| Commit message (Collapse) | Author | Age | Files | Lines |
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Now that there is no difference between the enums that represent
vertex outputs and fragment inputs, there's no need for a conversion
function. But we still need to be able to detect when a given vertex
output has no corresponding fragment input. So it is replaced by a
new function, _mesa_varying_slot_in_fs(), which tells whether the
given varying slot exists as an FS input or not.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Tested-by: Brian Paul <[email protected]>
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This patch makes the following search-and-replace changes:
gl_vert_result -> gl_varying_slot
VERT_RESULT_* -> VARYING_SLOT_*
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Tested-by: Brian Paul <[email protected]>
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This patch updates the bitfields brw_context::wm.input_size_masks,
tracker::size_masks, and brw_wm_prog_key::proj_attrib_mask, all of
which are indexed by gl_frag_attrib, from 32-bit to 64-bit.
This paves the way for supporting geometry shaders, and for merging
the gl_frag_attrib and gl_vert_result enums. The combination of these
two will require at least 55 bits in the bitfields.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Tested-by: Brian Paul <[email protected]>
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This option is needed for some applications that neglect to request
a depth buffer when choosing a visual/fbconfig.
The Linux app Topogun is an example of this problem.
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Move the options into the proper section (Debug, Quality, Performance,
etc).
Update comments and add some whitespace to improve readability.
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Untyped Atomic Operation messages are illegal for non-RAW formats. The
IVB hardware proceeds happily (after all, who cares what the format of the
surface is if you're doing untyped ops on it?), but later hardware
apparently doesn't. The simulator for gen7 does complain, though.
v2: Rebase against updates to previous patches. (by anholt)
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
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This is basically a copy and paste of gen7_create_constant_surface, but
with the parameters filled in to offer a simpler interface.
It will diverge shortly.
I didn't bother adding it to the vtable for now since shader time is only
exposed on Gen7+.
v2: Replace tabs in the new code (by anholt)
Add back dropped memset() and add a comment about HSW channel selects.
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
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Haswell's "Data Cache" data port is a single unit, but split into two
SFIDs to allow for more message types without adding more bits in the
message descriptor.
Untyped Atomic Operations are now message 0010 in the second data cache
data port, rather than 6 in the first.
v2: Use the #defines from the previous commit. (by anholt)
NOTE: This is a candidate for the 9.1 branch.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]> (v1)
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We were sparsely using some of these message types, but I'll just fill
them all in now. It will be used for fixing shader_time on HSW.
v2: Add missing MEDIA_BLOCK_READ.
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Kenneth Graunke <[email protected]>
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This avoids some snooping overhead between EUs processing separate shaders
(so VS versus FS).
Improves performance of a minecraft trace with shader_time by 28.9% +/-
18.3% (n=7), and performance of my old GLSL demo by 93.7% +/- 0.8% (n=4).
v2: Add a define for the stride with a comment explaining its units and
why.
Reviewed-by: Kenneth Graunke <[email protected]>
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Handled by top level .gitignore.
Reviewed-by: Eric Anholt <[email protected]>
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One fewer place to have to update.
Reviewed-by: Eric Anholt <[email protected]>
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s/brw_state_upload/brw_upload_state/
Found because the link was broken.
Signed-off-by: Chad Versace <[email protected]>
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We're already walking the list, and we can easily know when something
has no reason to be in the list any longer, so take a brief extra step
to reduce our worst-case runtime (an oglconform test that emits the
maximum instructions in a fragment program). I don't actually know what
the worst-case runtime was, because it was too long and I got bored.
Reviewed-by: Kenneth Graunke <[email protected]>
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We can execute way fewer instructions by doing our boolean manipulation
on an "int" of bits at a time, while also reducing our working set size.
Reduces compile time of L4D2's slowest shader from 4s to 1.1s
(-72.4% +/- 0.2%, n=10)
v2: Remove redundant masking (noted by Ken)
Reviewed-by: Kenneth Graunke <[email protected]>
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We were handling the the dependency workaround for the first written reg
of a send preceding the one we're fixing up, but didn't consider the other
regs. Thus if you had two sampler calls that got allocated to the same
set of regs, one might, rarely, ovewrite the other. This was occurring in
XBMC's GLSL shaders.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44567
NOTE: This is a candidate for the stable branches.
Reviewed-by: Kenneth Graunke <[email protected]>
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When forcing the compiler to always generate pull constants instead of
push constants (in order to have an easy to use testcase), improves
performance of my old GLSL demo 23.3553% +/- 1.42968% (n=7).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=60866
Reviewed-by: Kenneth Graunke <[email protected]>
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The lowering process creates a new vgrf on gen7 that should be represented
in live interval analysis. As-is, it was getting a conflicting allocation
with gl_FragDepth in the dolphin emulator, producing broken rendering.
NOTE: This is a candidate for the 9.1 branch.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61317
Reviewed-by: Kenneth Graunke <[email protected]>
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I was going to fix the code above like the previous commit, but we already
had that covered (otherwise all our uniform access would have been broken,
unlike just pull constants).
Reviewed-by: Kenneth Graunke <[email protected]>
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We were allowing a compressed instruction to write a register that
contained the last use of a uniform pull constant (either UBO load or push
constant spillover), so it would get half its values smashed.
Since we need to see the actual instruction to decide this, move the
pre-gen6 pixel_x/y logic here, which should improve the performance of
register allocation since virtual_grf_interferes() is called more than
once per instruction.
NOTE: This is a candidate for the stable branches.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61317
Reviewed-by: Kenneth Graunke <[email protected]>
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I was looking at the list to see what might be interesting to document for
application developers, and it turns out some are completely dead.
Reviewed-by: Kenneth Graunke <[email protected]>
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Force C++ linking of i965_dri.so by adding a dummy C++ source file.
Reviewed-by: Matt Turner <[email protected]>
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https://bugs.freedesktop.org/show_bug.cgi?id=61947
Note: this is a candidate for the stable branches
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This was only necessary because our bounds checking was off by one, and
thus we read an extra pair of values.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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If we've written N pairs of values to the buffer, then last_index = N,
but the values are 0 .. N-1. Thus, we need to use <, not <=.
This worked anyway because we fill the buffer with zeroes, so we just
added an extra (0 - 0) to our results.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Mesa core is the place for encoding what format/type matches a mesa
format, so rely on that.
Reviewed-by: Chad Versace <[email protected]>
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We were allowing things like copying RG1616 to a user's ARGB8888
format, while we were denying anything that wasn't ARGB8888 or
RGB565.
Reviewed-by: Chad Versace <[email protected]>
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This is similar code to intel_miptree_copy_slice, but the knobs
are all set differently.
v2: fix whitespace
Reviewed-by: Chad Versace <[email protected]>
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I'm trying to move us away from the region structure, and all the
callers are currently dereferencing a miptree to get the region.
In this change, the map_refcount is dropped. However, the bo->virtual is
itself map refcounted, so that's already dealt with.
Reviewed-by: Chad Versace <[email protected]>
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The point of tracking the value was removed in February 2012
(65b096aeddd9b45ca038f44cc9adfff86c8c48b2), and this should have
been removed at the same time.
Reviewed-by: Chad Versace <[email protected]>
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I don't see any reason for it -- it was introduced with the DRI2
invalidate work by krh in 2010 with no explanation. I suspect it was
something about wanting the same drm_intel_bo struct underneath multiple
openings of the BO within one process, but that's covered by libdrm at
this point. As far as the struct region goes, it is not threadsafe, so
multiple contexts sharing a region could have mixed up the map_count and
assertion failed or worse.
Reviewed-by: Chad Versace <[email protected]>
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I was testing the ARB_debug_output code and wrote an obvious sample that
should have hit this, and got confused that my ARB_debug_output was
broken.
Reviewed-by: Jordan Justen <[email protected]>
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I tried to ensure that performance in the non-debug case doesn't change
(we still just check one condition up front), and I think the impact is
small enough in the debug context case to warrant including all of it.
Reviewed-by: Jordan Justen <[email protected]>
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They're about to change to handle GL_ARB_debug_output, so just make one
function.
Reviewed-by: Jordan Justen <[email protected]>
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This doesn't provide detailed error type information, but it's important
to get these relatively severe but rare error messages out to the
developer through whatever mechanism they are using.
v2: Rebase on new WARN_ONCE additions.
Reviewed-by: Jordan Justen <[email protected]> (v1)
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Should fix https://bugs.freedesktop.org/show_bug.cgi?id=60510
Note: this is a candidate for the stable branches
Acked-by: Francisco Jerez <[email protected]>
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The second digit was off by one, which meant we accidentally treated
GTn as GT(n-1). This also meant no support for GT1 at all.
NOTE: This is a candidate for stable branches.
Signed-off-by: Kenneth Graunke <[email protected]>
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We'll want to reuse this for non-occlusion queries in the future.
Plus, it's a single logical task, so having it as a helper function
clarifies the code somewhat.
Signed-off-by: Kenneth Graunke <[email protected]>
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Again, eliminating a global variable in favor of a per-query object
variable will help in a future where we have more queries in hardware.
Personally, I find this clearer: there's just the query object's BO,
rather than two variables that usually shadow each other.
Signed-off-by: Kenneth Graunke <[email protected]>
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The code a few lines above calls brw_emit_query_begin() if !query->bo,
and that creates query->bo. So it should always be non-NULL.
Signed-off-by: Kenneth Graunke <[email protected]>
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If we haven't allocated a BO yet, we need to do that. Or, if there
isn't enough room to write another pair of values, we need to gather up
the existing results and start a new one. This is simple enough.
However, the old code was awkwardly split into two blocks, with a
write_depth_count() placed in the middle. The new depth count isn't
relevant to gathering the old BO's data, so that can go after the
reallocation is done. With the two blocks adjacent, we can merge them.
Signed-off-by: Kenneth Graunke <[email protected]>
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Since we already have an index in the brw_query_object, there's no need
to also keep a global variable that shadows it.
Plus, if we ever add support for more types of queries that still need
the per-batch before/after treatment we do for occlusion queries, we
won't be able to use a single global variable. In contrast, per-query
object variables will work fine.
Signed-off-by: Kenneth Graunke <[email protected]>
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brw->query.index is initialized to 0 just a few lines before it's
copied to first_index.
Presumably the idea here was to reuse the query BO for subsequent
queries of the same type, but since that doesn't happen, there's no need
to have the extra code complexity.
Signed-off-by: Kenneth Graunke <[email protected]>
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This code was really difficult to follow, for a number of reasons:
- Queries were handled in four different ways (TIMESTAMP writes a single
value, TIME_ELAPSED writes a single pair of values, occlusion queries
write pairs of values for the start and end of each batch, and other
queries are done entirely in software. It turns out that there are
very good reasons each query is handled the way it is, but
insufficient comments explaining the rationale.
- It wasn't immediately obvious which functions were driver hooks
and which were helper functions. For example, brw_query_begin() is
a driver hook that implements glBeginQuery() for all query types, but
the similarly named brw_emit_query_begin() is a helper function that's
only relevant for occlusion queries.
Extra explanatory comments should save me and others from constantly
having to ask how this code works and why various query types are
handled differently.
v2: Incorporate Eric's feedback: change "as soon as possible" to "the
results will be present when mapped."
Signed-off-by: Kenneth Graunke <[email protected]>
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For timestamp queries, we just write a single value to a BO. The
natural place to write that is element 0, so we should do that.
Previously, we wrote it into element 1 (the second slot) leaving
element 0 filled with garbage.
Signed-off-by: Kenneth Graunke <[email protected]>
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This moves the GL_TIMESTAMP handling out of EndQuery.
Signed-off-by: Kenneth Graunke <[email protected]>
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V2: Works on Ivy Bridge now too, so this can be 6+.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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On Gen6, lower this to `ld` with lod=0 and an extra sample_index
parameter.
On Gen7, use `ld2dms`. We don't support CMS yet for multisample
textures, so we just hardcode MCS=0. This is ignored for IMS and UMS
surfaces.
Note: If we do end up emitting specialized shaders based on the MSAA
layout, we can emit a slightly shorter message here in the UMS case.
Note: According to the PRM, `ld2dms` takes one more parameter, lod.
However, it's always zero, and including it would make the message too
long for SIMD16, so we just omit it.
V2: Reworked completely, added support for Gen7.
V3: - Introduce sample_index parameter rather than reusing lod
- Removed spurious whitespace change
- Clarify commit message
V4: - Fix comment style
- Emit SHADER_OPCODE_TXF_MS on Gen6. This was benignly wrong since
it lowers to `ld` anyway on this gen, but still wrong.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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On Gen6, lower this to `ld` with lod=0 and an extra sample_index
parameter.
On Gen7, use `ld2dms`. This takes an additional MCS parameter to support
compressed multisample surfaces, but we're not enabling them for
multisample textures for now, so it's always ignored and can be safely
omitted.
V2: Reworked completely, added support for Gen7.
V3: - Use new sample_index, sample_index_type rather than reusing lod
- Clarify commit message.
V4: - Fix comment style
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This is very similar to the TXF opcode, but lowers to `ld2dms` rather
than `ld` on Gen7.
V4: - add SHADER_OPCODE_TXF_MS to is_tex() functions, so regalloc thinks
it actually writes the correct number of registers. Otherwise in
nontrivial shaders some of the registers tend to get clobbered,
producing bad results.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
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