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* call drmUnmapBufs() in mgaDestroyScreen (Tilman Sauerbeck)Brian Paul2004-04-241-0/+2
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* Convert R200 driver to use the t_vertex interface.Ian Romanick2004-04-233-552/+256
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* init mgaScreen->irq (Tilman Sauerbeck)Brian Paul2004-04-231-0/+1
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* fix bracket at wrong placeRoland Scheidegger2004-04-221-2/+2
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* Fix order of EMIT_4UB_4F declarationsKeith Whitwell2004-04-222-4/+4
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* New glTexImage code.Brian Paul2004-04-222-8/+43
| | | | | | | | The gl_texture_format struct now has a StoreTexImageFunc that's called by glTex[Sub]Image[123]D to convert the user's texture data into the specific texture format layout. Now it's much easier to add new texture formats (like the 16/32-bit floating point formats). The texutil.[ch] and texutil_tmp.h files are obsolete.
* check return values of _swrast_CreateContext, etcBrian Paul2004-04-212-8/+17
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* add SciTech's GLDirect driver for Windows.Alan Hourihane2004-04-2056-0/+34924
| | | | | | | This code is donated to Mesa which allows the usage of a Direct3D layer (DX7, DX8, DX9 or complete software fallback). No build system exists for this code yet, that will come.....
* add drm source dir for solo includesDave Airlie2004-04-151-0/+1
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* get the libraries the right way round..Dave Airlie2004-04-151-2/+2
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* set default page flipping to zero can be changed in header fileDave Airlie2004-04-153-2/+5
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* Hack to get things compiling - include "drm.h" instead of "xf86drm.h".Keith Whitwell2004-04-141-1/+2
| | | | | Need to fix this, or get maybe rid of xf86drm.h which seems redundant in a standalone build.
* Link against GL_LIB_DEPSKeith Whitwell2004-04-141-2/+2
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* First attempt at building a dri module in this treeKeith Whitwell2004-04-143-87/+98
| | | | | | | -- make target is linux-dri -- will attempt to build i830_dri.so The object builds but hasn't been tested.
* First pass at support for building DRI drivers in mesa tree.Keith Whitwell2004-04-1418-0/+10546
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* disable under _SOLO buildAlan Hourihane2004-04-142-1/+4
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* documentation updatesDaniel Borca2004-04-143-6/+16
| | | | Glide3 driver: POINTCAST palette fixes
* get agpmode from config fileDave Airlie2004-04-141-3/+4
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* fix the usage of GLX_MESA_allocate_memoryAlan Hourihane2004-04-132-6/+6
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* make this exactly like XFree86 .. allows 4x to workDave Airlie2004-04-131-5/+5
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* Add DRM_SOURCE_PATH to make system.Jon Smirl2004-04-1312-12/+12
| | | | Needed for linux-solo to build
* fix max buffer size test (Kyle Bateman, bug 912828)Brian Paul2004-04-091-8/+2
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* make note about needing to fix the drm driver to enable SAVAGE_CMD_DMAAlan Hourihane2004-04-081-0/+1
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* lots of Makefile updates for new build systemBrian Paul2004-04-0813-752/+788
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* move pSAREAPriv declaration to be C-compliantBrian Paul2004-04-081-1/+1
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* build fixesAlan Hourihane2004-04-0810-8/+10
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* Committing in .Jouk Jansen2004-04-051-37/+37
| | | | | | | | | | | | | Correction on last commit (My FTP-server on linux is playing games with <CR>'s) Modified Files: Mesa/src/mesa/drivers/common/descrip.mms Mesa/src/mesa/main/descrip.mms Mesa/src/mesa/shader/arbprogparse.c Mesa/src/mesa/shader/descrip.mms Mesa/src/mesa/swrast/descrip.mms Mesa/src/mesa/tnl/descrip.mms ----------------------------------------------------------------------
* Committing in .Jouk Jansen2004-04-051-37/+37
| | | | | | | | | | | | | | Updated OpenVMS compile support due to shader directory. Removed <CR>'s in arbprogparse.c Modified Files: Mesa/src/mesa/descrip.mms Mesa/src/mesa/drivers/common/descrip.mms Mesa/src/mesa/main/descrip.mms Mesa/src/mesa/shader/arbprogparse.c Mesa/src/mesa/shader/descrip.mms Mesa/src/mesa/swrast/descrip.mms Mesa/src/mesa/tnl/descrip.mms ----------------------------------------------------------------------
* code cleanup hehehDaniel Borca2004-03-298-113/+96
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* Forgot to set SAVAGE_NEW_CULL in savageDDEnable_s3d.Felix Kuehling2004-03-271-0/+1
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* Enable drawing directly to the (now tiled) front buffer.Felix Kuehling2004-03-262-21/+8
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* Don't use pushd/popd.Brian Paul2004-03-261-6/+2
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* New Makefile systemBrian Paul2004-03-2614-0/+1587
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* Make sure drivers don't dereference a NULL pointer ifIan Romanick2004-03-265-48/+48
| | | | __driUtilCreateNewScreen returns NULL.
* Recalculate the viewport matrix in savageEmitDrawingRectangle.Felix Kuehling2004-03-251-0/+1
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* small changes (version string)Daniel Borca2004-03-252-8/+9
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* More state management changes:Felix Kuehling2004-03-254-27/+21
| | | | | | | - Don't lock in savageDDUpdateStatte, don't call savageEmitHwStateLocked - Need to grab the lock for texture uploads now - New SAVAGE_NEW_CULL bit in new_state to make sure that culling state and raster_primitive are not examined at the wrong times.
* Make sure hardware culling is disabled for unfilled primitives,Felix Kuehling2004-03-243-15/+29
| | | | points and lines.
* Missing in last commit.Felix Kuehling2004-03-241-0/+4
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* Buffer vertices and emit them in batches. Still using conventional drawingFelix Kuehling2004-03-247-148/+233
| | | | commands, no vertex DMA.
* more i810 to new interfaceDave Airlie2004-03-211-0/+183
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* ctx->Const.MaxTextureLevels is not the highest mipmap level but the numberFelix Kuehling2004-03-211-2/+2
| | | | > of levels, including 0.
* Improved MaxTextureLevel computation to take the nr. of tex units and bothFelix Kuehling2004-03-211-12/+34
| | | | texture heaps into account.
* Implemented support for software-based AUX color buffers.Brian Paul2004-03-2145-99/+125
| | | | | | Only available with Xlib driver for now. Assorted clean-ups related to Draw/ReadBuffer(). Renamed FRONT_LEFT_BIT -> DD_FRONT_LEFT_BIT, etc.
* Removed some useless definitions, artifacts from the Utah-GLX i810 driver.Felix Kuehling2004-03-213-430/+74
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* Add new interface support don't switch on yet ..Dave Airlie2004-03-211-0/+183
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* unsigned int -> uint32_t, unsigned char -> uint8_t where the size matters.Felix Kuehling2004-03-216-340/+361
| | | | | A bit more cosmetics. Improved state emit on Savage 3D/IX/MX.
* Fixed texture LOD bias.Felix Kuehling2004-03-201-63/+24
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* Fixed MAXFIFO_S4. Removed WAIT_IDLE_EMPTY from savage_BCI_swap which resultedFelix Kuehling2004-03-202-2/+3
| | | | | | in another small speedup. Fixed a problem that was masked by that WAIT_IDLE_EMPTY: - flush command buffer and WAIT_IDLE_EMPTY before uploading textures
* Cleaned up and fixed stencil fallback.Felix Kuehling2004-03-201-24/+9
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