| Commit message (Collapse) | Author | Age | Files | Lines |
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This is made possible by making glapioffsets.h and glapidispatch.h
internal headers of glapi. They should only be included indirectly
through dispatch.h by mesa.
Signed-off-by: Chia-I Wu <[email protected]>
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dispatch.h is kept as a wrapper to glapidispatch.h.
Signed-off-by: Chia-I Wu <[email protected]>
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Signed-off-by: Chia-I Wu <[email protected]>
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This commit only adds the source files. It is supposed to replace the
remap table in DRI drivers.
Signed-off-by: Chia-I Wu <[email protected]>
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This currently doesn't include fixing up the cliptests in the assembly
paths to support ARB_depth_clamp, so enabling depth_clamp forces the C path.
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This reverts commit 17090cf3efb0db8fa01b502a9c0df27cbd1a67da.
We're reverting this because it causes ABI breakage with the X server.
Maybe re-attempt with another patch.
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There is a possbile race that _glapi_Context is reset by another thread
after it is tested in GET_CURRENT_CONTEXT but before it is returned. We
definitely do not want a lock here to solve the race. To have correct
results even under a race, no other threads should reset _glapi_Context
(or _glapi_Dispatch).
This patch adds a new global variable _glapi_SingleThreaded. Since
_glapi_Context or _glapi_Dispatch are no longer reset,
_glapi_SingleThreaded is tested instead, before accessing them.
DRI drivers compiled with this patch applied will not work with existing
libGL.so because of the missing new symbol. If this turns out to be a
real problem, this patch should be reverted.
Signed-off-by: Chia-I Wu <[email protected]>
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This re-introduces the race in _glapi_check_multithread, but avoids a
crash on windows.
Signed-off-by: Chia-I Wu <[email protected]>
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If multiple threads set/get a TSD at roughly same time for the first
time, glthread might (wrongly) initialize it more than once. This patch
solves the race by initializing context/dispatch TSDs early.
Acked-by: Ian Romanick <[email protected]>
Signed-off-by: Chia-I Wu <[email protected]>
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Multiple threads might call _glapi_check_multithread at roughly the same
time. It is possbile that all of them are wrongly regarded as firstCall
if there is no mutex. This bug causes xeglthreads to crash sometimes.
Acked-by: Ian Romanick <[email protected]>
Signed-off-by: Chia-I Wu <[email protected]>
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somehow, this change was missed on the last checkin
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- Added specifications for the extensions GL_APPLE_flush_buffer_range and
GL_APPLE_texture_range
- EXT_framebuffer_object.xml strangely held specifications for both
the GL_EXT_framebuffer_object extension and the GL_EXT_texture_array
extension. Split out the GL_EXT_texture_array data into its own
file.
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Conflicts:
src/mesa/main/dlist.c
src/mesa/vbo/vbo_save_api.c
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Propogate changes to enums.c back up to the python source.
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Conflicts:
docs/relnotes-7.6.html
progs/tests/Makefile
src/gallium/drivers/softpipe/sp_prim_vbuf.c
src/glx/x11/indirect.c
src/mesa/glapi/Makefile
src/mesa/glapi/dispatch.h
src/mesa/glapi/glapioffsets.h
src/mesa/glapi/glapitable.h
src/mesa/glapi/glapitemp.h
src/mesa/glapi/glprocs.h
src/mesa/main/dlist.c
src/mesa/main/enums.c
src/mesa/sparc/glapi_sparc.S
src/mesa/x86-64/glapi_x86-64.S
src/mesa/x86/glapi_x86.S
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This creates the new glProvokingVertexEXT() entrypoint.
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DO NOT HAND-EDIT GLX PROTOCOL FILES. Seriously. How can you miss the giant
comment at the top of the file?
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This is a (partial) backport of the signed texture format support in OGL 3.1.
Since it wasn't promoted from an existing extension roll our own.
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add new entrypoints, new texture format, etc
translate in texenvprogram.c for drivers using the mesa-generated tex env
fragment program
also handled in swrast, but not tested (cannot work due to negative texel
results not handled correctly)
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This rewrites the sparc GLAPI code so that it's PIC friendly and works
with all of the TLS/PTHREADS/64-bit/32-bit combinations properly.
As a result we can turn SPARC asm back on. Currently it's only
enabled on Linux, as that's the only place where I can test this
stuff out.
For the moment the cliptest SPARC asm routines are disabled as they
are non-working. The problem is that they use register %g7 as a
temporary which is where the threading libraries store the thread
pointer on SPARC. I will fix that code up in a future change as it's
a pretty important routine to optimize.
Like x86 we do the runtime patch as a pthread once-invoked initializer
in init_glapi_relocs().
Unlike x86, however, our GLAPI stubs on SPARC are just two instruction
sequences that branch to a trampoline and put the GLAPI offset into a
register. The trampoline is what we run-time patch. The stubs thus
all look like:
glFoo:
ba __glapi_sparc_foo_stub
sethi GLAPI_OFFSET(glFOO) * PTR_SIZE, %g3
This actually makes generate_entrypoint() a lot simpler on SPARC. For
this case in generate_entrypoint() we generate stubs using a 'call'
instead of the 'ba' above to make sure it can reach.
In order to get a proper tail call going here, in the unpatched case,
we do several tricks. To get the current PC, for example, we save the
return address register into a temporary, do a call, save the return
address register written by the call to another temporary, then
restore the original return address register value. This is to
avoid having to allocate a stack frame.
This is necessary for PIC address formation.
This new GLAPI scheme lets us get rid of the ugly SPARC GLAPI hacks in
__glXInitialize() and one_time_init().
Signed-off-by: David S. Miller <[email protected]>
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The script generates code like:
pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 80);
which causes the above mentioned warning. Add parenthesis around the
whole expression to fix it.
Signed-off-by: Tomas Carnecky <[email protected]>
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This trims down and cleans up imports.h and glheader.h quite a bit.
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