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* i965: Precompile ARB programs.Kenneth Graunke2014-11-241-2/+9
| | | | | | | | | | | | We already precompile GLSL programs; it seems logical to precompile ARB programs as well. We just never hooked it up. This also makes the programs compile even if no drawing occurs, which is useful for shader-db. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965: Make precompile functions accessible from C.Kenneth Graunke2014-11-245-10/+19
| | | | | | | | | | | | | Previously, the prototypes for brw_vs/gs/fs_precompile were scattered between brw_vs.h (C), brw_gs.h (C), and brw_fs.h (C++ only). Also, brw_fs_precompile had C++ linkage, while the others were C. This patch moves all the prototypes to a central location (brw_shader.h) and makes brw_fs_precompile have C linkage. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965: Pass gl_program pointers into precompile functions.Kenneth Graunke2014-11-247-29/+33
| | | | | | | | | | | | We'd like to do precompiling for ARB vertex and fragment programs, which only have gl_program structures - gl_shader_program is NULL. This patch makes the various precompile functions take a gl_program parameter directly, rather than accessing it via gl_shader_program. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965: Move brw->precompile checks out a level.Kenneth Graunke2014-11-241-4/+4
| | | | | | | | | brw_shader_precompile should just do a precompile; it makes more sense for the caller to decide whether we should do one. Simpler. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/gen6/gs: Don't declare a src_reg with struct.Matt Turner2014-11-241-1/+1
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* i965/disasm: Fix all32h/any32h predicate disassembly.Matt Turner2014-11-241-1/+1
| | | | Reviewed-by: Chris Forbes <[email protected]>
* i965: Don't overwrite the math function with conditional mod.Matt Turner2014-11-242-2/+4
| | | | | | | | | | | | | | | Ben was asking about the undocumented restriction that the math instruction cannot use the dependency control hints. I went to reconfirm and disabled the is_math() check in opt_set_dependency_control() and saw that the disassembled math instructions with dependency hints had a bogus math function. We were mistakenly overwriting it by setting an empty conditional mod. Unfortunately, this wasn't the cause of the aforementioned problem (I reproduced it). This bug is benign, since we don't set dependeny hints on math instructions -- but maybe some day. Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Assert that math instructions don't have conditional mod.Matt Turner2014-11-242-0/+4
| | | | | | The math function field is at the same location as conditional mod. Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Handle nested uniform array indexingChris Forbes2014-11-241-29/+37
| | | | | | | | | | | | | | | | | | | When converting a uniform array reference to a pull constant load, the `reladdr` expression itself may have its own `reladdr`, arbitrarily deeply. This arises from expressions like: a[b[x]] where a, b are uniform arrays (or lowered const arrays), and x is not a constant. Just iterate the lowering to pull constants until we stop seeing these nested. For most shaders, there will be only one pass through this loop. Fixes the piglit test: tests/spec/glsl-1.20/linker/double-indirect-1.shader_test Signed-off-by: Chris Forbes <[email protected]> Cc: "10.3 10.4" <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Make Gen4-5 push constants call _mesa_load_state_parameters too.Kenneth Graunke2014-11-211-0/+4
| | | | | | | | | | | | | | | | | | In commit 5e37a2a4a8a, I made the pull constant code stop calling _mesa_load_state_parameters() when there were no pull parameters. This worked fine on Gen6+ because the push constant code also called it if there were any push constants. However, the Gen4-5 push constant code wasn't doing this. This patch makes it do so, like the Gen6+ code. A better long term solution would be to make core Mesa just handle this for us when necessary. Fixes around 8766 Piglit tests on Ironlake, and probably Gen4 as well. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Tested-by: Mark Janes <[email protected]>
* i965/vec4/gen8: Handle the MUL dest hazard exceptionBen Widawsky2014-11-212-2/+19
| | | | | | | | | | | Fix one of the few cases where we can't reliable touch the destination hazard bits. I am explicitly doing this patch individually so it is easy to backport. I was tempted to do this patch before the previous patch which reorganized the code, but I believe even doing that first, this is still easy to backport. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84212 Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/vec4: Extract depctrl hazardsBen Widawsky2014-11-211-22/+27
| | | | | | | | | | | | | | | | | Move this to a separate function so that we can begin to add other little caveats without making too big a mess. NOTE: There is some desire to improve this function eventually, but we need to fix a bug first. v2: Use const for the inst for the hazard check (Matt) Invert safe logic to get rid of the double negative (Matt) Add PRM reference for predicates (Matt) Add note about empirical evidence for math (Matt) Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/fs: Remove is_valid_3src().Matt Turner2014-11-213-8/+1
| | | | Reviewed-by: Anuj Phogat <[email protected]>
* i965/fs: Remove is_valid_3src() checks from emit_lrp.Matt Turner2014-11-211-4/+1
| | | | | | | The visitor emits MOVs to temporary registers for immediates, so these never trigger. For further proof, check case ir_triop_fma. Reviewed-by: Anuj Phogat <[email protected]>
* i965/fs: Remove unused apply_stride().Matt Turner2014-11-212-11/+0
| | | | Reviewed-by: Anuj Phogat <[email protected]>
* i965/fs: Move ip_record class to its one use.Matt Turner2014-11-212-12/+12
| | | | Reviewed-by: Anuj Phogat <[email protected]>
* i965: Move common fields into backend_instruction.Matt Turner2014-11-213-5/+2
| | | | Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Combine offset/texture_offset fields.Matt Turner2014-11-216-15/+13
| | | | | | | | texture_offset was only used by some texturing operations, and offset was only used by spill/unspill and some URB operations. These fields are never used at the same time. Reviewed-by: Jason Ekstrand <[email protected]>
* i915: Only use TEXCOORDTYPE_VECTOR with cube maps on gen2Ville Syrjälä2014-11-201-18/+19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Check that the target is GL_TEXTURE_CUBE_MAP before emitting TEXCOORDTYPE_VECTOR texture coordinates. I'm not sure if the hardware would like CARTESIAN coordinates with cube maps, and as I'm too lazy to find out just emit the VECTOR coordinates for cube maps always. For other targets use CARTESIAN or HOMOGENOUS depending on the number of texture coordinates provided. Fixes rendering of the "electric" background texture in chromium-bsu main menu. We appear to be provided with three texture coordinates there (I'm guessing due to the funky texture matrix rotation it does). So the code would decide to use TEXCOORDTYPE_VECTOR instead of TEXCOORDTYPE_CARTESIAN even though we're dealing with a 2D texure. The results weren't what one might expect. demos/cubemap still works, which hopefully indicates that this doesn't break things. Also tested with: bin/glean -o -v -v -v -t +texCube --quick bin/cubemap -auto from piglit. Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Ville Syrjälä <[email protected]>
* i965/disasm: Properly decode branch_ctrl (gen8+)Ben Widawsky2014-11-203-2/+23
| | | | | | | | | | | | | | | | | | | | | | | | | | | Add support for decoding the new branch control bit. I saw two things wrong with the existing code. 1. It didn't bother trying to decode the bit. - While we do not *intentionally* emit this bit today, I think it's interesting to see if we somehow ended up with the bit set. It may also be useful in the future. 2. It seemed to be the wrong bit. - The docs are pretty poor wrt which bit this actually occupies. To me, it /looks/ like it should be bit 28. I am not sure where Ken got 30 from. I verified it should be 28 by looking at the simulator code. I also added the most basic support for GOTO simply so we don't need to remember to change the function in the future. v2: Move the branch_ctrl check out of the if gen >= 6 check to make it more readable. (Matt) ENDIF doesn't have branch_ctrl (Matt + Ken) Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965: Skip _mesa_load_state_parameters when there are zero parameters.Kenneth Graunke2014-11-202-11/+11
| | | | | | | | Saves a tiny bit of CPU overhead. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Acked-by: Eric Anholt <[email protected]>
* i965: Fix segfault in WebGL Conformance on IvybridgeChad Versace2014-11-181-3/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | Fixes regression of WebGL Conformance test texture-size-limit [1] on Ivybridge Mobile GT2 0x0166 with Google Chrome R38. Regression introduced by commit 6c044231535b93c5d16404528946cad618d96bd9 Author: Kenneth Graunke <[email protected]> Date: Sun Feb 2 02:58:42 2014 -0800 i965: Bump GL_MAX_CUBE_MAP_TEXTURE_SIZE to 8192. The test regressed because the pointer offset arithmetic in intel_miptree_map_gtt() overflows for large textures. The pointer arithmetic is not 64-bit safe. [1] https://github.com/KhronosGroup/WebGL/blob/52f0dc240f04dce31b1b8e2b8107fe2b8332dc90/sdk/tests/conformance/textures/texture-size-limit.html Cc: "10.3 10.4" <[email protected]> Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=78770 Fixes: Intel CHRMOS-1377 Reported-by: Lu Hua <[email protected]> Reviewed-by: Ian Romanic <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* nine: Implement threadpoolAxel Davy2014-11-181-0/+5
| | | | | | | | | | | | | | | DRI_PRIME setups have different issues due the lack of dma-buf fences support in the drivers. For DRI3 DRI_PRIME, a race can appear, making tearings visible, or worse showing older content than expected. Until dma-buf fences are well supported (and by all drivers), an alternative is to send the buffers to the server only when rendering has finished. Since waiting the rendering has finished in the main thread has a performance impact, this patch uses an additional thread to offload the wait and the sending of the buffers to the server. Acked-by: Jose Fonseca <[email protected]> Reviewed-by: David Heidelberg <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* nine: Add drirc options (v2)Axel Davy2014-11-181-0/+13
| | | | | | | | | Implements vblank_mode and throttling, which allows us change default ratio between framerate and input lag. Acked-by: Jose Fonseca <[email protected]> Signed-off-by: David Heidelberg <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* i965: Move fs_visitor ra pass to new fs_visitor::allocate_registers()10.4-branchpointKristian Høgsberg2014-11-142-59/+69
| | | | | | | | | This will be reused for the scalar VS pass. v2 (Ken): Rebase on master. Signed-off-by: Kristian Høgsberg <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Move fs_visitor optimization pass into new method fs_visitor::optimize()Kristian Høgsberg2014-11-142-65/+72
| | | | | | | We'll reuse this toplevel optimization driver for the scalar VS. Signed-off-by: Kristian Høgsberg <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Move more code into codegen-branch of the fs_visitor::run() if statementKristian Høgsberg2014-11-141-12/+11
| | | | | | | | | | | | | These last few operations all only apply when we've actually generated code, optimized and allocated registers. The dummy and the repclear shaders don't need the gen4 send workaround, and don't spill. This means we can move these lines into the else-branch, which will make the following refactoring easier. v2 (Ken): Rebase on master, which removed the uncompressed stack. Signed-off-by: Kristian Høgsberg <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Refactor fs_generator APIKristian Høgsberg2014-11-144-39/+23
| | | | | | | | | | | | We split out SIMD8 and SIMD16 generation into seperate calls to new method generate_code(), which returns the start offset for the generated code. A new get_assembly() method returns the generated code. This avoids asserting MESA_SHADER_FRAGMENT and accessing wm_prog_data in the generator. Signed-off-by: Kristian Høgsberg <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* st/dri: Support EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR/GLX_CONTEXT_DEBUG_BIT_ARB ↵José Fonseca2014-11-141-8/+6
| | | | | | | | | | | | | on ES contexts. The latest version of the specs explicitly allow it, and given that Mesa universally supports KHR_debug we should definitely support it. Totally untested. (Just happened to noticed this while implementing GLX_EXT_create_context_es2_profile for st/xlib.) Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* i965/vec4: Combine all the math emitters.Kenneth Graunke2014-11-132-104/+17
| | | | | | | | | | | 17 insertions(+), 102 deletions(-). Works just as well. v2: Make emit_math take const references (suggested by Matt), drop redundant WRITEMASK_XYZW setting (Matt and Curro). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* i965/vec4: Use const references in emit() functions.Kenneth Graunke2014-11-132-15/+14
| | | | | | Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* i965: Use macros to create prototypes for emitter helpers.Kenneth Graunke2014-11-131-57/+41
| | | | | | | | We do this almost everywhere else; this should make it easier to modify. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* i965: Always enable VF statisticsBen Widawsky2014-11-131-2/+1
| | | | | | | | | | | | | | | Every other unit in the geometry pipeline automatically enables statistics gathering. This part of the pipe has been controlled by the DEBUG_STATS variable, but this is asymmetric. This dates back to the original implementation, and I am not sure if there is a reason for it. I need access to these stats to implement ARB_pipeline_statistics_query. Eric wrote it, and Ken touched it last. Do you have any opposition? Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86145 Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Ben Widawsky <[email protected]>
* i915: Emit 3DSTATE_SCISSOR_RECTANGLE_0 before 3DSTATE_SCISSOR_ENABLEVille Syrjälä2014-11-136-17/+17
| | | | | | | | | | | | | | | According to gen2 BSpec the pipeline must be flushed at least up to the windower before changing the scissor rect enable field. Emitting the 3DSTATE_SCISSOR_RECTANGLE_0 before 3DSTATE_SCISSOR_ENABLE is sufficient to do that. gen3 BSpec no longer has that piece of text, but let's make the same change there too for symmetry. The spec does still say that the scissor rectangle must be defined before enabling it, so the new order does seem more in line with the spec. Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Ville Syrjälä <[email protected]>
* i915: Don't call _mesa_meta_glsl_Clear() on gen2Ville Syrjälä2014-11-131-1/+1
| | | | | | | | | | | | | | | | | Gen2 doesn't have fragment shaders so we shouldn't be calling _mesa_meta_glsl_Clear() on gen2. Restore the appropriate ARB_fragment_shader check to the clear path which was lost in: commit 94f22fbe787214580a1a13a774114d2650c166cb Author: Tapani Pälli <[email protected]> Date: Wed Aug 8 20:46:45 2012 +0300 intel: use _mesa_meta_Clear with OpenGL ES 1.1 v2 v2: Fix spelling in commit message Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Ville Syrjälä <[email protected]>
* i915: Protect macro argument for TEXTURE_SET()Ville Syrjälä2014-11-131-1/+1
| | | | | | | | | | TEXTURE_SET() is the only register macro that forgets to wrap the argument evaluation in parens. Only simple integers are passed to this macro so there's no bug but sitll it seems prudent to add the parens. Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Ville Syrjälä <[email protected]>
* i915: Kill intel_context::hw_stencilVille Syrjälä2014-11-132-2/+0
| | | | | | | ctx.hw_stencil is not used anywhere so kill it. Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Ville Syrjälä <[email protected]>
* i915: Accept GL_DEPTH_STENCIL GL_DEPTH_COMPONENT formats for renderbuffersVille Syrjälä2014-11-131-0/+9
| | | | | | | | | | | | | | | | | | Gen2 doesn't support depth/stencil textures, and since commit c1d4d4999303f9167b20f4e0674b9436e6295cf7 Author: Ville Syrjälä <[email protected]> Date: Thu Apr 24 14:11:43 2014 +0300 i915: Don't advertise Z formats in TextureFormatSupported on gen2 depth/stencil formats are no longer accepted as texture formats. However we still want depth/stencil renderbuffers, so add explicit format checks to intel_alloc_renderbuffer_storage() to allow such things. Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Ville Syrjälä <[email protected]>
* i915: Override mip filter to nearest with anisoVille Syrjälä2014-11-131-0/+2
| | | | | | | | | | gen2 doesn't supporte linear mip filter with anisotropic min/mag filtering. The hardware would automagically downgrade the min/mag filters to linear in such cases, which IMO looks worse than forcing the mip filter to nearest. Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Ville Syrjälä <[email protected]>
* i915: Use L8A8 instead of I8 to simulate A8 on gen2Ville Syrjälä2014-11-132-3/+2
| | | | | | | | | | | | | | | | Gen2 doesn't support the A8 texture format. Currently the driver substitutes it with I8, but that results in incorrect RGB values. Use A8L8 instead. We end up wasting a bit of memory, but at least we should get the correct results. v2: Handle the fallback in _mesa_choose_tex_format() and also do it for all alpha formats that currently accept A8 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=72819 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=80050 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38873 Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Ville Syrjälä <[email protected]>
* i915: Fix GL_DOT3_RGBA a bitVille Syrjälä2014-11-131-2/+3
| | | | | | | | | | | | | The spec says using DOT4 for alpha is undefined unless DOT4 is also used for color. It seems to do the right thing anyway, but better safe than sorry. Also override numAlphaArgs to 2 for DOT4 since that's what it wants. This migth fix something in case the specified alpha mode has only one argument. Also avoids emitting a needless 3DSTATE_MAP_BLEND_ARG if the specified alpha mode has three arguments. Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Ville Syrjälä <[email protected]>
* i965/cfg: Remove if_block/else_block.Matt Turner2014-11-113-30/+1
| | | | | | | | I used these in the SEL peephole, but they require extra tracking and fix ups. The SEL peephole can pretty easily find the blocks it needs without these. Reviewed-by: Jason Ekstrand <[email protected]>
* i965/fs: Don't use if_block/else_block in SEL peephole.Matt Turner2014-11-111-6/+11
| | | | Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Advertise a line width of 40.0 on Cherryview and Skylake.Kenneth Graunke2014-11-081-1/+5
| | | | | | | | | According to the documentation, line widths higher than 40.0 may have quality problems. That's already 20 times larger than we've been exposing, so it seems totally sufficient. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* i965: Advertise larger line widths.Kenneth Graunke2014-11-081-3/+9
| | | | | | | | | | | | | | | | We've artificially been limiting this to 5 for no particular reason. On Gen4-5, the limit is [0, 7.5] with a granularity of 0.5 (U3.1). On Gen6+, the limit is [0, 7.9921875]. Since it's a U3.7, the granularity should be 0.125 (1/8). This patch conservatively advertises one granularity smaller than the hardware's maximum value, just in case there's a problem using the largest possible value. On Gen4-5, this is 7.5 - 0.5 = 7.0. On Gen6+, this is 8.0 - 0.125 = 7.875. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* i965: Use ctx->Const.MaxLineWidth when clamping ctx->Line.Width.Kenneth Graunke2014-11-084-5/+8
| | | | | | | | | | | | Rather than hardcoding platform values in every code path, just use the maximum value we set. Currently, ctx->Const.LineWidth == 5, which is smaller than the hardware limit. But applications shouldn't be using a value larger than we support anyway. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* i965: Set Line Width correctly on Cherryview and Skylake.Kenneth Graunke2014-11-082-1/+6
| | | | | | | Line Width moved to DW1 bits 29:12. It's actually now a U11.7. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* i965: drop the custom gen8_instruction CFLAGEmil Velikov2014-11-071-2/+0
| | | | | | | | | | | | | | | No longer needed as the file was removed with commit 8c229d306b3f312adbdfbaf79967ee43fbfc839e Author: Kenneth Graunke <[email protected]> Date: Mon Aug 11 10:07:07 2014 -0700 i965: Delete the Gen8 code generators. We now use the brw_eu_emit.c code instead. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* i965/fs: Wire up control flow correctly in predicated break pass.Matt Turner2014-11-061-3/+7
| | | | | | | | When the earlier block ended with control flow, we'd mistakenly remove some of its links to its children. The same happened with the later block. Acked-by: Jason Ekstrand <[email protected]>
* i965/cfg: Add functions to get first and last non-CF instructions.Matt Turner2014-11-061-0/+74
| | | | Reviewed-by: Jason Ekstrand <[email protected]>