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* GLX protocol fixes for glMap* functions (bug 8899)Brian Paul2006-11-221-2/+2
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* Fix bug #4681.Ian Romanick2006-10-111-7/+34
| | | | | | | | | | | | | | | | | glDeleteTextures and glDeleteTexturesEXT were erroneously listed as aliases of each other. For anything /except/ GLX protocol they are aliases. This set of changes allows functions that are functionally identical but have different GLX protocol to be listed as aliases. When building with GLX_INDIRECT_RENDERING set, different static functions are used. These functions determine whether the current context is direct rendering or not. If the context is direct rendering, the aliased function (e.g., glDeleteTextures in the case of glDeleteTexturesEXT) is called. If the context is not direct rendering, the correct GLX protocol is sent. For a deeper explanation of what is changed, please see: http://dri.freedesktop.org/wiki/PartiallyAliasedFunctions
* Add utility method client_supported_for_indirect.Ian Romanick2006-10-041-3/+10
| | | | | | | The new method client_supported_for_indirect is used to determine whether or not the client-side library supports the function for indirect rendering. The may or may not have associated protocol that needs to be generated (e.g., glVertexPointer does not, but glVertex3fv does).
* Change the 'count' for COMPRESSED_TEXTURE_FORMATS from "?" to "-1". ThisIan Romanick2005-10-031-0/+2
| | | | | | | | | | | signals to the script (glX_proto_size.py) that generates the server-side size functions that a handcoded query is needed to determine the data size. Also do s/FOG_COORD_SOURCE/FOG_COORD_SRC/. When initializing the count in glx_enum::__init__, cast the local property to int. Thanks to Python's dynamic typing, if this isn't done the type of stored count will be a string instead of an int.
* Mammoth update to the Python code generator scripts that live inIan Romanick2005-06-211-484/+298
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | src/mesa/glapi. Basically, the scripts that did simple things (like gl_offsets.py) were simple, and the scripts that did more complicated things (like glX_proto_send.py) were getting progressively more and more out of control. So, I re-write the foundation classes on which everything is based. One problem with the existing code is that the division between the GL API database representation and the way the output code is generated was either blury or nonexistant. The new code somewhat follows the Model-View-Controller pattern, minus the Controller. There is a distinct set of classes that model the API data, and there is a distinct set of classes that generate code from that data. One big change is in the class that represents GL functions (was glFunction, is now gl_function). There used to be an instance of this calls for each function and for each alias to that function. For example, there was an instance for PointParameterivSGIS, PointParameterivEXT, PointParameterivARB, and PointParameteriv. In the new code, there is one instance. Each instance has a list of entrypoint names for the function. In the next revision, this will allow a couple useful things. The script will be able to verify that the parameters, return type, and GLX protocol for a function and all it's aliases match. It will also allow aliases to be represented in the XML more compactly. Instead of repeating all the information, an alias can be listed as: <function name="PointParameterivARB" alias="PointParameterivEXT"/> Because the data representation was changed, the order that the alias functions are processed by the scripts also changed. This accounts for at least 2,700 of the ~3,600 lines of diffs in the generated code. Most of the remaining ~900 lines of diffs are the result of bugs *fixed* by the new scripts. The old scripts also generated code with some bugs in it. These bugs were discovered while the new code was being written. These changes were discussed on the mesa3d-dev mailing list back at the end of May: http://marc.theaimsgroup.com/?t=111714569000004&r=1&w=2 Xorg bug: 3197, 3208
* Refactor a bunch of common code from the "leaf" scripts to a new functions,Ian Romanick2005-04-181-4/+0
| | | | parse_GL_API, in gl_XML.py.
* Convert all Python scripts to use XML namespaces.Ian Romanick2005-04-181-18/+22
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* Refactor the handling of the '(true | false)' enumerated attributes.Ian Romanick2005-04-141-25/+5
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* Enable the generation of server-side __glGetBooleanv_size and relatedIan Romanick2005-03-171-9/+21
| | | | | | | | | | | | | | | | | | functions. There are two parts to this. First, a size element with a name "Get" is shorthand for having four separate size elements with names "GetIntegerv", "GetDoublev", "GetFloatv", and "GetBooleanv". Additionally, a count of "?" is treated specially. This causes a call to a handcoded function named "__gl<base name>_variable_size". This is *only* needed to support GL_COMPRESSED_TEXTURE_FORMATS. That enum can return a variable number of values depending how many compressed texture formats are supported by the implementation. Fix a problem with glGetProgram{Local,Env}Parameter[df]vARB, glAreProgramsResidentNV, and glGetVertexAttribivNV. These changes only affect code generated for the server-side. The changes to enum.c are caused by enums added for the server-side __glGetBooleanv_size functions.
* Minor refactoring and code tweaking. The only notable chage is thatIan Romanick2005-03-171-4/+3
| | | | | | | | FilterGLAPISpecBase::xref is replaced by FilterGLAPISpecBase::functions_by_name. The notable difference between the two is that ::functions_by_name includes all functions, whether they have an assigned offset or not. This feature will be useful (necessary) when more server-side code is generated.
* Generate GLX protocol for pixel single commands.Ian Romanick2005-02-091-3/+10
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* Small refactor. Add glXFunctionIterator, which derrives fromIan Romanick2005-02-021-7/+58
| | | | | | | | | | | | | glFunctionIterator and is used by GlxProto. The difference between the two iterator classes is that glXFunctionIterator skips functions that the GLX protocol code does not care about. Replace all the remaining occurances of glParameter::p_count_parameters and glFunction::count_parameters with the count_parameter_list. Add GlxProto::size_call to generate the C code to calculate 'compsize'. These trivially modify the generated code.
* Small refactor. Move several utility functions from glX_XML.py toIan Romanick2005-02-011-33/+0
| | | | | | | | | FilterGLAPISpecBase (in gl_XML.py). When these functions are used to emit common #define lines, the will automatically be undefined in FilterGLAPISpecBase::printFooter if header_tag is set (i.e., the file is a header file). These changes do not modify the generated code.
* Add GlxProto::createEnumFunction and add a 'context' parameter to theIan Romanick2005-02-011-2/+7
| | | | | | | | | | | | | | | | | | | glXEnumFunction constructor. The allows sub-classes of GlxProto to over-ride the concrete class used for glXEnumFunction. In addition to tracking p_count_parameters in glParameter, break the comma separated list of parameter names into a Python list called count_parameter_list. It is now possible to query if a name is the name of one of the count parameters just by comparing param.count_parameter_list.count(n) to zero. Eventually the remaining uses of p_count_parameters will be replaced with uses of count_parameter_list. Make sure that 'void *' parameters are handled correctly in glParameter::size_string. Add PrintGlxReqSize_h and PrintGlxReqSize_c. These classes emit prototypes and functions used on the server-side to determine the expected size of an incoming GL command.
* Properly annotate variable-length output parameters. Make sure that theIan Romanick2005-01-281-0/+8
| | | | | client-side code doesn't try to calculate the size of the output parameters. The server will tell the client how big it is.
* Slightly modify the meaning of the 'handcode' attribute in a 'glx' element.Ian Romanick2005-01-281-6/+23
| | | | | | | | | | | The attribute can now take one of 4 states. "false" (the default value) means that no handcoding is required for the function. "client" means that the function must be handcoded on the client-side only. "server" means that the function must be handcoded on the server-side only. "true" menas that the function must be handcoded on both the client-side and the server-side. Version 1.14 of glX_proto_send.py accidentally contained a line of this change.
* Add numerous 'get'-type functions to most of the enums supported by theIan Romanick2005-01-271-0/+1
| | | | | | | | | | | | | | | server-side GLX implementation. Correct the protocol for EXT_convolution. Several functions were incorrectly listed as 'sop' that should have been 'vendorpriv'. Remove TexParameter[if]v from the list of functions associated with TEXTURE_RESIDENT. The state associated with this enum is read-only. Sort the enums by value for each particular size. This ensures that the signature is the same no matter what the ordering is of the enums in the XML file. The side effect is that there are some extra changes in indirect_size.c.
* The 'mode' setting of a function within an 'enum' element is now used.Ian Romanick2005-01-271-6/+20
| | | | | | | | | | | | Parameters to glX_proto_size.py are now used to determine whether to emit either get-type function, set-type functions, or both. When only get-type functions are emitted, they can optionally alias set-type functions. This would be useful if, for example, the two types were in different source files. The real work to implement this is in SizeStubFunctionIterator class. All of the logic for which functions to iterate and in which order is implemented there.
* Add a "count" attribute to "enums" elements to set the default countIan Romanick2005-01-251-1/+1
| | | | | | | | | | | | used for "size" sub-elements. In the future the "count" attribute may be removed completely from "size" sub-elements, so gl_API.xml was also updated. Support was added for a (currently unused) "mode" attribute for "size" elements. Basically, functions are marked as either "get" or "set". This will be used in generating size functions for the server-side (where the "get" functions have to know how much data to return). It could also be used to help generate code for src/mesa/main/get.c.
* Remove glEnum::startElement, but refactor out some of the common code fromIan Romanick2005-01-241-7/+2
| | | | there and glXEnum::startElement to glEnum::process_attributes.
* Since only one of the places that used glXFunction::command_payload_lengthIan Romanick2005-01-241-28/+41
| | | | | | actually used both values, it was refactored into command_fixed_length and command_variable_length. glXFunction::offset_of_first_parameter was also added.
* Make sure that functions added to gl_API.xml that do not have any GLXIan Romanick2005-01-241-0/+26
| | | | | | | | section are marked as ignored. Also ignore any functions that don't have assigned dispatch offsets. Fold Adam Jackson's changes to indirect_size.c into the generator scripts so that they don't get lost. "DO NOT EDIT" really means "DO NOT EDIT". ;)
* Pixel oriented render functions are now generated by theIan Romanick2005-01-071-1/+85
| | | | | | glX_proto_send.py script. This eliminates ~600 lines of non-generated code. With proper compiler optimization settings, it also decreases the size of libGL.so by about 3KB.
* Added some comments and fixed typeos. Slightly refactored the wayIan Romanick2004-12-211-1/+71
| | | | | function parameters are iterated. There are no changes in the generated code.
* Move common GLX code to glX_XML.py. This will make adding glX_proto_recv.pyIan Romanick2004-12-031-0/+466
easier later on.