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* Avoid a crash when the user has enabled glVertex{,Attrib}Pointer but hasn'tAdam Jackson2006-01-191-2/+3
| | | | filled in a valid pointer for that attribute or vertex array.
* use ADD_POINTERS macro instead of (uintptr_t) castBrian Paul2005-11-251-8/+8
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* Fix recent problems with display lists and other parts of the code.Ian Romanick2005-08-051-0/+28
| | | | | | | | | | | | | | | | | | | | | | | | | | | | CALL_by_offset, SET_by_offset, and GET_by_offset all had various problems. The core issue is that parts of the device-independent code in Mesa assumes that all functions have slots in the dispatch table. This is especially true in the display list code. It will merrilly try to set dispatch pointers for glVertexAttrib1fARB even if GL_ARB_vertex_program is not supported. When the GET/SET/CALL macros are invoked, they would read a 0 from the remap table. The problem is that 0 is the dispatch offset for glNewList! One change is that the remap table is now initialized to be full of -1 values. In addtion, all of the *_by_offset marcos misbehave in an obvious way if the specified offset is -1. SET_by_offset will do nothing, GET_by_offset will return NULL, and CALL_by_offset, since it uses GET_by_offset, will segfault. I also had to add GL_EXT_blend_func_separate to the list of default extensions in all_mesa_extensions (src/mesa/drivers/dri/common/utils.c). Even though many drivers do not export this extension, glBlendFunc is internally implemented by calling glBlendFuncSeparate. Without this addition, glBlendFunc stopped working on drivers (such as mga) that do not export GL_EXT_blend_func_separate. There are still a few assertions / crashes in GL_ARB_vertex_program tests, but I don't think that these are related to any of my changes.
* remove fprintf()Brian Paul2005-07-191-2/+0
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* Wrap every place that accesses a dispatch table with a macro. A new script-Ian Romanick2005-07-181-424/+184
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | generated file, called src/mesa/glapi/dispatch.h, is added. This file contains three macros for each API function. It contains a GET, a SET, and a CALL. Each of the macros take a pointer to the context and a pointer to the dispatch table. In several threads on mesa3d-dev we discussed replacing _glapi_add_entrypoint with a new function called _glapi_add_dispatch. For this discussion, the important difference between the two is that the caller of _glapi_add_dispatch does *not* know what the dispatch offset will be at compile time. Because of this callers need to track the dispatch offset returned by _glapi_add_dispatch. http://marc.theaimsgroup.com/?t=111947074700001&r=1&w=2 The downside is that driver code then has to access the dispatch table two different ways. It accesses it using structure tags (e.g., exec->Begin) for functions with fixed offsets and via a remap table (e.g., exec[ remap->NewExtensionFunction ]) for functions without fixed offsets. Yuck! Using the macros allows both types of functions to be accessed identically. If a driver needs to set a pointer for Begin, it does 'SET_Begin(ctx, exec, my_begin_function)'. If it needs to set a pointer for NewExtensionFunction, it does 'SET_NewExtensionFunction(ctx, exec, my_NewExtensionFunction_function)'. Furthermore, if at some point in the future a static offset is assigned for NewExtensionFunction, only the macros need to change (instead of every single place that accesses a table for that function). This code differs slightly from the originally posted patches in that the CALL, GET, and SET marcos no longer take a context pointer as a parameter. Brian Paul had suggested that the remap table could be stored as a global since it would be set at CreateScreen time and would be constant for all contexts. This change reflects that feedback. http://marc.theaimsgroup.com/?t=112087194700001&r=1&w=2
* Port Mesa to build on a P64 platform (e.g., Win64). P64 platformsKarl Schultz2005-05-051-2/+2
| | | | | | | | use 64-bit pointers and 32-bit longs. So, operations like casting pointers to unsigned long and back to pointer won't work. glheader.h now includes files to define uintptr_t, which should instead be used for this sort of operation. It is an integer type that is the same size as a pointer.
* mesa-main-0-NULL.patch from Jeff MuizelaarKeith Whitwell2005-02-111-25/+25
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* Change the dispatch offsets for the VertexAttrib*NV functions so they don'tBrian Paul2004-11-271-125/+124
| | | | | | | alias with the corresponding ARB functions. GL_ARB_vertex_shader (and OpenGL 2.0's) VertexAttrib functions don't alias with conventional vertex attributes, as GL_NV_vertex_program does. So, the ARB and NV version of VertexAttrib need to be distinct.
* Bug #1682: Mesa core code that gets linked into DRI drivers should never callAdam Jackson2004-10-241-63/+262
| | | | through the GL API directly, but should instead use the GL_CALL macro.
* Convert all calls using _glapi_Dispatch to use the new GL_CALL macro.Ian Romanick2004-05-271-99/+98
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* GL_DOUBLE doesn't follow GL_FLOAT, fix indexing (Keith Harrison)Brian Paul2004-04-231-2/+2
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* fix some warningsBrian Paul2004-03-261-2/+2
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* fix incorrect texcoord attribute indexBrian Paul2004-02-241-1/+1
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* added some GLAPIENTRY keywords, minor clean-upsBrian Paul2004-02-241-82/+82
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* Yet another revision of _ae_update_state(). Issue both conventional ANDBrian Paul2004-02-241-82/+65
| | | | | generic vertex attribute commands, ignoring ctx->VertexProgram.Enabled since this function may be used during display list compilation.
* Fix the problem found with UT after I had added support for glVertexAttrib.Brian Paul2004-02-111-110/+568
| | | | | The problem came from using the _glapi_Dispatch->VertexAttrib*fvNV pointers since they can change from one glArrayElement call to the next.
* revert to version 1.18 for now to fix segfaults in some applicationsRoland Scheidegger2004-02-111-583/+110
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* Restore some of the previous code for handling conventional vertex attributesBrian Paul2004-02-091-341/+654
| | | | | | more efficiently. Remove switches/conditionals from vertex attribute wrappers. glMultiTexCoord is implemented in terms of glVertexAttrib.
* Updated to handle generic vertex attributes accessed vi glArrayElement().Brian Paul2004-02-081-220/+380
| | | | | In fact, handle all conventional vertex attributes in terms of generic attributes (execept for edge flags and color indexes).
* Add GLAPIENTRY function decorations for correct operation on Windows.Karl Schultz2004-01-281-9/+9
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* Add missing GLAPIENTRYKarl Schultz2003-12-041-1/+1
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* Merge vtx-0-2-branchKeith Whitwell2003-11-241-0/+3
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* GL_ARB_vertex_buffer_object working now, at least for non-indexedBrian Paul2003-09-171-3/+8
| | | | vertex arrays.
* Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.Ian Romanick2003-06-051-0/+1
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* Use ctx->Const.MaxTextureImageUnits and MaxTextureCoordUnits in more places.Brian Paul2003-05-011-4/+2
| | | | Misc vertex array / vertex program changes.
* First batch of code for GL_NV_fragment_program.Brian Paul2003-01-141-3/+3
| | | | | Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
* updated email addressesBrian Paul2002-10-291-2/+2
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* Header file clean-up:Brian Paul2002-10-241-2/+2
| | | | | | | | 1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
* Added ctx parameter to _mesa_debug()Brian Paul2002-06-151-2/+2
| | | | | | Added _mesa_printf() Updated SetDrawBuffer() function in all drivers (ala 4.0.3) Import 4.0.3/DRI changes.
* added some castsBrian Paul2002-04-191-2/+2
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* bring in changes from dri tcl branchKeith Whitwell2002-04-091-3/+3
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* Removed api_compat stuff, there's a better way.Brian Paul2002-01-141-28/+80
| | | | Fixed FogCoord / SecondaryColor mix-ups in api_arrayelt.c
* Remove warnings about the difference between function pointers andGareth Hughes2001-12-281-72/+75
| | | | (void *) pointers.
* Further help with dri libGL version skewKeith Whitwell2001-12-201-23/+31
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* Working implementation of glArrayElt that decomposes to regularKeith Whitwell2001-06-011-176/+168
| | | | glVertex/glNormal/etc calls.
* Consistent copyright info (version number, date) across all files.Gareth Hughes2001-03-121-11/+37
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* Major rework of tnl moduleKeith Whitwell2000-12-261-0/+284
New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.