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* i965: stop passing gl_shader_program to ↵Timothy Arceri2017-01-068-32/+13
| | | | | | | | | brw_assign_common_binding_table_offsets() We now get everything we need directly from gl_program so there is no need for this. Reviewed-by: Lionel Landwerlin <[email protected]>
* st/mesa/glsl/i965: move ShaderStorageBlocks to gl_programTimothy Arceri2017-01-061-1/+1
| | | | | | | | | | | | Having it here rather than in gl_linked_shader allows us to simplify the code. Also it is error prone to depend on the gl_linked_shader for programs in current use because a failed linking attempt will free infomation about the current program. In i965 we could be trying to recompile a shader variant but may have lost some required fields. Reviewed-by: Lionel Landwerlin <[email protected]>
* st/mesa/glsl/i965: set num_ssbos directly in shader_infoTimothy Arceri2017-01-062-6/+9
| | | | | | | Here we also remove the duplicate field in gl_linked_shader and always get the value from shader_info instead. Reviewed-by: Lionel Landwerlin <[email protected]>
* st/mesa/glsl/i965: move per stage UniformBlocks to gl_programTimothy Arceri2017-01-061-1/+1
| | | | | | | This will help allow us to store pointers to gl_program structs in the CurrentProgram array resulting in a bunch of code simplifications. Reviewed-by: Lionel Landwerlin <[email protected]>
* st/mesa/glsl/i965: set num_ubos directly in shader_infoTimothy Arceri2017-01-062-4/+4
| | | | | | | This also removes the duplicate field in gl_linked_shader, and gets num_ubos from shader_info instead. Reviewed-by: Lionel Landwerlin <[email protected]>
* st/mesa/glsl/i965: move ImageUnits and ImageAccess fields to gl_programTimothy Arceri2017-01-067-41/+23
| | | | | | | | | | | | | | | Having it here rather than in gl_linked_shader allows us to simplify the code. Also it is error prone to depend on the gl_linked_shader for programs in current use because a failed linking attempt will free infomation about the current program. In i965 we could be trying to recompile a shader variant but may have lost some required fields. We drop the memset on ImageUnits because gl_program is already created using rzalloc(). Reviewed-by: Lionel Landwerlin <[email protected]>
* i965: get InfoLog and LinkStatus via the pointer in gl_programTimothy Arceri2017-01-061-4/+4
| | | | Reviewed-by: Lionel Landwerlin <[email protected]>
* i965: get shared_size from shader_info rather than gl_shader_programTimothy Arceri2017-01-061-2/+2
| | | | Reviewed-by: Lionel Landwerlin <[email protected]>
* i965: stop depending on gl_shader_program for brw_compute_vue_map() paramsTimothy Arceri2017-01-061-1/+1
| | | | | | | | This removes another dependency on gl_shader_program from the codegen functions, this will help allow us to use gl_program for the CurrentProgram array rather than gl_shader_program. Reviewed-by: Lionel Landwerlin <[email protected]>
* i965: pass gl_program to the brw_*_debug_recompile() functionsTimothy Arceri2017-01-067-138/+125
| | | | | | | | | | | | | | Rather then passing gl_shader_program. The only field use was Name which is the same as the Id field in gl_program. For wm and vs we also make the functions static and move them before the codegen functions. This change reduces the codegen functions dependency on gl_shader_program. Reviewed-by: Lionel Landwerlin <[email protected]>
* i965: Print VS output VUE map in Vulkan too.Kenneth Graunke2017-01-052-3/+5
| | | | | | | We need to move this to the shared layer. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* i965: Fix last slot calculationsKenneth Graunke2017-01-051-3/+13
| | | | | | | | | | | | | | | | | | If the VUE map has slots at the end which the shader does not write, then we'd "flush" (constructing an URB write) on the last output it actually wrote. Then, we'd construct another SEND with EOT, but with no actual payload data. That's not legal. For example, SSO programs have clip distance slots allocated no matter what, but the shader may not write them. If it doesn't write any user defined varyings, then the clip distance slots will be the last ones. Found while debugging dEQP-VK.tessellation.shader_input_output.gl_position_vs_to_tcs_to_tes Cc: [email protected] Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* i965: add a kernel_features bitfield to intel screenIago Toral Quiroga2017-01-055-22/+59
| | | | | | | | | | | We can use this to track various features that may or may not be supported by the hw / kernel. Currently, we usually do this by checking the generation and supported command parser versions in various places thoughtout the driver code. With this patch, we centralize all these checks in just once place at screen creation time, then we just query the bitfield wherever we need to check if a particular feature is supported. Reviewed-by: Kenneth Graunke <[email protected]>
* i965/gen7: Enable OpenGL 4.0 in Haswell when supportedIago Toral Quiroga2017-01-052-1/+4
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* i965: get rid of brw->can_do_pipelined_register_writesIago Toral Quiroga2017-01-055-10/+10
| | | | | | Instead, check the screen field directly. Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Move the pipelined test for SO register access to the screenChris Wilson2017-01-054-73/+103
| | | | | | | | | | | | Moving the test to the screen places it alongside the other global HW feature tests that want to be shared between contexts. Also, we need to know if we support pipelined register writes at screen creation time so that we can tell if we can expose OpenGL 4.0 in gen7. Signed-off-by: Chris Wilson <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/disasm: remove printing hstride and width in align16 DF source regionsSamuel Iglesias Gonsálvez2017-01-051-4/+1
| | | | | Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* vec4: use DIM instruction when loading DF immediates in HSWSamuel Iglesias Gonsálvez2017-01-051-0/+9
| | | | | Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965: remove unused brwInitVtbl declarationTapani Pälli2017-01-041-5/+0
| | | | | | | function was removed by b3360d23ac1db61390b2ac8963756c6133ba6e23 Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* i965: remove brw_context dependency from intel_batchbuffer_init()Iago Toral Quiroga2017-01-043-28/+36
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* i965: make intel_batchbuffer_free() take a batchbuffer as argumentIago Toral Quiroga2017-01-043-6/+6
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* i965: make intel_batchbuffer_emit_dword() take a batchbuffer as argumentIago Toral Quiroga2017-01-042-12/+12
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Make intel_bachbuffer_reloc() take a batchbuffer argumentIago Toral Quiroga2017-01-043-15/+15
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* meta: Disable dithering during glGenerateMipmapChad Versace2017-01-031-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | Fixes tests 'dEQP-GLES3.functional.texture.mipmap.*.generate.rgba5551*' on Intel Broadwell 0x1616. The GL 4.5 spec describes the algorithm of glGenerateMipmap as: The contents of the derived images are computed by repeated, filtered reduction of the level base image. [...] No particular filter algorithm is required, though a box filter is recommended as the default filter. Consider a texture for which all pixels are identical at level 0. From the spec's description above, one may reasonably assume that the "filtered reduction" of level 0 produces a new miplevel for which again all pixels are identical. For any 2x2 subspan of identical pixels, it is difficult to see how the "filtered reduction" of that subspan can produce a pixel that differs from the source pixels. Dithering during _mesa_meta_GenerateMipmap() violated that reasonable assumption. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99210 Reviewed-by: Kenneth Graunke <[email protected]> Cc: [email protected]
* i965: Remove perf monitor/query backendRobert Bragg2017-01-036-1597/+1
| | | | | | | | | | | | | | | | | | | | In its current state the unified i965 backend for AMD_performance_monitor and INTEL_performance_query isn't able to report meaningful Observation Architecture metrics since we haven't so far had the necessary kernel support to fully configure the OA unit, nor the corresponding support for normalizing the counters into a form that can be usefully interpreted by application developers (as opposed to raw values that may, for example, scale by the number of EUs there are). So that we can focus on implementing just one of these extensions fully and since we anticipate some significant backend changes as we look to use a new kernel interface to configure the OA unit, this patch removes the current backend. This will simplify our ability to update the frontend infrastructure and backend interface before updating our support for performance counters. Signed-off-by: Robert Bragg <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vec4: enable ARB_gpu_shader_fp64 for HaswellIago Toral Quiroga2017-01-031-0/+3
| | | | Reviewed-by: Matt Turner <[email protected]>
* i965/vec4: adjust spilling costs for 64-bit registers.Iago Toral Quiroga2017-01-031-2/+13
| | | | Reviewed-by: Matt Turner <[email protected]>
* i965/vec4: prevent spilling of DOUBLE_TO_SINGLE destinationIago Toral Quiroga2017-01-031-0/+12
| | | | | | | | | | | | | | | | | | | | | FROM_DOUBLE opcodes are setup so that they use a dst register with a size of 2 even if they only produce a single-precison result (this is so that the opcode can use the larger register to produce a 64-bit aligned intermediary result as required by the hardware during the conversion process). This creates a problem for spilling though, because when we attempt to emit a spill for the dst we see a 32-bit destination and emit a scratch write that allocates a single spill register, making the intermediary writes go beyond the size of the allocation. Prevent this by avoiding to spill the destination register of these opcodes. Alternatively, we can avoid this by splitting the opcode in two: one that produces a 64-bit aligned result and one that takes the 64-bit aligned result as input and produces a 32-bit result from it. Reviewed-by: Matt Turner <[email protected]>
* i965/vec4: avoid spilling of registers that mix 32-bit and 64-bit accessIago Toral Quiroga2017-01-031-0/+24
| | | | | | | | | | | | | | | | | | | | When 64-bit registers are (un)spilled, we need to execute data shuffling code before writing to or after reading from memory. If we have instructions that operate on 64-bit data via 32-bit instructions, (un)spills for the register produced by 32-bit instructions will not do data shuffling at all (because we only see a normal 32-bit istruction seemingly operating on 32-bit data). This means that subsequent reads with that register using DF access will unshuffle data read from memory that was never adequately shuffled when it was written. Fixing this would require to identify which 32-bit instructions write 64-bit data and emit spill instructions only when the full 64-bit data has been written (by multiple 32-bit instructions writing to different offsets of the same register) and always emit 64-bit unspills whenever 64-bit data is read, even when the instruction uses a 32-bit type to read from them. Reviewed-by: Matt Turner <[email protected]>
* i965/vec4: support basic spilling of 64-bit registersIago Toral Quiroga2017-01-031-6/+28
| | | | | | | | | | | | | | | The current spilling code can't spill vgrf allocations larger than 1 but SIMD4x2 doubles require 2 vgrfs, so we need to permit this case (which is handled properly for DF data types by emitting 2 scratch messages and doing data shuffling). We accomplish this by not auto-disabling spilling for vgrf allocations with a size of 2, and then disable spilling on any register with an offset != 0B (which indicates array access). Disable spilling of partial DF reads/writes because these don't read/write data for both logical threads and our scratch messages for 64-bit data need data for both threads to be present. Reviewed-by: Matt Turner <[email protected]>
* i965/vec4: run scalarize_df() after spillingIago Toral Quiroga2017-01-031-0/+18
| | | | | | | | Spilling of 64-bit data requires data shuffling for the corresponding scratch read/write messages. This produces unsupported swizzle regions and writemasks that we need to scalarize. Reviewed-by: Matt Turner <[email protected]>
* i965/vec4: prevent src/dst hazards during 64-bit register allocationIago Toral Quiroga2017-01-031-1/+7
| | | | | | | | | | | | | | 8-wide compressed DF operations are executed as two separate 4-wide DF operations. In that scenario, we have to be careful when we allocate register space for their operands to prevent the case where the first half of the instruction overwrites the source of the second half. To do this we mark compressed instructions as having hazards to make sure that ther register allocators assigns a register regions for the destination that does not overlap with the region assigned for any of its source operands. Reviewed-by: Matt Turner <[email protected]>
* i965/vec4/scalarize_df: support more swizzles via vstride=0Iago Toral Quiroga2017-01-033-21/+51
| | | | | | | | | | | | | | | | By exploiting gen7's hardware decompression bug with vstride=0 we gain the capacity to support additional swizzle combinations. This also fixes ZW writes from X/Y channels like in: mov r2.z:df r0.xxxx:df Because DF regions use 2-wide rows with a vstride of 2, the region generated for the source would be r0<2,2,1>.xyxy:DF, which is equivalent to r0.xxzz, so we end up writing r0.z in r2.z instead of r0.x. Using a vertical stride of 0 in these cases we get to replicate the XX swizzle and write what we want. Reviewed-by: Matt Turner <[email protected]>
* i965/vec4/scalarize_df: do not scalarize swizzles that we can support nativelyIago Toral Quiroga2017-01-033-25/+112
| | | | | | | | | | | | | | Certain swizzles like XYZW can be supported by translating only the first two 64-bit swizzle channels to 32-bit channels. This happens with swizzles such that the first two logical components, when translated to 32-bit channels and replicated across the second dvec2 row, select the same channels specified by the 3rd and 4th logical swizzle components. Notice that this opens up the possibility that some instructions are not scalarized and can end up with XY or ZW 32-bit writemasks. Make sure we always scalarize in such cases. Reviewed-by: Matt Turner <[email protected]>
* i965/vec4: split instructions that read 64-bit interleaved attributesIago Toral Quiroga2017-01-031-2/+26
| | | | | | | | | | Stages that use interleaved attributes generate regions with a vstride=0 that can hit the gen7 hardware decompression bug. v2: - Make static the function and fix indent (Matt) Reviewed-by: Matt Turner <[email protected]>
* i965/vec4: dump subnr for FIXED_GRFIago Toral Quiroga2017-01-031-1/+1
| | | | | | | | This came in handy when debugging the payload setup for Tess Eval, since it prints correct subnr for attributes that can be loaded in the second half of a register. Reviewed-by: Matt Turner <[email protected]>
* i965/vec4/tes: consider register offsets during attribute setupIago Toral Quiroga2017-01-031-2/+2
| | | | Reviewed-by: Matt Turner <[email protected]>
* i965/vec4/tes: fix setup_payload() for 64bit data typesIago Toral Quiroga2017-01-031-1/+20
| | | | | | | | | | | | | | | | | | Use a width of 2 with 64-bit attributes. Also, if we have a dvec3/4 attribute that gets split across two registers such that components XY are stored in the second half of a register and components ZW are stored in the first half of the next, we need to fix regioning for any instruction that reads components Z/W of the attribute. Notice this also means that we can't support sources that read cross-dvec2 swizzles (like XZ for example). v2: don't assert that we have a single channel swizzle in the case that we have to fix up Z/W access on the first half of the next register. We can handle any swizzle that does not cross dvec2 boundaries, which the double scalarization pass should have prevented anyway. Reviewed-by: Matt Turner <[email protected]>
* i965/vec4/tes: fix input loading for 64bit data typesIago Toral Quiroga2017-01-031-17/+55
| | | | | | v2: use byte_offset() instead of offset() Reviewed-by: Matt Turner <[email protected]>
* i965/vec4/tcs: fix outputs for 64-bit dataIago Toral Quiroga2017-01-031-2/+29
| | | | | | v2: use byte_offset() instead of offset() Reviewed-by: Matt Turner <[email protected]>
* i965/vec4/tcs: fix input loading for 64-bit dataIago Toral Quiroga2017-01-031-4/+30
| | | | | | v2: use byte_offset() instead of offset() Reviewed-by: Matt Turner <[email protected]>
* i965/vec4/gs: fix input loading for 64bit dataSamuel Iglesias Gonsálvez2017-01-031-17/+34
| | | | | | | | | v2 (Iago): - Adapt 64-bit path to component packing changes. Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Signed-off-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/vec4: fix store output for 64-bit typesIago Toral Quiroga2017-01-031-2/+25
| | | | | | | | | We need to shuffle the data before it is written to the URB. Also, dvec3/4 need two vec4 slots. v2: use byte_offset() instead of offset(). Reviewed-by: Matt Turner <[email protected]>
* i965/vec4: fix attribute setup for doublesIago Toral Quiroga2017-01-031-7/+14
| | | | Reviewed-by: Matt Turner <[email protected]>
* i965/vec4: fix indentation in lower_attributes_to_hw_regs()Iago Toral Quiroga2017-01-031-8/+8
| | | | Reviewed-by: Matt Turner <[email protected]>
* i965/vec4: make emit_pull_constant_load support 64-bit loadsIago Toral Quiroga2017-01-032-55/+50
| | | | | | | | | | | This way callers don't need to know about 64-bit particularities and we reuse some code. v2: - use byte_offset() instead of offset() - only mark the surface as used once Reviewed-by: Matt Turner <[email protected]>
* i965/vec4: fix move_push_constants_to_pull_constants() for 64-bit dataIago Toral Quiroga2017-01-031-4/+19
| | | | | | v2: adapt to changes in offset() Reviewed-by: Matt Turner <[email protected]>
* i965/vec4: fix indentation in move_push_constants_to_pull_constants()Iago Toral Quiroga2017-01-031-30/+30
| | | | Reviewed-by: Matt Turner <[email protected]>
* i965/vec4: fix move_uniform_array_access_to_pull_constant() for 64-bit dataIago Toral Quiroga2017-01-031-2/+18
| | | | | | v2: adapt to changes in offset() Reviewed-by: Matt Turner <[email protected]>
* i965/vec4: fix scratch writes for 64bit dataIago Toral Quiroga2017-01-031-9/+55
| | | | | | | | | | Mostly the same stuff as usual: we ned to shuffle the data before we write and we need to emit two 32-bit write messages (with appropriate 32-bit writemask channels set) for a full dvec4 scratch write. v2: use byte_offset() instead of offset(). Reviewed-by: Matt Turner <[email protected]>