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* Be more consistant with paths in #includes. Eventually, eliminate a bunch ↵Brian2007-07-041-4/+4
| | | | of -I flags.
* Color3iv: set the alpha value to 1.0Xiang, Haihao2007-03-251-1/+1
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* glTexCoord3dv was not using third coordinateSean D'Epagnier2006-11-211-1/+1
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* Put color index attribute into the 6th attribute slot.Brian Paul2006-04-251-0/+11
| | | | | | Update a lot of loops, conditionals to use the _TNL_FIRST/LAST_* values instead of specific vertex attributes. Remove the EdgeFlagv function from the GLvertexformat struct.
* Wrap every place that accesses a dispatch table with a macro. A new script-Ian Romanick2005-07-181-233/+235
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | generated file, called src/mesa/glapi/dispatch.h, is added. This file contains three macros for each API function. It contains a GET, a SET, and a CALL. Each of the macros take a pointer to the context and a pointer to the dispatch table. In several threads on mesa3d-dev we discussed replacing _glapi_add_entrypoint with a new function called _glapi_add_dispatch. For this discussion, the important difference between the two is that the caller of _glapi_add_dispatch does *not* know what the dispatch offset will be at compile time. Because of this callers need to track the dispatch offset returned by _glapi_add_dispatch. http://marc.theaimsgroup.com/?t=111947074700001&r=1&w=2 The downside is that driver code then has to access the dispatch table two different ways. It accesses it using structure tags (e.g., exec->Begin) for functions with fixed offsets and via a remap table (e.g., exec[ remap->NewExtensionFunction ]) for functions without fixed offsets. Yuck! Using the macros allows both types of functions to be accessed identically. If a driver needs to set a pointer for Begin, it does 'SET_Begin(ctx, exec, my_begin_function)'. If it needs to set a pointer for NewExtensionFunction, it does 'SET_NewExtensionFunction(ctx, exec, my_NewExtensionFunction_function)'. Furthermore, if at some point in the future a static offset is assigned for NewExtensionFunction, only the macros need to change (instead of every single place that accesses a table for that function). This code differs slightly from the originally posted patches in that the CALL, GET, and SET marcos no longer take a context pointer as a parameter. Brian Paul had suggested that the remap table could be stored as a global since it would be set at CreateScreen time and would be constant for all contexts. This change reflects that feedback. http://marc.theaimsgroup.com/?t=112087194700001&r=1&w=2
* Change the dispatch offsets for the VertexAttrib*NV functions so they don'tBrian Paul2004-11-271-93/+174
| | | | | | | alias with the corresponding ARB functions. GL_ARB_vertex_shader (and OpenGL 2.0's) VertexAttrib functions don't alias with conventional vertex attributes, as GL_NV_vertex_program does. So, the ARB and NV version of VertexAttrib need to be distinct.
* VertexAttrib3svNV was incorrectBrian Paul2004-10-291-3/+3
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* Convert all calls using _glapi_Dispatch to use the new GL_CALL macro.Ian Romanick2004-05-271-24/+25
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* don't call glVertex functions directly, call _glapi_Dispatch->Vertex(), etcBrian Paul2004-01-211-20/+20
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* Add missing GLAPIENTRYKarl Schultz2003-12-041-1/+1
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* Merge vtx-0-2-branchKeith Whitwell2003-11-241-540/+146
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* Added GLAPIENTRY decorations for all first level OpenGL API function entryKendall Bennett2003-10-211-221/+221
| | | | | points so that the calling conventions will work correctly with the assembler stubs with the Open Watcom compiler.
* Silence compiler warnings about implicit casts or conversions by supplying ↵Karl Schultz2003-08-301-5/+5
| | | | explicit casts and/or tweaking constant and variable definitions.
* Merge Jose's documentation and core Mesa changes from embedded branchKeith Whitwell2003-07-171-3/+6
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* added GL_ARB_vertex_program functionsBrian Paul2003-05-101-4/+82
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* Pass 4th element correctly in loopback_VertexAttrib4svNVKeith Whitwell2003-04-051-2/+3
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* updated email addressesBrian Paul2002-10-291-2/+2
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* Add casts to quiet compiler warnings.Karl Schultz2002-10-171-3/+3
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* Removed api_compat stuff, there's a better way.Brian Paul2002-01-141-8/+10
| | | | Fixed FogCoord / SecondaryColor mix-ups in api_arrayelt.c
* add _compat_VertexAttrib4fNVKeith Whitwell2001-12-211-1/+2
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* Further help with dri libGL version skewKeith Whitwell2001-12-201-29/+31
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* vertex program check-inBrian Paul2001-12-141-1/+304
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* dispatch changes to minimize hassle with XFree86 libGLBrian Paul2001-12-041-25/+25
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* API dispath updatesBrian Paul2001-11-181-25/+25
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* more warning fixes (Karl Schultz)Brian Paul2001-09-141-85/+91
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* Set 'prefer_float_colors' true, now that tnl uses them natively.Keith Whitwell2001-05-101-2/+2
| | | | Apply Jeff Epler's optimization to ci spans as well, remove old code.
* Consistent copyright info (version number, date) across all files.Gareth Hughes2001-03-121-29/+27
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* missed a few color macro changesBrian Paul2001-01-021-8/+8
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* Removed fixed.h (GLfixed now in mtypes.h, fixed-pt macros in mmath.h)Brian Paul2001-01-021-17/+18
| | | | | Clean-up of color conversion macros. New mmath.h macros (IROUND, IFLOOR, ICEIL, FRAC) used in various places.
* Major rework of tnl moduleKeith Whitwell2000-12-261-2/+3
| | | | | | | New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.
* map glIndex* functions to glIndexi() (glIndexub was looping back to glIndexub)Brian Paul2000-11-271-16/+41
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* Fixed a couple of bugs that crept into last commitKeith Whitwell2000-11-241-1/+1
| | | | | | | - Eval not compiled correctly - Material colors computed incorrectly Reworked the VERT_TEX flags, now support upto 12 texture units in tnl.
* New files...Keith Whitwell2000-11-241-0/+1536