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* Major rip-up of internal function insertion interface. The oldmesa_6_3_1Ian Romanick2005-07-281-0/+2
| | | | | | | | | | | | | | | | | | | | | | _glapi_add_entrypoint has been replaced by a new routine called _glapi_add_dispatch. This new routine dynamically assignes dispatch offsets to functions added. This allows IHVs to add support for extension functions that do not have assigned dispatch offsets. It also means that a driver has no idea what offset will be assigned to a function. The vast majority of the changes in this commit account for that. An additional table, driDispatchRemapTable, is added. Functions not in the Linux OpenGL ABI (i.e., anything not in GL 1.2 + ARB_multitexture) has a fixed offset in this new table. The entry in this table specifies the offset in of the function in the real dispatch table. The internal interface was also bumped from version 20050725 to 20050727. This has been tested with various programs in progs/demos on: radeon (Radeon Mobility M6) r128 (Rage 128 Pro) mga (G400)
* Fix non-x86 specific builds. The changes from glTexImage3DEXT toIan Romanick2005-06-241-6/+6
| | | | | | | | | | | | | | | glTexImage3D that caused me so many problems during the re-development of the API scripts reared its ugly head again. This has been fixed by tracking the parameter string for each entry-point individually. This has the annoying side-effect that the names of the parameters in all aliases of a function must be the same or gl_apitemp.py will generate bad code. :( The changes in src/mesa/glapi/{gl_API.xml,glapitable.h} and src/glx/x11/* are caused by fixing the parameter names in various function aliases that didn't match. Reported by: Eric Anholt, Jacob Jansen
* Minor correction to EXT_framebuffer_object XML. Fix gl_table.py so that itIan Romanick2005-05-261-2/+2
| | | | generates the correct script name in the generated output.
* Add new entrypoints for GL_EXT_framebuffer_object.Brian Paul2005-02-081-3/+20
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* Refactor the code to emit multiple-inclusion protection toIan Romanick2005-01-281-3/+3
| | | | | | | | | FilterGLAPISpecBase. Since the size_h mode of glX_proto_size.py will be used to generate multiple header files, add an option to specify the define that is used for multiple-inclusion protection. The changes to the header files in this commit are just a side-effect of the changes to the Python scripts.
* Some initial work for OpenGL 2.0: glStencilFunc/Op/MaskSeparate() functions.Brian Paul2005-01-121-0/+3
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* Implement software ATI_fragment_shaderDave Airlie2004-12-191-0/+14
| | | | no error detection, slow, may not be 100% correct but a good start
* Added many (hopefully all) missing 'output="true"' attributes. AddedIan Romanick2004-12-131-1/+1
| | | | | | missing enum information for GL_EXT_cull_vertex and GL_SGIS_texture_color_mask. Added GL_SUN_mesh_array. Corrected the spelling of the "length" parameter to GetActiveUniformARB.
* Change the dispatch offsets for the VertexAttrib*NV functions so they don'tBrian Paul2004-11-271-29/+58
| | | | | | | alias with the corresponding ARB functions. GL_ARB_vertex_shader (and OpenGL 2.0's) VertexAttrib functions don't alias with conventional vertex attributes, as GL_NV_vertex_program does. So, the ARB and NV version of VertexAttrib need to be distinct.
* name parameter to glGetActiveAttribARB() should not be const.Brian Paul2004-10-281-1/+1
| | | | Added shaderobjects.c to sources file.
* renumber ARB_shader_objects and ARB_vertex_shader offsetsMichal Krol2004-10-281-47/+47
| | | | | to get BlendEquation have offset 710 fix param name lack with GetInfoLogARB
* fix DrawBufferARB entryMichal Krol2004-10-271-1/+1
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* by karoshi - add support for ARB_shader objects and ARB_vertex_shaderMichal Krol2004-10-271-6/+48
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* added support for GL_ARB_draw_buffersBrian Paul2004-10-021-1/+1
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* regenerated with license infoBrian Paul2004-08-251-3/+30
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* Added support for EXT_blend_equation_separate / ATI_blend_equation_separate.Ian Romanick2004-01-271-0/+1
| | | | | The internal driver interface was also changed to use BlendEquationSeparate instead of BlendEquation.
* don't include GL/gl.h, define GLAPIENTRYP if not definedBrian Paul2003-12-051-1/+3
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* Added GLAPIENTRY decorations for all first level OpenGL API function entryKendall Bennett2003-10-211-710/+710
| | | | | points so that the calling conventions will work correctly with the assembler stubs with the Open Watcom compiler.
* Added support for GL_IBM_multimode_draw_arrays.Ian Romanick2003-08-221-0/+2
| | | | | | | | Added non-static entrypoints and the name string for GL_SUN_multi_draw_arrays (identical to GL_EXT_multi_draw_arrays). Made add_newer_entrypoints (in src/mesa/main/context.c) table driven. This reduced the size of context.o by about 3KB.
* glPixelMap[f/ui/us]v()'s size parameter is GLsizei, not GLint.Brian Paul2003-08-191-3/+3
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* Implemented GL_ARB_occlusion_query (not 100% finalized).Brian Paul2003-06-131-0/+8
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* fix MapBufferARB() return typeBrian Paul2003-05-101-1/+1
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* alias ARB/NV program functions where possibleBrian Paul2003-04-211-79/+46
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* GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_NV_fragment_program ↵Brian Paul2003-03-291-0/+79
| | | | entrypoints
* added GL_EXT_stencil_two_side and GL_NV_fenceBrian Paul2002-09-061-0/+8
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* Implemented GL_EXT_multi_draw_arrays: glMultiDrawArraysEXT() and ↵Brian Paul2002-06-301-0/+2
| | | | glMultiDrawElementsEXT().
* Added GL_NV_point_sprite functions: glPointParameteri[v]NV().Brian Paul2002-05-291-0/+2
| | | | Removed dead ARB_window_pos functions (we alias the MESA_window_pos funcs).
* updated vertex program dispatchBrian Paul2002-05-271-80/+64
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* vertex program check-inBrian Paul2001-12-141-0/+64
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* dispatch changes to minimize hassle with XFree86 libGLBrian Paul2001-12-041-49/+49
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* added test implementation of GL_ARB_window_posBrian Paul2001-11-181-0/+16
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* API dispath updatesBrian Paul2001-11-181-61/+61
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* change glTexImage3D() internalFormat to GLenum to match other OpenGLsBrian Paul2001-03-261-1/+1
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* Enabled GL_EXT_secondary_color. Fixed a bunch of typos in the dlist.cBrian Paul2000-10-271-2/+19
| | | | | | | | and state.c file for plugging those functions into the dispatch table. Don't use Mesa 3.5 for DRI until SGI approves the new dispatch offsets. Commented-out references to ctx->FogMode and VB->Specular in FX driver. Minor clean-up in extensions.c Removed unused prototype in fog.h
* added tbuffer and compressed teximage extension functionsBrian Paul2000-05-181-2/+10
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* now generated with Python scriptBrian Paul2000-02-241-847/+557
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* fixed a few glitchesBrian Paul2000-02-231-4/+4
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* clean-upBrian Paul2000-02-121-7/+1
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* added code for all GL_MESA_window_pos functionsBrian Paul2000-02-111-2/+25
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* Committing in .Jouk Jansen2000-02-031-1/+5
| | | | | | | | Updates effective and needed for VMS only Modified Files: Mesa/src/descrip.mms Mesa/src/glapitable.h ----------------------------------------------------------------------
* fixed protos for glTexImage3DEXT and GetDetailTexFuncSGISBrian Paul2000-01-311-3/+3
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* updated commentsBrian Paul2000-01-281-2/+8
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* added more functionsBrian Paul1999-12-161-1/+6
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* added many more extension entry pointsBrian Paul1999-12-151-73/+327
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* implemented GL_ARB_tranpose_matrixBrian Paul1999-12-101-1/+8
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* added _GLAPI_EXTRA_SLOTS symbolBrian Paul1999-11-271-2/+4
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* initial revBrian Paul1999-11-251-0/+559