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* vbo: Fix GLES2 glVertexAttrib.Chia-I Wu2010-12-081-26/+26
| | | | | | | | | Attribute 0 has no special meaning in GLES2. Add VertexAttrib4f_nopos for that purpose and make _es_VertexAttrib* call the new function. Rename _vbo_* to _es_* to avoid confusion. These functions are only used by GLES, and now some of them (_es_VertexAttrib*) even behave differently than vbo_VertexAttrib*.
* gles2: Add GL_EXT_texture_format_BGRA8888 supportKristian Høgsberg2010-10-071-1/+10
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* mesa: Update ES APIspec.xml.Chia-I Wu2010-09-161-9/+5
| | | | | | Enable some extensions now that the needed tokens are defined in GLES/glext.h and GLES2/glext.h. Update the prototype of MultiDrawArrays now that the prototype of _mesa_MultiDrawArraysEXT has been updated.
* mesa: Optimize get.c by using a table-driven approachKristian Høgsberg2010-05-111-7/+7
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* mesa: Move support for paletted textures to main/teximage.cKristian Høgsberg2010-04-281-2/+2
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* mesa: Handle GL_TEXTURE_GEN_STR_OES in _mesa_Enable()Kristian Høgsberg2010-04-281-3/+3
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* es: Prefix the get* functions with _es1/2 so they don't conflictKristian Høgsberg2010-04-271-7/+7
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* mesa: Move api_exec_es*.c into mesa/mainKristian Høgsberg2010-04-271-0/+4336
This requires renaming a few functions to have unique names so that they can all live within the same driver.