| Commit message (Collapse) | Author | Age | Files | Lines |
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Currently the test link uses -lGL to define the glapi symbols.
This makes it impossible to build DRI drivers on systems without
Mesa installed and without building the libGL from the Mesa tree
first.
Some automated build systems trigger this problem.
This commit removes -lGL and instead adds a dummy implementation of
glapi to dri_test.c
This, along with Kristian's commit, should fix all known regressions
due to the addition of unresolved symbol checking.
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This will make sure we pick up libdrm_$(chipset).so from the right place.
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We're still abusing the flags by putting them where our driver stores
ctx->NewState changes. Making them into more restricted state change
flags would be a project for later.
Fixes a failure where calling intel_draw_buffer() too often would trip
up Mesa assertions about when Mesa state could get changed, when it hadn't.
Bug #27034.
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Using just mv may cause prompts on some systems/configurations.
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This is a different approach to solving this problem that the patch
I previously posted, and unlike that, should not cause any problems.
Right now undefined symbols in DRI drivers will still allow the
build to succeed.
As a result, people modifying drivers they cannot test risk creating
unloadable drivers with no easy way of automatically avoiding it.
For instance, the modifications to nv50 for context transfers caused
such an issue recently.
Unfortunately, just adding -Wl,--no-undefined doesn't work, because
the DRI drivers depend on glapi symbols, but do not depend on
libGL.so.1
Adding -lGL is not the correct solution since DRI drivers are not loaded
just by libGL, but also by X and possibly by other clients.
So, this patch simply tries to build an executable linked to the DRI
driver and to libGL.
If the DRI driver contains any undefined symbols not satisfied by its
dependencies or by libGL, this will fail.
This solution does not alter the built drivers, and does not significantly
slow down the build process.
All classic DRI drivers as well as all the Gallium drivers with configure
options compiled successfully with this change.
Thanks to Xavier Chantry <[email protected]> and
Michel Daenzer <[email protected]> for helping with this.
Signed-off-by: Luca Barbieri <[email protected]>
Acked-by: Brian Paul <[email protected]>
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Rejecting all doesn't seem to be helping get the pipeline lit up.
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It appears that the thing that was killing VS threads was the
gratuitous NOP that replaced the gratuitous jump from OPCODE_END to
the nearby OPCODE_END implementation. With that gone, we can move on
to the rest of the pipeline.
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Just emit the URB write at END time. Subroutine code that sits after
OPCODE_END won't be executed since we've ended the thread at the point
that the URB write is done.
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Otherwise, we may not get the FFTID set up which would break freeing
of resources.
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The hope is to later take advantage of the reduced constant usage to
free up regs. This only covers the GLSL path at the moment, because
the brw_wm_emit path doesn't get the information as to whether a float
value is a constant or a uniform.
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I keep finding the desire to force this path to debug it instead of
cooking up goofy-looking testcases to do so.
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Tested with piglit glsl-fs-sqrt-branch, fp-cmp.vpfp.
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Fixes #27213.
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Simply use the libglapi.a archive instead of individual .o files.
Fixes the non-debug build.
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same.
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Fixes broken intermediate frames when a window is being resized
(regression caused by 878eef8c4).
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Conflicts:
src/gallium/drivers/cell/ppu/cell_screen.c
src/mesa/state_tracker/st_cb_drawpixels.c
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Emit sizes prediction didn't account for render splitting in
hwtnl path.
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Flush in middle of rendering in KMS is not allowed because
buffers are discarded in flush.
Fixes crash when emiting split indices with RADEON_DEBUG=all.
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Flush after transition would emit wrong state that could cause
wrong state emited for pending rendering operation.
Fixes wan once from extrement tuxracer that is using per vertex
materials.
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Based on a patch from Tom Fogal.
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The assertion is checking that the low-order bits of offset are not
set. It does this by anding the inverted offset mask with the
offset. This is clearly intended to be a bit-wise "invert".
Fixes bug #25984.
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The assertion is checking that the low-order bits of offset are not
set. It does this by anding the inverted offset mask with the
offset. This is clearly intended to be a bit-wise "invert".
Fixes bug #25984.
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The default viewport is the window rectangle, which is set up by
_mesa_make_current(). To be able to do that we need to get the
window dimension (and buffers) first, so we have to call
intel_prepare_render() before we can call into _mesa_make_current().
Fixes #26676 and #26678.
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__NOT_HAVE_DRM_H is a like a feature, defined by default on specific platforms
and allows to be defined externally as well.
__NOT_HAVE_DRM_H should only be used by xserver and mesa swrast_dri drivers
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Swizzling needs the destination surface in VRAM, but the subsequent
rendering operations making use of it are likely to not care. Fire the
ring after validation to leave the memory manager more room for
maneuvering.
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nouveau reallocated the mipmap tree on every MIN_FILTER call to account
for mipmap change. We only need to do this if the texture does not fit
in the existing mipmap tree. This gives a big performance boost for a
game like bzflag which changes MIN_FILTER all the time for its font
rendering.
Signed-off-by: Xavier Chantry <[email protected]>
Signed-off-by: Francisco Jerez <[email protected]>
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The default viewport is the window rectangle, which is set up by
_mesa_make_current(). To be able to do that we need to get the
window dimension (and buffers) first, so we have to call
intel_prepare_render() before we can call into _mesa_make_current().
Fixes #26676 and #26678.
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The pitch is not really an inherent part of the miptree, since it's
not part of any of the layout calculations, and it's dictated by the
libdrm-allocated region pitch now.
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