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path: root/src/mesa/glapi/glprocs.h
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* Some initial work for OpenGL 2.0: glStencilFunc/Op/MaskSeparate() functions.Brian Paul2005-01-121-178/+184
* Implement software ATI_fragment_shaderDave Airlie2004-12-191-178/+206
* silence a variety of warnings found with g++ 3.4.2Brian Paul2004-12-031-3/+3
* Change the dispatch offsets for the VertexAttrib*NV functions so they don'tBrian Paul2004-11-271-384/+384
* Use new _glapi_proc typedef instead of void * for function pointers.Brian Paul2004-11-271-2/+2
* renumber ARB_shader_objects and ARB_vertex_shader offsetsMichal Krol2004-10-281-44/+44
* add support for ARB_shader_objects and ARB_vertex_shaderMichal Krol2004-10-271-208/+292
* regenerate with correct scriptMichal Krol2004-10-271-961/+1859
* by karoshi - add support for ARB_shader objects and ARB_vertex_shaderMichal Krol2004-10-271-1859/+961
* added support for GL_ARB_draw_buffersBrian Paul2004-10-021-1423/+1425
* Modify glprocs.h to have two tables instead of one. The first tableIan Romanick2004-05-271-919/+1883
* Added support for EXT_blend_equation_separate / ATI_blend_equation_separate.Ian Romanick2004-01-271-0/+2
* generate the OpenGL 1.5 entrypointsBrian Paul2003-11-241-2/+21
* Added support for GL_IBM_multimode_draw_arrays.Ian Romanick2003-08-221-0/+2
* Implemented GL_ARB_occlusion_query (not 100% finalized).Brian Paul2003-06-131-0/+8
* moved from main/ to glapi/Brian Paul2003-06-101-0/+894