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path: root/src/mesa/main/api_arrayelt.c
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* mesa: Directly include mfeatures.h in files that perform feature tests.Vinson Lee2011-01-071-0/+1
* mesa: Include mtypes.h in files that use gl_context struct.Vinson Lee2011-01-051-0/+1
* mesa: clean-up array element codeBrian Paul2010-10-281-190/+353
* mesa: glArrayElement support for integer-valued arraysBrian Paul2010-10-281-2/+215
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-6/+6
* mesa: Move src/mesa/glapi/dispatch.h to mesa.Chia-I Wu2010-02-251-1/+1
* glapi: Always build libglapi.a.Chia-I Wu2009-10-231-1/+0
* mesa/main: New feature FEATURE_arrayelt.Chia-I Wu2009-09-301-2/+16
* mesa: use _mesa_is_bufferobj()Brian Paul2009-08-121-1/+2
* mesa: use Elements() for loop limitBrian Paul2009-05-221-1/+1
* mesa: minor code clean-upBrian Paul2009-05-221-18/+19
* mesa: add explict float castsKeith Whitwell2008-09-211-48/+48
* Be more consistant with paths in #includes. Eventually, eliminate a bunch of...Brian2007-07-041-2/+2
* Prune incoming state to the atoms of interest. Hopefully this willKeith Whitwell2006-11-221-6/+14
* Another fixKeith Whitwell2006-11-221-0/+8
* More fixes, glean seems to run now.Keith Whitwell2006-11-211-2/+3
* Fix more typos.Keith Whitwell2006-11-211-2/+2
* Fix typos that meant vbos were never unmappedKeith Whitwell2006-11-201-4/+3
* Make sure vbo's are mapped before accessing their contents inKeith Whitwell2006-11-161-6/+89
* Add support for GL_APPLE_vertex_array_object. Several test programsIan Romanick2006-06-121-18/+18
* No longer alias generic vertex attribs with conventional attribs for GL_ARB_v...Brian Paul2006-04-251-12/+463
* Revert my change from 1.37 as being bogus (see ensuing list discussion forAdam Jackson2006-03-301-3/+2
* Init FogCoordFuncs[0..5] too, remove some unneeded #includesBrian Paul2006-03-171-3/+7
* remove another test for IN_DRI_DRIVERBrian Paul2006-03-171-36/+3
* Avoid a crash when the user has enabled glVertex{,Attrib}Pointer but hasn'tAdam Jackson2006-01-191-2/+3
* use ADD_POINTERS macro instead of (uintptr_t) castBrian Paul2005-11-251-8/+8
* Fix recent problems with display lists and other parts of the code.Ian Romanick2005-08-051-0/+28
* remove fprintf()Brian Paul2005-07-191-2/+0
* Wrap every place that accesses a dispatch table with a macro. A new script-Ian Romanick2005-07-181-424/+184
* Port Mesa to build on a P64 platform (e.g., Win64). P64 platformsKarl Schultz2005-05-051-2/+2
* mesa-main-0-NULL.patch from Jeff MuizelaarKeith Whitwell2005-02-111-25/+25
* Change the dispatch offsets for the VertexAttrib*NV functions so they don'tBrian Paul2004-11-271-125/+124
* Bug #1682: Mesa core code that gets linked into DRI drivers should never callAdam Jackson2004-10-241-63/+262
* Convert all calls using _glapi_Dispatch to use the new GL_CALL macro.Ian Romanick2004-05-271-99/+98
* GL_DOUBLE doesn't follow GL_FLOAT, fix indexing (Keith Harrison)Brian Paul2004-04-231-2/+2
* fix some warningsBrian Paul2004-03-261-2/+2
* fix incorrect texcoord attribute indexBrian Paul2004-02-241-1/+1
* added some GLAPIENTRY keywords, minor clean-upsBrian Paul2004-02-241-82/+82
* Yet another revision of _ae_update_state(). Issue both conventional ANDBrian Paul2004-02-241-82/+65
* Fix the problem found with UT after I had added support for glVertexAttrib.Brian Paul2004-02-111-110/+568
* revert to version 1.18 for now to fix segfaults in some applicationsRoland Scheidegger2004-02-111-583/+110
* Restore some of the previous code for handling conventional vertex attributesBrian Paul2004-02-091-341/+654
* Updated to handle generic vertex attributes accessed vi glArrayElement().Brian Paul2004-02-081-220/+380
* Add GLAPIENTRY function decorations for correct operation on Windows.Karl Schultz2004-01-281-9/+9
* Add missing GLAPIENTRYKarl Schultz2003-12-041-1/+1
* Merge vtx-0-2-branchKeith Whitwell2003-11-241-0/+3
* GL_ARB_vertex_buffer_object working now, at least for non-indexedBrian Paul2003-09-171-3/+8
* Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.Ian Romanick2003-06-051-0/+1
* Use ctx->Const.MaxTextureImageUnits and MaxTextureCoordUnits in more places.Brian Paul2003-05-011-4/+2
* First batch of code for GL_NV_fragment_program.Brian Paul2003-01-141-3/+3