| Commit message (Collapse) | Author | Age | Files | Lines |
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Trivial.
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Matt, Jason, and I haven't found this useful in a long time.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Jordan Justen <[email protected]>
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As of this commit, nothing actually needs the brw_context.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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This way we can stop doing is_gles3 checks inside of the compiler.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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Previously, these were pulled out of the GL context conditionally based on
whether we were running ff/ARB or a GLSL program. Now, we just pass them
in so that the visitor doesn't have to grab them itself.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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Previously, we were pulling it from brw->do_rep_send
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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Previously, each shader took 3 shader time indices which were potentially
at arbirary points in the shader time buffer. Now, each shader gets a
single index which refers to 3 consecutive locations in the buffer. This
simplifies some of the logic at the cost of having a magic 3 a few places.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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This creates the options at screen cration time and then we just copy them
into the context at context creation time. We also move is_scalar to the
brw_compiler structure.
We also end up manually setting some values that the core would have set by
default for us. Fortunately, there are only two non-zero shader compiler
option defaults that we aren't overriding anyway so this isn't a big deal.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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While we're at it, we'll drop the note about 10-20% performance loss.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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We never used the fact that it was variadic anyway.
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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v2: Do bufmgr set_debug and set_aub_dump at screen time as well.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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v2 (Ken): Make shader_debug_log a printf-like function.
v3 (Jason): Add a void * to pass the brw_context through
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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We were initializing it in each subclasses' constructors for some
reason.
Reviewed-by: Jordan Justen <[email protected]>
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Coverity sees the if (mode >= BRW_PRIM_OFFSET (128)) test and assumes
that the else-branch might execute for mode to up 127, which out be out
of bounds.
Reviewed-by: Jordan Justen <[email protected]>
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Coverity sees that the functions immediately below the new assertions
dereference these pointers, but is unaware that an ENDIF always follows
an IF, etc.
Reviewed-by: Jordan Justen <[email protected]>
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If the stride is 0, the source is a uniform and we should not modify the
stride.
Cc: "10.6" <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91047
Reviewed-by: Kenneth Graunke <[email protected]>
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On gen9+ MOCS is an index into a table. It is 7 bits, and AFAICT, bit 0 is for
doing encrypted reads.
I don't recall how I decided to do this for BXT. I don't know this patch was
ever needed, since it seems nothing is broken today on SKL. Furthermore, this
patch may no longer be needed because of the ongoing changes with MOCS setup. It
is what is being used/tested, so it's included in the series.
The chosen values are the old values left shifted. That was also an arbitrary
choice.
v2: Use shift in MOCS to make it clear what we're doing. (Ken)
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Already handled in the Makefile which includes the drivers/x11 subdir.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Cc: Brian Paul <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Acked-by: Jose Fonseca <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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This was originally only used by the vertex shader, but it's now used by
the geometry shader as well, and will also eventually be used for
tessellation control and evaluation shaders.
I suspect it will be easier to find in a file named after the concept.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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This implements a workaround (exact excerpt as a comment in the code). The docs
specify [clearly, after you struggle for a while] that the offset isn't relative
to state base. This actually makes sense. This fixes hangs on SKL.
Buffer #0 is meant to be used for normal uniforms.
Buffer #1 is typically used for gather constants when using RS.
Buffer #1-#3 could be used to push a bunch of UBO data which would just be
somewhere in memory, and not relative to the dynamic state.
NOTE: I've moved away from the ternary operator for the new gen9 conditions.
Admittedly it's probably not great to do this, but I really want to fix this all
up in the subsequent patch and doing it here makes that diff a lot nicer. I want
to split out the gen8/9 code to make the function a bit more readable, but to
keep this easily cherry-pickable I am doing this fix first. If we decide not to
merge the cleanup patch then I can revisit this.
Cc: "10.5 10.6" <[email protected]>
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Tested-by: Valtteri Rantala <[email protected]>
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The original code meant to do this, but was only checking num_samples == 1 to
figure out if a surface was fast clear capable. However, we can allocate single
sample miptrees with num_samples == 0 (when it's an internally created buffer).
This fixes a bunch of the piglit tests on gen8. Other gens should have been
fine.
Here is the order of events that allowed this to slip through:
t0: I wrote halign patches and tested them. These alignment assertions are for
gen8 fast clear surfaces, basically.
t1: I pushed bogus perf patch which made fast clears never happen
t2: Reworked halign patches based on Chad's feedback and introduced the bug this
patch fixes.
t2.5: I tested reworked patches, but assertion wasn't hit because of t1.
t3. Matt fixed issue in t1 which made fast clears happen here:
commit 22af95af8316f2888a3935cdf774ff0997b3dd42
Author: Matt Turner <[email protected]>
Date: Thu Jun 18 16:14:50 2015 -0700
i965: Add missing braces around if-statement.
This logic should match that of the v1 of my halign patch series.
Cc: Kenneth Graunke <[email protected]>
Cc: Matt Turner <[email protected]>
Reported-by: Kenneth Graunke <[email protected]>
Signed-off-by: Ben Widawsky <[email protected]>
Tested-by: Mark Janes <[email protected]>
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Fixes a performance problem caused by commit b639ed2f.
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90895
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Although we don't support SIMD32, krh pointed out that the left shift
by 32 is undefined by C/C++ for 32-bit integers.
Suggested-by: Kristian Høgsberg <[email protected]>
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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We can't use sampler messages with gradient information (like
sample_g or sample_d) to deal with this scenario because according
to the PRM:
"The r coordinate and its gradients are required only for surface
types that use the third coordinate. Usage of this message type on
cube surfaces assumes that the u, v, and gradients have already been
transformed onto the appropriate face, but still in [-1,+1] range.
The r coordinate contains the faceid, and the r gradients are ignored
by hardware."
Instead, we should lower this to compute the LOD manually based on the
gradients and use a different sample message that takes the computed
LOD instead of the gradients. This is already being done in
brw_lower_texture_gradients.cpp, but it is restricted to shadow
samplers only, although there is a comment stating that we should
probably do this also for samplerCube and samplerCubeArray.
Because of this, both dEQP and Piglit test cases for textureGrad with
cube maps currently fail.
This patch does two things:
1) Activates the texturegrad lowering pass for all cube samplers.
2) Corrects the computation of the LOD value for cube samplers.
I had to do 2) because for cube maps the calculations implemented
in the lowering pass always compute a value of rho that is twice
the value we want (so we get a LOD value one unit larger than we
want). This only happens for cube map samplers (all kinds). I am
not sure about why we need to do this, but I suspect that it is
related to the fact that cube map coordinates, when transported
to a specific face in the cube, are in the range [-1, 1] instead of
[0, 1] so we probably need to divide the derivatives by 2 when
we compute the LOD. Doing that would produce the same result as
dividing the final rho computation by 2 (or removing a unit
from the computed LOD, which is what we are doing here).
Fixes the following piglit tests:
bin/tex-miplevel-selection textureGrad Cube -auto -fbo
bin/tex-miplevel-selection textureGrad CubeArray -auto -fbo
bin/tex-miplevel-selection textureGrad CubeShadow -auto -fbo
Fixes 10 dEQP tests in the following category:
dEQP-GLES3.functional.shaders.texture_functions.texturegrad.*cube*
Reviewed-by: Ben Widawsky <[email protected]>
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Enable GL_ARB_framebuffer_no_attachments in i965 for Gen7 and higher.
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Kevin Rogovin <[email protected]>
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Ensure that the GPU spawns the fragment shader thread for those
fragment shaders with atomic buffer access.
Reviewed-by: Tapani Pälli <[email protected]>
Signed-off-by: Kevin Rogovin <[email protected]>
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Change references to gl_framebuffer::Width, Height, MaxNumLayers
and Visual::samples to use the _mesa_geometry_ convenience functions
for those places where the geometry of the gl_framebuffer is needed
(in contrast to the geometry of the intersection of the attachments
of the gl_framebuffer).
This patch is to pave the way to enable GL_ARB_framebuffer_no_attachments
on Gen7 and higher in i965.
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Kevin Rogovin <[email protected]>
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Disabling miptails fixed the buffer corruption happening in FBO
which use YF/YS tiled renderbuffer or texture as color attachment.
Spec recommends disabling mip tails only for non-mip-mapped surfaces.
But, without disabling miptails I couldn't get correct data out of
mipmapped YF/YS tiled surface.
We need better understanding of miptails before start using them.
For now this patch helps move things forward.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
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Patch sets the alignments for texture and renderbuffer surfaces.
V3: Make changes inside horizontal_alignment() and
vertical_alignment() (Topi)
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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Makes no functional changes in the code.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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This function will be utilised in later patches.
V2: Make both pointers constants (Topi)
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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This patch sets the tiled resource mode for texture and renderbuffer
surfaces.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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Previously when setting up the sample instruction for an indirect
sampler the vec4 backend was directly passing the pseudo opcode's
src0. However vec4_visitor::visit(ir_texture *) doesn't set the
texture operation's src0 -- it's left as BAD_FILE, which when
translated into a brw_reg gives the null register. In brw_SAMPLE,
gen6_resolve_implied_move() inserts a MOV from the inst->base_mrf and
sets the src0 appropriately. The indirect sampler case did not have a
call to gen6_resolve_implied_move().
The fs backend avoids this because the platforms that support dynamic
indexing of samplers (IVB+) have been converted to not use the
fake-MRF hack, and instead send from proper GRFs.
This patch makes it call gen6_resolve_implied_move before setting up
the indirect message. This is similar to what is done for constant
sampler numbers in brw_SAMPLE.
The Piglit tests for sampler array indexing didn't pick this up
because they were using a texture with a solid colour so it didn't
matter what texture coordinates were actually used. The tests have now
been changed to be more thorough in this commit:
http://cgit.freedesktop.org/piglit/commit/?id=4f9caf084eda7
With that patch the tests for gs and vs are currently failing on
Ivybridge, but this patch fixes them. There are no other changes to a
Piglit run on Ivybridge.
On Skylake the gs tests were failing even without the Piglit patch
because Skylake needs the source registers to work correctly in order
to send a message header to select SIMD4x2 mode.
(The explanation in the commit message is partially written by Matt
Turner)
Tested-by: Anuj Phogat <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This function was trying to align the width and height to a multiple
of the block size for compressed textures. It was using align_w/h as a
shortcut to get the block size as up until Gen9 this always happens to
match. However in Gen9+ the alignment values are expressed as
multiples of the block size so in effect the alignment values are
always 4 for compressed textures as that is the minimum value we can
pick. This happened to work for most compressed formats because the
block size is also 4, but for FXT1 this was breaking because it has a
block width of 8.
This fixes some Piglit tests testing FXT1 such as
spec@3dfx_texture_compression_fxt1@fbo-generatemipmap-formats
Reviewed-by: Nanley Chery <[email protected]>
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in case of glTexImage{1,2,3}D(). Texture has already been allocated
at this point and we have no data to upload. With out this patch,
with create_pbo = true, we end up creating a temporary pbo and then
uploading uninitialzed texture data.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Neil Roberts <[email protected]>
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After recent addition of pbo testing in piglit test getteximage-luminance,
it fails on i965. This patch makes a sub test pass.
Signed-off-by: Anuj Phogat <[email protected]>
Cc: <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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intel_miptree_map_movntdqa()
We have an assert() in intel_miptree_map_movntdqa() which expects
the pitch to be 16 byte aligned.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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This helped find the incorrect HALIGN values from the previous patches.
v2: Add PRM references for assertions (Chad)
v3: Remove duplicated part of commit message, assert num_samples > 1, instead of
num_samples > 0. (Chad)
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Just like the previous patch, but for the GEN9 constraints.
v2:
bugfix: Gen9 HALIGN was being set for all miptree buffers (Chad). To address
this, move the check to where the gen8 check is, and do the appropriate
conditional there.
v3:
Remove stray whitespace introduced in v2 (Chad)
Rework comment to show AUX_CCS and AUX_MCS specifically. Remove misworded part
about gen7 (Chad).
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]> (v1)
Reviewed-by: Jordan Justen <[email protected]> (v1)
Reviewed-by: Chad Versace <[email protected]>
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This restriction was attempted in this commit:
commit 47053464630888f819ef8cc44278f1a1220159b9
Author: Anuj Phogat <[email protected]>
Date: Fri Feb 13 11:21:21 2015 -0800
i965/gen8: Use HALIGN_16 if MCS is enabled for non-MSRT
However, the commit itself doesn't achieve the desired goal as determined by the
asserts which the next patch adds. mcs_mt is NULL (never set) we're in the
process of allocating the mcs_mt miptree when we get to this function. I didn't
check, but perhaps this would work with blorp, however, meta clears allocate the
miptree structure (which AFAICT needs the alignment also) way before it
allocates using meta clears where the renderbuffer is allocated way before the
aux buffer.
The restriction is referenced in a few places, but the most concise one [IMO]
from the spec is for Gen9. Gen8 loosens the restriction in that it only requires
this for non-msrt surface.
When Auxiliary Surface Mode is set to AUX_CCS_D or AUX_CCS_E, HALIGN 16 must
be used.
With the code before the miptree layout flag rework (patches preceding this),
accomplishing this workaround is very difficult.
v2:
bugfix: Don't set HALIGN16 for gens before 8 (Chad)
v3:
non-trivial rebase
Signed-off-by: Ben Widawsky <[email protected]>
Cc: Neil Roberts <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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