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* Add new entrypoints for GL_EXT_framebuffer_object.Brian Paul2005-02-081-3/+20
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* Refactor the code to emit multiple-inclusion protection toIan Romanick2005-01-281-3/+3
| | | | | | | | | FilterGLAPISpecBase. Since the size_h mode of glX_proto_size.py will be used to generate multiple header files, add an option to specify the define that is used for multiple-inclusion protection. The changes to the header files in this commit are just a side-effect of the changes to the Python scripts.
* Some initial work for OpenGL 2.0: glStencilFunc/Op/MaskSeparate() functions.Brian Paul2005-01-121-0/+3
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* Implement software ATI_fragment_shaderDave Airlie2004-12-191-0/+14
| | | | no error detection, slow, may not be 100% correct but a good start
* Change the dispatch offsets for the VertexAttrib*NV functions so they don'tBrian Paul2004-11-271-29/+58
| | | | | | | alias with the corresponding ARB functions. GL_ARB_vertex_shader (and OpenGL 2.0's) VertexAttrib functions don't alias with conventional vertex attributes, as GL_NV_vertex_program does. So, the ARB and NV version of VertexAttrib need to be distinct.
* renumber ARB_shader_objects and ARB_vertex_shader offsetsMichal Krol2004-10-281-45/+45
| | | | | to get BlendEquation have offset 710 fix param name lack with GetInfoLogARB
* fix DrawBuffersARB entryMichal Krol2004-10-271-1/+1
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* by karoshi - add support for ARB_shader objects and ARB_vertex_shaderMichal Krol2004-10-271-4/+46
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* added support for GL_ARB_draw_buffersBrian Paul2004-10-021-1/+1
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* regenerated with license infoBrian Paul2004-08-251-1/+28
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* Added support for EXT_blend_equation_separate / ATI_blend_equation_separate.Ian Romanick2004-01-271-0/+1
| | | | | The internal driver interface was also changed to use BlendEquationSeparate instead of BlendEquation.
* Added support for GL_IBM_multimode_draw_arrays.Ian Romanick2003-08-221-0/+2
| | | | | | | | Added non-static entrypoints and the name string for GL_SUN_multi_draw_arrays (identical to GL_EXT_multi_draw_arrays). Made add_newer_entrypoints (in src/mesa/main/context.c) table driven. This reduced the size of context.o by about 3KB.
* Implemented GL_ARB_occlusion_query (not 100% finalized).Brian Paul2003-06-131-0/+8
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* alias ARB/NV program functions where possibleBrian Paul2003-04-211-79/+46
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* GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_NV_fragment_program ↵Brian Paul2003-03-291-0/+79
| | | | entrypoints
* added GL_EXT_stencil_two_side and GL_NV_fenceBrian Paul2002-09-061-0/+8
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* Implemented GL_EXT_multi_draw_arrays: glMultiDrawArraysEXT() and ↵Brian Paul2002-06-301-0/+2
| | | | glMultiDrawElementsEXT().
* Added GL_NV_point_sprite functions: glPointParameteri[v]NV().Brian Paul2002-05-291-0/+2
| | | | Removed dead ARB_window_pos functions (we alias the MESA_window_pos funcs).
* updated vertex program dispatchBrian Paul2002-05-271-80/+64
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* vertex program check-inBrian Paul2001-12-141-0/+64
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* dispatch changes to minimize hassle with XFree86 libGLBrian Paul2001-12-041-48/+48
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* added test implementation of GL_ARB_window_posBrian Paul2001-11-181-0/+16
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* API dispath updatesBrian Paul2001-11-181-49/+49
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* Enabled GL_EXT_secondary_color. Fixed a bunch of typos in the dlist.cBrian Paul2000-10-271-0/+17
| | | | | | | | and state.c file for plugging those functions into the dispatch table. Don't use Mesa 3.5 for DRI until SGI approves the new dispatch offsets. Commented-out references to ctx->FogMode and VB->Specular in FX driver. Minor clean-up in extensions.c Removed unused prototype in fog.h
* added tbuffer and compressed teximage extension functionsBrian Paul2000-05-181-1/+9
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* bunch of dispatch and extension-related changesBrian Paul2000-02-241-822/+557
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* added code for all GL_MESA_window_pos functionsBrian Paul2000-02-111-7/+30
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* x86 assembly dispatchJosh Vanderhoof2000-01-161-1/+16
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* initial revBrian Paul1999-12-161-0/+786