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* Only use x86 / SSE assembly when USE_X86_ASM / USE_SSE_ASM are defined.Ian Romanick2005-05-244-3/+9
| | | | This makes the driver build on x86-64 again.
* moved to windows build dirKarl Schultz2005-05-242-256/+0
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* Major code cleanup and begin using new render buffer interface.Karl Schultz2005-05-245-4284/+1500
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* Initialize hw stencil renderbuffer.Keith Whitwell2005-05-231-4/+2
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* Disable recent sse change pending more testing.Keith Whitwell2005-05-231-1/+2
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* Implement enough of ARB_fragment_program for Keith's texenv programBen Skeggs2005-05-239-53/+1312
| | | | | | | | | | | | generation in Mesa. Requires most recent Mesa cvs to work correctly. Swizzle code is possibly slow/buggy and will probably be replaced. Old behaviour can be controlled by a #define in r300_context.h, if no-one minds I'll remove the old code later on. Also, disabled cube map extension. AFAIK We don't support it yet, and it causes issues with UT2004.
* Use SSE for vertex emit -- another good speedup.Keith Whitwell2005-05-231-0/+9
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* Import Thomas Helstrom's SSE memcpy code from the via X.org driver.Keith Whitwell2005-05-235-1/+148
| | | | | | Add a TextureMemCpy callback, called from texstore.c when copying texture data via the memcpy_texture() path. Enable this code in the via driver - 100% speedup in texdown.c results.
* Small change to handle native case (7 natives case)Jerome Glisse2005-05-221-6/+12
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* Adding r300 fragment program swizzle tab. Please someJerome Glisse2005-05-221-0/+1337
| | | | | | | one reread macro at begining see if i made any error. A full reread would also be usefull there may be some errors for some swizzle despite the great care i took to done them :)
* Add support for modes with a depth-buffer but no stencil-buffer. ThisIan Romanick2005-05-201-5/+7
| | | | | eliminates various "3D driver claims to not support visual" messages in 16-bit color mode.
* Remove debug printfsKeith Whitwell2005-05-201-2/+0
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* Re-enable X11 optimized triangle funcs.Keith Whitwell2005-05-201-1/+0
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* Remove some debug outputJon Smirl2005-05-201-2/+0
| | | | Add #if DEBUG_FRAG in s_nvfragprog.c
* Fix EGL fbdev palette problem. demo3 can save ppm of screenJon Smirl2005-05-191-3/+37
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* remove the XFree86 ID lineBrian Paul2005-05-191-1/+0
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* Ditch unused code and features that arent in subject to get supported any ↵the_perfect_fragAapo Tahkola2005-05-197-416/+24
| | | | near time.
* In addition to dead-code removal and other clean-up, bump the required DDXIan Romanick2005-05-183-87/+83
| | | | | | version from 1.0.0 to 1.1.1. 1.1.1 is over a year and a half old at this point, so it should be pretty widespread. This allows the linecomp_sane field to be eliminated from mga_screen_private_s.
* Fix inverted y for egl fbdev, add egl demo3Jon Smirl2005-05-181-5/+5
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* Stick texture LOD back on.Aapo Tahkola2005-05-181-1/+1
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* Polygon mode fixes.Aapo Tahkola2005-05-183-120/+81
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* Fix for writing the wrong sysfs variable when blankingJon Smirl2005-05-181-1/+3
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* Implement fbdev swapbuffers()Jon Smirl2005-05-181-0/+47
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* More comments. More dead-code removed. More clean-up.Ian Romanick2005-05-184-87/+66
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* Disable leftover debug statementsKeith Whitwell2005-05-171-2/+2
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* fix some BCOMP/ACOMP typos (fixes Brad King's vtk failures)Brian Paul2005-05-171-5/+5
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* Check error return from _eglInitPbufferSurface() correctlyJon Smirl2005-05-171-1/+1
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* Compute stride in the right orderJon Smirl2005-05-171-1/+1
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* Added software-based pbuffer support (untested).Brian Paul2005-05-171-96/+81
| | | | | | Use _eglConfigToContextModesRec() function and remove need for the _EGLConfig->glmode struct. Silence some compiler warnings.
* Make EGL_NO_MODE_MESA work.Jon Smirl2005-05-171-1/+21
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* Fix several internal problems with generating the list of configs.Jon Smirl2005-05-171-12/+2
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* Rearranged some code and added some comments to mgaAllocDmaLow. TheIan Romanick2005-05-161-7/+15
| | | | | modified code performs identically, but cuts 16KiB from the resulting mga_dri.so.
* Add error about write permission to fbdev attribsJon Smirl2005-05-161-0/+7
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* Apply r200 tcl fix to radeon - compiles but untested.Keith Whitwell2005-05-161-1/+25
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* remove MESA suffix from _eglInitScreenSurface, use swAlpha valueBrian Paul2005-05-161-2/+2
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* A few egl patches needed for glitz, mainly config BITSJon Smirl2005-05-151-1/+3
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* Make gleans polyoffset test happy.Aapo Tahkola2005-05-141-2/+11
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* Dont assume GLbooleans are ones when true.Aapo Tahkola2005-05-141-1/+4
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* Cleanup blend state generation.Nicolai Haehnle2005-05-141-85/+30
| | | | | Do not set the NO_SEPARATE bit, as it causes problems with some combinations of blend functions.
* The kernel doesn't like command buffers over 64KB, so we don'tNicolai Haehnle2005-05-141-3/+5
| | | | allocate buffers bigger than that.
* Remove dead span functions code.Nicolai Haehnle2005-05-141-206/+18
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* Fix span functions for stencil buffer access.Nicolai Haehnle2005-05-141-10/+8
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* Don't print debug messages unless the user explicitly requested themNicolai Haehnle2005-05-142-6/+10
| | | | using the RADEON_DEBUG environment variable.
* Forgot to add fb_egl.cJon Smirl2005-05-141-0/+798
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* Make software fallbacks work again:Nicolai Haehnle2005-05-132-0/+7
| | | | | We need to plug in swsetup functions into the TNL module's callbacks. Also, resize the framebuffer size when the drawable size changes.
* Remove quiescence sequence from r300ClearBuffer.Nicolai Haehnle2005-05-131-17/+0
| | | | | The DRM is responsible for emitting this quiescence sequence when appropriate.
* First attempt at getting egl support up on dumb framebuffer.Jon Smirl2005-05-133-3/+6
| | | | Seems to be mostly working. Not all of egl API is implemented.
* Patch from Jeff Smith:Nicolai Haehnle2005-05-131-6/+6
| | | | | The type of vertex data is opaque in the emit_* functions, so use GLvoid* instead of char*. This also eliminates some compiler warnings.
* Patch from Jeff Smith:Nicolai Haehnle2005-05-131-1/+1
| | | | Fix a WARN_ONCE format string.
* Remove MAX_VISUAL limitations of 100. If running dual head this canAlan Hourihane2005-05-131-7/+5
| | | | | be easily consumed. There are no limitations now and the VisualTable is realloced when necessary.