
*
mesa: Check for vertex program the same way in desktop GL and ES
Ian Romanick
2015-01-14
1
-11
/
+3
*
mesa: Drop index buffer bounds check
Ian Romanick
2015-01-14
1
-48
/
+7
*
mesa: Only check for a current vertex shader in core profile
Ian Romanick
2015-01-14
1
-1
/
+13
*
mesa: Use current Mesa coding style in check_valid_to_render
Ian Romanick
2014-12-02
1
-25
/
+24
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