| Commit message (Collapse) | Author | Age | Files | Lines |
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All ES overlay sources have been merged into core Mesa. Not much is
left in sources.mak so merge it into Makefile.
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Remove sources that are feature-aware from the omit list. x86 -O0 build
is ~12KiB smaller afther making those sources feature-aware.
Also, remove get.c from the omit list as get_es[12].c have been merged
to it.
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Move glapi to src/mapi/{glapi,es1api,es2api}.
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This let's us drop stubs.c.
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This requires renaming a few functions to have unique names so that
they can all live within the same driver.
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We can now stop special casing glGetString() and drop specials_es*.c.
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Add/remove files that are unused/used to the omit list. Finally, they
should all be features that can be omitted.
Signed-off-by: Chia-I Wu <[email protected]>
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Unlike in OpenGL, GL_OES_texture_cube_map says that all coordinates are
changed the same time by the token GL_TEXTURE_GEN_STR_OES, and the
initial mode is GL_REFLECTION_MAP_OES.
Signed-off-by: Chia-I Wu <[email protected]>
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drawtex.c was listed in LOCAL_ES1_SOURCES twice. My mistake when
merging the patches.
Also, run gl_apitemp.py with -c to silence warnings and add target
"install".
Signed-off-by: Chia-I Wu <[email protected]>
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Signed-off-by: Chia-I Wu <[email protected]>
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This is primitive support for OpenGL ES. It uses a subset of mesa
sources to build libesXgallium.a and libesXapi.a, where X is 1 for
OpenGL ES 1.x, 2 for OpenGL ES 2.x. The static libraries serve the same
purpose as libmesagallium.a and libglapi.a do for OpenGL.
This is based on the work of opengl-es branch.
Signed-off-by: Chia-I Wu <[email protected]>
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