| Commit message (Collapse) | Author | Age | Files | Lines |
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Rewrite vertex and fragment programs so that we don't have to do any hacks on lower level.
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Prepare for wpos and fogc handling rewrite.
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Keep the original vertex program untouched because it may be needed after some state change for generating new r300 specific vertex program.
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the driver used to overwrite grf0 then use implicit move by send instruction
to move contents of grf0 to mrf1. However, we must not overwrite grf0 since
it's still used later for fb write.
Instead, do the move directly do mrf1 (we could use implicit move from another
grf reg to mrf1 but since we need a mov to encode the data anyway it doesn't
seem to make sense).
I think the dp_READ/WRITE_16 functions may suffer from the same issue.
While here also remove unnecessary msg_reg_nr parameter from the dataport
functions since always message register 1 is used.
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Thanks to branching, the state of c->current_const[i].index at the point
of emitting constant loads for this instruction may not match the actual
constant currently loaded in the reg at runtime. Fixes a regression in my
GLSL program for idr's class since b58b3a786aa38dcc9d72144c2cc691151e46e3d5.
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Port fixes to read buffer from front.
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Need to retrieve the bits from the rrb not from screen struct
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The _Enabled field isn't updated at the point that DrawBuffers is called,
and the Driver.Enable() function does the testing for stencil buffer
presence anyway.
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1. new PCI ids
2. fix some 3D commands on new chipset
3. fix send instruction on new chipset
4. new VUE vertex header
5. ff_sync message (added by Zou Nan Hai <[email protected]>)
6. the offset in JMPI is in unit of 64bits on new chipset
7. new cube map layout
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random output is bad
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It is possible to bind texture images of an incomplete mipmapped texture.
Software fallbacks in this case incorrectly tried to mmap the entire texture.
Additionally, add span functions for 1555 and 4444 formats.
This fixes crashes in piglit's fbo-readpixels test; unfortunately, the test
itself still fails - this needs to be investigated.
Signed-off-by: Nicolai Hähnle <[email protected]>
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This updates some of the clear code from Intel gives a 5x clearspd perf
for me here. played openarena also, not sure if the viewport changes
broke anything,
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it might still be misrendering not sure
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fgl_glxgears -fbo runs, though the gears don't look right yet.
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make sure to turn off when no texture is used in hw
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Stride == 0 means that we value for first vertex should be copied to every other vertices (e.g. constant color).
This fixes glean/vertProg1 and sauerbraten with enabled shaders.
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Even after fixing bugs in this code, it doesn't make me feel any cleaner.
Fixes piglit stencil-drawpixels.
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This state flag has been unused since the ffvertex_prog move to core.
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The problem is if we find out later we don't have any cmdbuf space but
we've already written the arrays to the DMA buffer object, we end up
emitting the current cmdbuf which has references to the current DMA object
we then send that to the hw and we can't reference the arrays we just emitted
to the old DMA buffer. things go bad, crash boom.
This can probably be tuned further + swtcl probably needs some fixes
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This moves a big chunk of the space checking code into libdrm so
it can be shared by the DDX.
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- don't limit vertex count if we are using indices
- max indices count is 65535 not 65536
- remove some comments that don't apply anymore
- remove unreachable code
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Conflicts:
src/mesa/main/dlist.c
src/mesa/vbo/vbo_save_api.c
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Fixes assertion failure when binding depth/stencil texture to FBO stencil
attachment.
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Failure to set the obj->Pointer back to null tripped up the assertion.
Bug #22428.
(cherry picked from commit 57a06d3a48c9af1067ec05e3ad96c58f4b9b99be)
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Fixes fighting between GPU and software rendering with TTM.
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We would have to build the program with the appropriate fog mode, and
also supply the fog coordinate if appropriate.
Bug #19413.
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While GEM covers this for execution it knows about, it doesn't know about
the batchbuffer we're preparing. Fixes piglit vbo-map-remap.c testcase.
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