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* Fix compile errors when DEBUG is defined.Ian Romanick2004-10-182-5/+5
* Fix t_vertex byte-ordering issues for PowerPC. This was tested with gearsIan Romanick2004-10-171-0/+20
* Fix hangs on big-endian (e.g., PowerPC) hardware.Ian Romanick2004-10-171-2/+1
* - FIX: flickeringNicolai Haehnle2004-10-1712-81/+274
* Fixed off by one errors in clipping.Ville Syrjala2004-10-161-2/+2
* Add code to support projective texturing and fix mixed enabling of textureEric Anholt2004-10-1611-270/+265
* Always turn on the TAM_DEBUG3=0x6 workaround on real r200s. It appears thatEric Anholt2004-10-161-2/+8
* Only build the MMX/SSE/SSE2 versions for ReadRGBASpan when the pixel formatIan Romanick2004-10-161-3/+12
* Fixed a few places that should have been using GET_SRC_PTR.Ian Romanick2004-10-151-3/+3
* Convert MGA driver to use new spantmp2.h interface.Ian Romanick2004-10-151-70/+27
* Huge dumb drop. State:Nicolai Haehnle2004-10-1513-59/+296
* Add support for optimized versions of the code underlying ReadPixelsIan Romanick2004-10-144-193/+607
* Add a license to this file. It was written on VA's watch, so they getKeith Whitwell2004-10-131-0/+29
* Added some documentation that I managed to figure out throughIan Romanick2004-10-131-17/+27
* Make the GL_RENDERER string include the actual chipset informationIan Romanick2004-10-131-8/+16
* Initial support for PowerPC specific code in Mesa and DRI drivers. DRIIan Romanick2004-10-131-3/+27
* Refactor the code in driGetRendererString a bit to make it easier toIan Romanick2004-10-131-15/+40
* Bug #1588: abort if no palette format matches. (Egbert Eich, Stefan Dirsch)Adam Jackson2004-10-131-0/+1
* Let's build again after the support for GL_ARB_draw_buffers was added.Philippe Houdoin2004-10-131-1/+1
* Fix a potential memory leak.Philippe Houdoin2004-10-131-1/+2
* Implement BGLView::CopyPixelsIn/Out().Philippe Houdoin2004-10-131-24/+137
* SWTC trick (disabled for now)Daniel Borca2004-10-123-0/+31
* SWTC trick, enabled new extensionsDaniel Borca2004-10-121-2/+32
* SWTC trickDaniel Borca2004-10-121-2/+44
* avoid the patch if Mesa_DXTn flag is setDaniel Borca2004-10-121-2/+2
* This statechange is vtx state, not tcl.Eric Anholt2004-10-091-1/+1
* Use the right FALLBACK macro for projtex so that projective textures actuallyEric Anholt2004-10-081-11/+7
* Add fallback debugging (R128_DEBUG=fall) output, and set DO_DEBUG=1 by defaultEric Anholt2004-10-084-13/+52
* Don't compile WriteMonoDepthSpan if HAVE_HW_DEPTH_SPANS is defined -- it won'tEric Anholt2004-10-081-0/+2
* Add support for NV_blend_square, and print errors if an unsupported blendEric Anholt2004-10-083-10/+27
* Massively cleaned up the code that calculates front/back/depth bufferIan Romanick2004-10-084-342/+126
* Apply Eric's stencil wrap patch (Eric Anholt)Alex Deucher2004-10-087-195/+147
* Add Roland Scheidegger's S3TC patch. This patch does not implement theEric Anholt2004-10-0723-23/+508
* Prevent Y-offset from exceeding valid range in texture upload code. ThisIan Romanick2004-10-071-0/+8
* Fix emitting fog without secondary color and vice-versa.Felix Kuehling2004-10-071-19/+46
* Convert tdfxDDInitExtensions to use driInitExtensions.Ian Romanick2004-10-061-43/+55
* put Rush in the list of supported HWDaniel Borca2004-10-051-3/+3
* stencil wrap works, either HW or SW (Ian Romanick)Daniel Borca2004-10-051-4/+1
* enable 2_0 extensionsDaniel Borca2004-10-051-0/+1
* Use the driFillInModes utility function.Ian Romanick2004-10-041-85/+32
* Also export fbconfigs with 0/0 depth/stencil modes. This fixes "driverIan Romanick2004-10-041-4/+6
* Add some Savage3D stencil documentation based on discussions during theIan Romanick2004-10-041-0/+15
* make clean should remove depend.bak too (Sérgio Moneiro Basto)Brian Paul2004-10-042-2/+3
* Set MaxTextureImageUnits and MaxTextureCoordUnits to match MaxTextureUnits.Ian Romanick2004-10-041-0/+2
* The alpha post-scale and the RGB post-scale were mistakenly reversed.Ian Romanick2004-10-041-5/+9
* Remove empty r128_vb.h.Eric Anholt2004-10-031-0/+0
* fix _DrawDestMask[0][0] typosBrian Paul2004-10-021-2/+2
* added support for GL_ARB_draw_buffersBrian Paul2004-10-0235-66/+66
* If an application cleared before any state had been emitted, that clear wouldEric Anholt2004-10-022-4/+9
* Convert Rage 128 over to t_vertex.c. While it's slightly slower (10% in ipers)Eric Anholt2004-10-0214-786/+195